class PlayerBaseSource
SurvivorBase › PlayerBaseClient › PlayerBase › ManBase › DayZPlayerImplement › DayZPlayer › Human › Man › Person › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 2
void PlayerBase()void ~PlayerBase()sets default hit position and cache it here (mainly for impact particles)
Constants 6
const int SIMPLIFIED_SHOCK_CAP = 63const int SHAKE_LEVEL_MAX = 7const int ACT_STORE_SAVE_VERSION = 4const int OVERLOAD_LIMIT = 30000const string SOUND_BREAK_LEG = "broken_leg_SoundSet"const string CONTAMINATED_AREA_AMBIENT = "ContaminatedArea_SoundSet"obsolete, use EffectTrigger::GetAmbientSoundsetName() instead
Members 246
private int m_LifeSpanStateShow 4 more
, OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetLifeSpanStateVisible()private int m_LastShavedSecondsShow 2 more
, OnStoreSaveLifespan(), and SetLastShavedSeconds()private int m_BloodTypeShow 4 more
, OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetBloodType()private bool m_HasBloodTypeVisibleShow 4 more
, OnStoreLoadLifespan(), OnStoreSaveLifespan(), OnVariablesSynchronized(), and SetBloodTypeVisible()private bool m_FlagRaisingTendencyprivate int m_HasBloodyHandsVisibleprotected bool m_HasHeatBufferprotected int m_HeatBufferStageprotected float m_HeatBufferDynamicMaxprotected bool m_IsInColdAreaprotected bool m_PlayerLoadedprotected bool m_PlayerDisconnectProcessedprotected bool m_ProcessUIWarningprotected int m_LocalRefreshAnimStateIdxprotected int m_RefreshAnimStateIdxprivate int m_StoreLoadVersionprotected int m_LifespanLevelLocalcontrol variable for change calls
protected int m_AnimCommandStartingsignals the command that is about to start the next frame (e.g. Swim, Fall...)
EUndergroundPresence m_UndergroundPresenceprivate PluginPlayerStatus m_ModulePlayerStatusPluginConfigEmotesProfile m_ConfigEmotesProfileprivate PluginLifespan m_ModuleLifespanprotected PluginPresenceNotifier m_PresenceNotifierprotected ref UndergroundHandlerClient m_UndergroundHandlerShow 1 more
, SimulateDeath()ref PlayerStats m_PlayerStatsShow 14 more
, GetStatDiet(), GetStatEnergy(), GetStatHeatBuffer(), GetStatHeatComfort(), GetStatSpecialty(), GetStatStamina(), GetStatToxicity(), GetStatTremor(), GetStatWater(), GetStatWet(), Init(), PluginDeveloperSync.OnRPCStatSet(), PluginDeveloperSync.SendRPCStats(), and PluginDeveloperSync.UpdateStatsLocal()PluginRecipesManager m_ModuleRecipesManagerref BleedingSourcesManagerServer m_BleedingManagerServerShow 4 more
, EEHitBy(), GetBleedingManagerServer(), Init(), and ResetPlayer()ref BleedingSourcesManagerRemote m_BleedingManagerRemoteref ModifiersManager m_ModifiersManagerref NotifiersManager m_NotifiersManagerShow 5 more
, GetNotifiersManager(), Init(), OnScheduledTick(), WetMdfr.OnActivate(), and WetMdfr.OnDeactivate()protected ref ActionManagerBase m_ActionManagerref PlayerAgentPool m_AgentPoolShow 29 more
, ChelationMdfr.OnTick(), DisinfectionMdfr.OnDeactivate(), DisinfectionMdfr.OnTick(), FoodPoisonAgent.GetDieOffSpeedEx(), HeavyMetalPhase1Mdfr.OnTick(), HeavyMetalPhase2Mdfr.OnTick(), InfluenzaAgent.AutoinfectCheck(), AntibioticsAttack(), EEHitBy(), GetAgents(), GetSingleAgentCount(), GetSingleAgentCountNormalized(), GetTemporaryResistanceToAgent(), GetTotalAgentCount(), ImmuneSystemTick(), Init(), InsertAgent(), OnRPC(), OnStoreLoad(), OnStoreSave(), PrintAgents(), RemoveAgent(), RemoveAllAgents(), ResetPlayer(), SetTemporaryResistanceToAgent(), PlayerStomach.DigestAgents(), PluginDeveloperSync.SendRPCAgents(), PoisoningMdfr.OnTick(), and SalmonellaMdfr.OnTick()int m_Agentsref Environment m_Environmentref EmoteManager m_EmoteManagerref SymptomManager m_SymptomManagerref VirtualHud m_VirtualHudref StaminaHandler m_StaminaHandlerShow 4 more
, Init(), OnSyncJuncture(), ResetPlayer(), and SetStaminaDisabled()ref InjuryAnimationHandler m_InjuryHandlerref ShockHandler m_ShockHandlerNew shock handler
ref SoftSkillsManager m_SoftSkillsManagerref StanceIndicator m_StanceIndicatorref TransferValues m_TrasferValuesref DebugMonitorValues m_DebugMonitorValuesShow 2 more
, OnCommandHandlerTick(), and OnRPC()float m_VisibilityCoeffloat m_OriginalSlidePoseAngleint m_SoundEventShow 1 more
, SendSoundEventEx()int m_SoundEventParamint m_FliesIndexbool m_SoundEventSentref DamageDealtEffect m_DamageDealtEffectref EffectRadial m_EffectRadialref FlashbangEffect m_FlashbangEffectref ShockDealtEffect m_ShockDealtEffectref EffectParticle m_FliesEffref TInputActionMap m_InputActionMapBackwards compatibility
ref TInputActionMap m_InputActionMapControledref TInputActionMap m_InputActionMapAsTargetbool m_ActionsInitializeref HiddenSelectionsData m_EmptyGlovesref WeaponManager m_WeaponManagerShow 3 more
, OnInputUserDataProcess(), OnSelectPlayer(), and OnSyncJuncture()ref CraftingManager m_CraftingManagerref ArrowManagerPlayer m_ArrowManagerref InventoryActionHandler m_InventoryActionHandlerprotected ref QuickBarBase m_QuickBarBaseShow 12 more
, GetQuickBarEntity(), GetQuickBarSize(), Init(), OnInputUserDataProcess(), OnQuickbarSetEntityRequest(), OnRPC(), OnSelectPlayer(), RemoveQuickBarEntityShortcut(), SetEnableQuickBarEntityShortcut(), SetQuickBarEntityShortcut(), UpdateQuickBarEntityVisibility(), and UpdateQuickBarExtraSlots()ref PlayerSoundManagerServer m_PlayerSoundManagerServerref PlayerSoundManagerClient m_PlayerSoundManagerClientref HeatComfortAnimHandler m_HCAnimHandlerref EffectSound m_SoundFliesEffectbool m_QuickBarHoldShow 1 more
, QuickBarBase.CancelContinuousUse()bool m_QuickBarFT = falseHud m_HudShow 10 more
, OnRPC(), OnVehicleSeatDriverEnter(), OnVehicleSeatDriverLeft(), StaminaHUDNotifier(), PluginLifespan.UpdateBloodTypeVisibility(), QuickBarBase._RemoveEntity(), QuickBarBase._SetEntity(), QuickBarBase.SetShotcutEnable(), QuickBarBase.SetSize(), and QuickBarBase.UpdateShotcutVisibility()protected int m_RecipePickprotected bool m_IsHoldingBreathprotected bool m_IsInWaterfloat m_LastPostFrameTickTimeref Timer m_DeathCheckTimerbool m_CorpseProcessingint m_CorpseStateprotected int m_CorpseStateLocalprotected bool m_IsHeadingRestrictedprotected ref HeadingRestrictData m_HeadingRestrictDataint m_PersistentFlagsShow 1 more
, SetPersistentFlag()int m_StaminaStatefloat m_UnconsciousTimeint m_ShockSimplifiedfloat m_CurrentShockUsed to synchronize shock between server and client, utilized by ShockHandler
bool m_IsRestrainedShow 1 more
, SetRestrained()bool m_IsRestrainedLocalbool m_IsRestrainStartedShow 1 more
, SetRestrainStarted()bool m_IsRestrainStartedLocalbool m_IsRestrainPrelockedbool m_ImmunityBoostedbool m_AreHandsLockedCurrently only used to block quickbar usage after canceling placement
float m_UnconsciousVignetteTarget = 2float m_CameraSwayModifier = 0.2float m_LastShockHitTimeDayZPlayerCameraBase m_CurrentCameraShow 1 more
, OnCameraChanged()int m_BleedingBitsvector m_DirectionToCursorvector m_DefaultHitPositionint m_DiseaseCountint m_HealingsCountprotected bool m_AllowQuickRestrainprotected bool m_AllowQuickFishingprotected int m_Shakesprotected int m_ShakesForcedint m_BreathVapourint m_HealthLevelint m_MixedSoundStatesint m_QuickBarBonus = 0bool m_IsVehicleSeatDriverfloat m_UnconsciousEndTime = 0int m_BleedingSourceCountHead_Default m_CharactersHeadShow 2 more
, UpdateHairSelectionVisibility(), and UpdateTranslatedSelections()EPulseType m_PulseTypePlayerBase m_CheckPulseLastTargetint m_ForceInjuryAnimMaskbool m_HideHairAnimatedstring m_DecayedTextureShow 1 more
, UpdateCorpseStateVisual()int m_BrokenLegState = eBrokenLegs.NO_BROKEN_LEGSDescribe the current leg state, can go bellow 0, cannot be used directly to obtain broken legs state, use GetBrokenLegs() instead
int m_LocalBrokenState = eBrokenLegs.NO_BROKEN_LEGSbool m_BrokenLegsJunctureReceivedref EffectSound m_BrokenLegSoundbool m_CanPlayBrokenLegSoundUsed to check if sound has already been played
static bool DEBUG_INVENTORY_ACCESS = falseStores all LOWER body part bleeding sources
Stores all UPPER body part bleeding sources EXCLUDING HEAD
float m_UnconRefillModifier = 1Show 1 more
, ShockMdfr.OnTick()protected ref RandomGeneratorSyncManager m_RGSManagerbool m_ContaminatedAreaEffectEnabledEffectSound m_AmbientContaminationprotected int m_ContaminatedAreaCountprotected int m_EffectAreaCountprotected bool m_InsideEffectAreaShow 1 more
, RequestTriggerEffect()protected bool m_InsideEffectAreaPrevprotected EffectTrigger m_CurrentEffectTriggerprotected EEffectAreaType m_InEffectAreaTypeflags for identifying which area the player is in, synchronized by EffectTriggers
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, UnsetInEffectAreaTypeFlag()protected ref map<EEffectAreaType, int> m_EffectAreaOverlap = new map<EEffectAreaType, int>()type -> how many of such areas is player currently in
protected ref map<EEffectAreaType, float> m_EffectAreaTimeToTick = new map<EEffectAreaType, float>()type -> how long has player spent in an area since last effect tick
protected bool m_CanDisplayHitEffectPPEprotected string m_CachedPlayerNamecached from player identity
protected string m_CachedPlayerIDcached from player identity
int m_IsInsideTriggerDIAG_DEVELOPERbool m_CanBeTargetedDebugDIAG_DEVELOPERserver-side only
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, PluginDiagMenu.OnRPC(), and PluginDiagMenuClient.CBMiscTargetableByAI()ref array<EntityAI> m_PresetItems = new array<EntityAI>DIAG_DEVELOPERbool m_PresetSpawnedDIAG_DEVELOPERref CameraToolsMenuClient m_CameraToolsMenuClientDIAG_DEVELOPERprotected PluginTargetTemperature m_TargetTemperatureDiagDIAG_DEVELOPERref Bot m_BotDIAG_DEVELOPERShow 3 more
, OnAction(), OnSelectPlayer(), and OnSpawnedFromConsole()ref Hologram m_HologramServerShow 2 more
, PlacingCompleteServer(), and PlacingStartServer()ref Hologram m_HologramLocalShow 2 more
, PlacingCompleteLocal(), and PlacingStartLocal()vector m_LocalProjectionPosition = "0 0 0 "vector m_LocalProjectionOrientation = "0 0 0 "int m_AddModifier = -1int m_RecipeID = -1EntityAI m_Item1EntityAI m_Item2float m_RecipeAnimLengthvector m_CraftingInitialPosref SoundParams m_SaySoundParamsref SoundObjectBuilder m_SaySoundBuilderref SoundObject m_SaySoundObjectstring m_SaySoundLastSetNamebool m_ActionQBControlShow 2 more
, ResetActionEndInput(), and SetActionEndInput()ref ConstructionActionData m_ConstructionActionDatavector m_LastFirePointfloat m_LastFirePointRotint m_LastFirePointIndexbool ItemToInventorybool m_IsFighting = falsebool m_IsDrowningSet only via the setter SetDrowning
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, SetDrowning(), PlayerSoundEventBase.CanPlay(), and ShockMdfr.GetRefillSpeed()int m_DebugMonitorEnabledActionUnfoldMapCB m_hacbool m_MapOpenbool m_MapCloseRequestProcessedDEPRECATED
protected bool m_MapClosingSyncSentprotected float m_LastMapScale = -1.0protected vector m_LastMapPosprotected bool m_InventorySoftLockedobsolete, count should be checked instead. Left in here for legacy's sake.
protected int m_InventorySoftLockCount = 0static ref TStringArray m_QBarItemsstring m_DatabaseIDref Timer m_AnalyticsTimerprotected ItemBase m_CheckMeleeItemprotected string m_UALastMessageuser actions & symptoms
protected ref Timer m_UALastMessageTimerprotected int m_PerformedAnimActionID = -1animated action being performed, -1 if none
protected int m_ActivePrimarySymptomID = 0active primary symptom, 0 if none, symptom has to be overriden to allow sync
bool m_LoweredNVGHeadsetShow 4 more
, Init(), IsNVGWorking(), RemoveActiveNV(), and ResetActiveNV()int m_SyncedModifiersint m_SyncedModifiersPrevPluginAdminLog m_AdminLogShow 3 more
, Init(), OnUnconsciousStart(), and OnUnconsciousStop()ref PlayerStomach m_PlayerStomachprotected static Particle m_ContaminatedAroundPlayerprotected static Particle m_ContaminatedAroundPlayerTinyprotected PlayerStat<float> m_StatWaterprotected PlayerStat<float> m_StatToxicityprotected PlayerStat<float> m_StatEnergyprotected PlayerStat<float> m_StatHeatComfortprotected PlayerStat<float> m_StatTremorprotected PlayerStat<int> m_StatWetprotected PlayerStat<int> m_StatBloodTypeprotected PlayerStat<float> m_StatDietprotected PlayerStat<float> m_StatStaminaprotected PlayerStat<float> m_StatSpecialtyprotected PlayerStat<float> m_StatHeatBufferprotected GameplayEffectWidgets_base m_EffectWidgetseffect widgets
protected EMedicalDrugsType m_MedicalDrugsActiveShow 2 more
, IsChelationActive(), and RemoveMedicalDrugsInUse()protected ref ScriptInvoker m_OnUnconsciousStartinvokers
protected ref ScriptInvoker m_OnUnconsciousStopprotected ref ScriptInvoker m_OnPlayerLoadChangedShow 1 more
, SetBloodyHandsPenaltyChancePerAgent()bool m_ShowDbgUI = trueint m_DbgListSelection = 0float m_DbgSliderValue = 0.0vector m_PlayerOldPosprotected ref UndergroundBunkerHandlerClient m_UndergroundBunkerHandlerprivate int m_FaceCoveredForShaveLayers = 0int m_AntibioticsActivefloat m_CargoLoadMethods 622
void Init()Show 162 more
, new BleedingSourcesManagerServer(), ScriptCallQueue.Call(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), PluginDeveloper.ClearInventory(), Object.ConfigGetInt(), Object.ConfigGetString(), array.Count(), new DebugMonitorValues(), new EmoteManager(), new Environment(), array.Get(), DayZGame.GetCallQueue(), GetDayZGame(), DayZPlayer.GetDayZPlayerType(), DayZPlayerType.GetDefaultHitPositionComponent(), PluginConfigDebugProfile.GetDefaultPreset(), EnumTools.GetEnumSize(), Mission.GetHud(), PluginConfigDebugProfile.GetItemHealth(), PluginConfigDebugProfile.GetItemHealth(), PluginConfigDebugProfile.GetItemQuantity(), PluginConfigDebugProfile.GetItemQuantity(), CGame.GetMission(), GetPlugin(), PluginConfigDebugProfile.GetPresetItems(), PluginConfigDebugProfile.GetPresetItems(), DayZPlayerImplement.GetSlidePoseAngle(), GetVirtualHud(), new HeadingRestrictData(), new HeatComfortAnimHandler(), new HiddenSelectionsData(), new InjuryAnimationHandler(), array.Insert(), array.Insert(), new InventoryActionHandler(), CGame.IsDebug(), CGame.IsDedicatedServer(), CGame.IsServer(), new MapNavigationBehaviour(), Math.Max(), new ModifiersManager(), new NotifiersManager(), new PlayerAgentPool(), new PlayerSoundManagerClient(), new PlayerSoundManagerServer(), new PlayerStats(), new PlayerStomach(), new QuickBarBase(), new RandomGeneratorSyncManager(), EntityAI.RegisterNetSyncVariableBool(), EntityAI.RegisterNetSyncVariableFloat(), EntityAI.RegisterNetSyncVariableInt(), SetDefaultHitPosition(), IEntity.SetEventMask(), new ShockHandler(), new SoftSkillsManager(), PluginDeveloper.SpawnEntityInPlayerInventory(), new StaminaHandler(), new StanceIndicator(), new SymptomManager(), new Timer(), new TransferValues(), new WeaponManager(), PlayerConstants.CORPSE_STATE_DECAYED, m_ActionManager, m_ActionQBControl, m_ActionsInitialize, m_ActiveNVTypes, m_AdminLog, m_AgentPool, m_AnalyticsTimer, m_AnimCommandStarting, m_AreHandsLocked, m_ArrowManager, m_BleedingManagerRemote, m_BleedingManagerServer, m_BleedingSourcesLow, m_BleedingSourcesUp, m_BloodType, m_BloodyHandsPenaltyChancePerAgent, m_CanBeTargetedDebug, m_CanDisplayHitEffectPPE, m_ConfigEmotesProfile, m_CorpseState, m_CorpseStateLocal, m_DeathDarkeningParam, m_DebugMonitorValues, m_DecayedTexture, m_DefaultHitPosition, m_EmoteManager, m_EmptyGloves, m_Environment, m_FlagRaisingTendency, m_FliesIndex, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_HCAnimHandler, m_HeadingRestrictData, m_HideHairAnimated, m_Hud, m_InjuryHandler, m_InventoryActionHandler, m_IsCraftingReady, m_ItemsToDelete, m_LastShavedSeconds, m_LifespanLevelLocal, m_LifeSpanState, m_LiquidTendencyDrain, m_LoweredNVGHeadset, m_MapNavigationBehaviour, m_MedicalDrugsActive, m_MeleeDebug, m_ModifiersManager, m_ModuleLifespan, m_ModulePlayerStatus, m_ModuleRecipesManager, m_NotifiersManager, m_OriginalSlidePoseAngle, m_PlayerLoaded, DayZPlayerImplement.m_PlayerSelected, m_PlayerSoundManagerClient, m_PlayerSoundManagerServer, m_PlayerStats, m_PlayerStomach, m_ProcessAddEffectWidgets, m_ProcessAddGlassesEffects, m_ProcessRemoveEffectWidgets, m_ProcessRemoveGlassesEffects, m_ProcessUIWarning, m_QuickBarBase, m_QuickBarBonus, m_QuickBarHold, m_RecipePick, m_Recipes, m_RGSManager, m_ShockHandler, m_SoftSkillsManager, m_StaminaHandler, m_StanceIndicator, m_StoreLoadVersion, m_SymptomManager, m_TrasferValues, m_UALastMessage, m_UALastMessageTimer, m_UAParam, m_UAParamMessage, m_UAProgressParam, m_UnconParam, m_VirtualHud, m_VisibilityCoef, m_WeaponManager, m_WorkingNVGHeadset, HeatBufferMdfr.NUMBER_OF_STAGES, SHAKE_LEVEL_MAX, and SIMPLIFIED_SHOCK_CAPprotected override event typename GetOwnerStateType()FEATURE_NETWORK_RECONCILIATIONprotected override event typename GetMoveType()FEATURE_NETWORK_RECONCILIATIONprotected override event void ObtainMove(PawnMove pMove)FEATURE_NETWORK_RECONCILIATIONShow 1 more
, Pawn.ObtainMove()protected override event bool ReplayMove(PawnMove pMove)FEATURE_NETWORK_RECONCILIATIONShow 2 more
, Pawn.ReplayMove(), and UpdateMovementInertia()protected override event void ObtainState(PawnOwnerState pState)FEATURE_NETWORK_RECONCILIATIONShow 1 more
, DayZPlayerImplement.ObtainState()protected override event void RewindState(PawnOwnerState pState, PawnMove pMove, inout NetworkRewindType pRewindType)FEATURE_NETWORK_RECONCILIATIONShow 2 more
, StaminaHandler.RewindState(), and DayZPlayerImplement.RewindState()ScriptInvoker GetOnUnconsciousStart()ScriptInvoker GetOnUnconsciousStop()ScriptInvoker GetOnPlayerLoadChanged()void NotifyPlayerLoadChanged()void AddMedicalDrugsInUse(EMedicalDrugsType drugType)void RemoveMedicalDrugsInUse(EMedicalDrugsType drugType)bool IsAntibioticsActive()void SetSoundCategoryHash(int hash)void SetPerformedActionID(int id)int GetPerformedActionID()void SetActivePrimarySymptomID(SymptomIDs id)SymptomIDs GetActivePrimarySymptomID()void RequestTriggerEffect(EffectTrigger trigger, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset = "", bool partDynaUpdate = false, int newBirthRate = 0, bool forceUpdate = false)void RemoveCurrentEffectTrigger()void IncreaseContaminatedAreaCount()void DecreaseContaminatedAreaCount()void IncreaseEffectAreaCount()Show 1 more
, m_InsideEffectAreavoid DecreaseEffectAreaCount()Show 1 more
, m_InsideEffectAreavoid SetInEffectAreaTypeFlag(EEffectAreaType flag)void UnsetInEffectAreaTypeFlag(EEffectAreaType flag)bool IsInEffectArea(EEffectAreaType area)protected void OnUpdateEffectAreaServer(float timeSlice)protected void OnContaminatedAreaEnterServer()protected void OnContaminatedAreaExitServer()protected void OnPlayerIsNowInsideEffectAreaBeginServer()protected void OnPlayerIsNowInsideEffectAreaEndServer()protected void OnPlayerIsNowInsideEffectAreaBeginClient()protected void OnPlayerIsNowInsideEffectAreaEndClient()Returns item that's on this player's attachment slot. Parameter slot_type should be a string from config parameter 'itemInfo[]' like "Legs", "Headgear" and so on.
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, EntityAI.GetInventory(), InventorySlots.GetSlotIdFromString(), Object.GetType(), and Object.GetType()Show 14 more
, ActionWashHandsItem.ActionCondition(), ActionWashHandsItemContinuous.ActionCondition(), ActionWashHandsWater.ActionCondition(), ActionWashHandsWaterOne.ActionCondition(), ActionWashHandsWell.ActionCondition(), ActionWashHandsWellOne.ActionCondition(), CarScript.OnVehicleJumpOutServer(), DayZPlayerMeleeFightLogic_LightHeavy.HandleHitEvent(), Headtorch_ColorBase.CreateHeadtorchLight(), MiscGameplayFunctions.RemoveSplint(), BrokenLegForceProne(), GetItemOnHead(), IsWearingSplint(), and TrapBase.DamageClothing()ItemBase GetItemOnHead()Returns item on player's head. For an example, a headtorch.
override int GetQuickBarBonus()Show 1 more
, IsRestrained()Show 11 more
, DayZPlayerImplement.CommandHandlerDebug(), EmoteManager.PlaySurrenderInOut(), HandsContainer.MouseClick2(), HandsContainer.TransferItemToVicinity(), Icon.MouseClick(), DropItem(), OnUnconsciousStart(), PlayerContainer.MouseClick(), VicinityContainer.OnDropReceivedFromHeader(), VicinitySlotsContainer.OnDropReceivedFromHeader(), and ZombieContainer.MouseClick()int GetBreathVapourLevel()void UnsetMixedSoundState(eMixedSoundStates state)void SetMixedSoundState(eMixedSoundStates state)override bool IsPlayer()bool IsBleeding()void SetBleedingBits(int bits)int GetBleedingBits()void IncreaseDiseaseCount()Show 10 more
, ContaminationStage2Mdfr.OnActivate(), ContaminationStage3Mdfr.OnActivate(), HeavyMetalMdfr.OnActivate(), HemolyticReactionMdfr.OnActivate(), InfluenzaMdfr.OnActivate(), PneumoniaMdfr.OnActivate(), PoisoningMdfr.OnActivate(), SalmonellaMdfr.OnActivate(), WoundInfectStage1Mdfr.OnActivate(), and WoundInfectStage2Mdfr.OnActivate()void DecreaseDiseaseCount()Show 10 more
, ContaminationStage2Mdfr.OnDeactivate(), ContaminationStage3Mdfr.OnDeactivate(), HeavyMetalMdfr.OnDeactivate(), HemolyticReactionMdfr.OnDeactivate(), InfluenzaMdfr.OnDeactivate(), PneumoniaMdfr.OnDeactivate(), PoisoningMdfr.OnDeactivate(), SalmonellaMdfr.OnDeactivate(), WoundInfectStage1Mdfr.OnDeactivate(), and WoundInfectStage2Mdfr.OnDeactivate()void IncreaseHealingsCount()void DecreaseHealingsCount()EPulseType GetPulseType()void SetPulseType(EPulseType pulse_type)void QueueAddGlassesEffect(int id)void QueueRemoveGlassesEffect(int id)DamageDealtEffect GetDamageDealtEffect()override void SpawnDamageDealtEffect()FlashbangEffect GetFlashbangEffect()void SpawnFlashbangEffect(PlayerBase player, bool visual)void SpawnShockEffect(float intensity_max)override void EEKilled(Object killer)Show 17 more
, GetBleedingManagerServer(), EntityAI.GetEconomyProfile(), GetHive(), Man.GetIdentity(), CGame.GetMission(), GetSymptomManager(), Mission.InsertCorpse(), CGame.IsDedicatedServer(), CGame.IsMultiplayer(), CGame.IsServer(), SymptomManager.OnPlayerKilled(), PluginAdminLog.PlayerKilled(), ClientData.RemovePlayerBase(), Mission.SyncRespawnModeInfo(), m_AdminLog, m_CorpseProcessing, and m_CorpseStateoverride void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)Show 66 more
, Class.Cast(), ShockHandler.CheckValue(), CGame.ConfigGetInt(), CGame.ConfigIsExisting(), ConvertNonlethalDamage(), ModifiersManager.DeactivateModifier(), StaminaHandler.DepleteStaminaEx(), DayZPlayerImplement.EEHitBy(), string.Format(), PlayerStat.Get(), PlayerStat.Get(), PlayerStat.Get(), PlayerStat.Get(), PlayerStat.Get(), CGame.GetAnalyticsServer(), GetBleedingManagerServer(), DiagMenu.GetBool(), TotalDamageResult.GetDamage(), Object.GetDisplayName(), Object.GetDisplayName(), Object.GetHealth(), GetModifiersManager(), GetPlayerStats(), GetPlugin(), GetStaminaHandler(), GetStatBloodType(), GetStatEnergy(), GetStatHeatBuffer(), GetStatHeatComfort(), GetStatWater(), CGame.GetTime(), ActionManagerBase.Interrupt(), Object.IsAlive(), CGame.IsDebugMonitor(), ModifiersManager.IsModifierActive(), CGame.IsServer(), IsUnconscious(), PluginRemotePlayerDebugServer.OnDamageEvent(), AnalyticsManagerServer.OnEntityHit(), PluginAdminLog.PlayerHitBy(), Print(), BleedingSourcesManagerServer.ProcessHit(), PlayerAgentPool.RemoveAllAgents(), BleedingSourcesManagerBase.RemoveAllSources(), ModifiersManager.ResetAll(), PlayerStats.ResetAllStats(), DamageSystem.ResetAllZones(), DayZPlayerSyncJunctures.SendPlayerUnconsciousness(), PlayerStat.Set(), PlayerStat.Set(), PlayerStat.Set(), PlayerStat.Set(), PlayerStat.Set(), DebugMonitorValues.SetLastDamage(), StaminaHandler.SetStamina(), m_ActionManager, m_AdminLog, m_AgentPool, m_BleedingManagerServer, m_DebugMonitorValues, m_LastShockHitTime, m_ModifiersManager, m_ShockHandler, m_StaminaHandler, m_UnconRefillModifier, and GameConstants.STAMINA_MAXoverride void EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos)DamageType.EXPLOSION & FlashGrenade
override void EEDelete(EntityAI parent)Show 3 more
, Object.StopSoundSet(), m_FliesEff, and m_SoundFliesEffectoverride protected float ConvertNonlethalDamage(float damage, DamageType damageType)override void OnReceivedHit(ImpactEffectsData hitData)Call only on client or single player PlayerBase (as g_Game.GetPlayer())
override void OnPlayerRecievedHit()void OnPlayerReceiveFlashbangHitStart(bool visual)void OnPlayerReceiveFlashbangHitEnd()override string GetHitComponentForAI()select & return hit component for attacking AI
override string GetDefaultHitComponent()returns default hit component (fallback)
override vector GetDefaultHitPosition()returns list of suitable finisher hit components (defined on base entity/entity type)
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, CalculateVisibilityForAI(), ScriptCallQueue.CallLater(), Class.Cast(), Class.Cast(), EntityAI.EEItemAttached(), CGame.GetAnalyticsClient(), DayZGame.GetCallQueue(), Clothing.GetEffectWidgetTypes(), Clothing.GetGlassesEffectID(), GetModifiersManager(), HideHairSelections(), CGame.IsDedicatedServer(), Clothing_Base.IsGasMask(), CGame.IsServer(), AnalyticsManagerClient.OnItemAttachedAtPlayer(), QueueAddEffectWidget(), QueueAddGlassesEffect(), SwitchItemSelectionTexture(), EntityAI.SwitchItemSelectionTextureEx(), UpdateCorpseStateVisual(), Clothing_Base.UpdateNVGStatus(), UpdateShoulderProxyVisibility(), QuickBarBase.updateSlotsCount(), and m_QuickBarBaseShow 19 more
, Class.Cast(), ModifiersManager.DeactivateModifier(), EntityAI.EEItemDetached(), DayZGame.GetCallQueue(), Clothing.GetEffectWidgetTypes(), Clothing.GetGlassesEffectID(), GetModifiersManager(), HideHairSelections(), CGame.IsDedicatedServer(), Clothing_Base.IsGasMask(), CGame.IsServer(), QueueRemoveEffectWidget(), QueueRemoveGlassesEffect(), SwitchItemSelectionTexture(), EntityAI.SwitchItemSelectionTextureEx(), UpdateCorpseStateVisual(), Clothing_Base.UpdateNVGStatus(), QuickBarBase.updateSlotsCount(), and m_QuickBarBasevoid RemoveAllItems()Show 4 more
, array.Get(), EntityAI.GetInventory(), Class.IsInherited(), and GameInventory.LocalDestroyEntity()bool GetHitPPEEnabled()void SetHitPPEEnabled(bool enabled)bool IsMale()int GetVoiceType()PlayerSoundManagerServer GetPlayerSoundManagerServer()UndergroundHandlerClient GetUndergroundHandler()void KillUndergroundHandler()void SetActions(out TInputActionMap InputActionMap)void SetActions()void SetActionsRemoteTarget(out TInputActionMap InputActionMap)void SetActionsRemoteTarget()void InitializeActions()Show 3 more
, m_InputActionMap, m_InputActionMapAsTarget, and m_InputActionMapControledoverride void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)void AddAction(typename actionName, out TInputActionMap InputActionMap)Show 4 more
, ActionBase.GetInputType(), array.Insert(), map.Insert(), and m_ActionsInitializevoid AddAction(typename actionName)void RemoveAction(typename actionName, out TInputActionMap InputActionMap)void RemoveAction(typename actionName)int GetCurrentRecipe()void SetNextRecipe()void SetFirstRecipe()ActionManagerBase GetActionManager()EmoteManager GetEmoteManager()RandomGeneratorSyncManager GetRandomGeneratorSyncManager()override void OnLadder(float delta_time, HumanMovementState pState)called every command handler tick when player is on ladder
void ProcessHandDamage(float delta_time, HumanMovementState pState)Show 10 more
, GetBleedingManagerServer(), Object.GetHealthLevel(), DayZPlayer.GetInstanceType(), EntityAI.GetInventory(), CGame.IsMultiplayer(), Math.RandomFloat01(), SendSoundEvent(), PlayerConstants.CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC, PlayerConstants.GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC, and HumanMovementState.m_iMovementoverride void ProcessFeetDamageServer(int pUserInt)Show 11 more
, GetBleedingManagerServer(), GetFeetDamageMoveModifier(), Object.GetHealthLevel(), EntityAI.GetInventory(), Surface.GetParamFloat(), Math.RandomFloat01(), SendSoundEvent(), CGame.SurfaceUnderObject(), PlayerConstants.BAREFOOT_MOVEMENT_BLEED_MODIFIER, PlayerConstants.CHECK_EVERY_N_STEP, and PlayerConstants.SHOES_MOVEMENT_DAMAGE_PER_STEPfloat GetFeetDamageMoveModifier()void SetStaminaDisabled(bool value)DIAG_DEVELOPERvoid SetQuickRestrain(bool enable)void SetQuickFishing(bool enable)bool IsQuickRestrain()bool IsQuickFishing()PlayerStats GetPlayerStats()CraftingManager GetCraftingManager()StaminaHandler GetStaminaHandler()Show 31 more
, DrowningMdfr.OnActivate(), DrowningMdfr.OnDeactivate(), DrowningMdfr.OnTick(), EpinephrineMdfr.OnActivate(), EpinephrineMdfr.OnDeactivate(), FatigueMdfr.OnActivate(), FatigueMdfr.OnDeactivate(), MaskMdfr.OnDeactivate(), MaskMdfr.OnTick(), CanConsumeStamina(), CanStartConsumingStamina(), DepleteStamina(), DepleteStaminaEx(), EEHitBy(), HasStaminaRemaining(), ObtainMove(), ObtainState(), ProcessDrowning(), ReplayMove(), RewindState(), SpawnDrowningBubbles(), UpdateMovementInertia(), PneumoniaMdfr.OnActivate(), PneumoniaMdfr.OnDeactivate(), PoisoningMdfr.OnDeactivate(), PoisoningMdfr.OnTick(), SalmonellaMdfr.OnDeactivate(), SalmonellaMdfr.OnTick(), StaminaSoundHandlerServer.GetZone(), StaminaSoundHandlerServer.Update(), and VomitSymptom.OnAnimationFinish()override WeaponManager GetWeaponManager()override ArrowManagerBase GetArrowManager()Show 2 more
, OnStoreSave(), and ResetPlayer()bool CanBeRestrained()Show 10 more
, GetWeaponManager(), IsClimbing(), DayZPlayerImplement.IsClimbingLadder(), DayZPlayerImplement.IsInVehicle(), IsMapOpen(), DayZPlayerImplement.IsRaised(), IsRestrained(), WeaponManager.IsRunning(), DayZPlayerImplement.IsSwimming(), and DayZPlayerImplementThrowing.IsThrowingModeEnabled()void SetRestrainStarted(bool restrain_started)bool IsRestrainStarted()void SetRestrainPrelocked(bool restrain_prelock)bool IsRestrainPrelocked()Show 1 more
, OnQuickBarSingleUse()void SetRestrained(bool is_restrained)override bool IsRestrained()Show 38 more
, ActionRestrainTarget.OnFinishProgressServer(), ActionSkinning.HandlePlayerBody(), ActionUnfoldMapCB.PerformMapChange(), ActionUnrestrainSelf.ActionCondition(), ActionUnrestrainTarget.ActionCondition(), ActionUnrestrainTarget.OnFinishProgressServer(), ActionUnrestrainTargetCB.ObtainUnrestrainTime(), ActionUnrestrainTargetHands.ActionCondition(), ActionUnrestrainTargetHands.OnFinishProgressServer(), DayZPlayerImplementThrowing.CanChangeThrowingStance(), DayZPlayerInventory.PlayerCheckDropRequest(), DayZPlayerInventory.PlayerCheckRequestDst(), DayZPlayerInventory.PlayerCheckRequestSrc(), DayZPlayerInventory.PlayerCheckSwapItemsRequest(), EmoteManager.CanPlayEmote(), EmoteManager.Update(), FreezeSymptom.OnGetActivatedServer(), Hologram.IsRestrictedFromAdvancedPlacing(), HotSymptom.OnGetActivatedServer(), InviteMenu.Init(), LogoutMenu.Init(), LogoutMenu.UpdateInfo(), MissionServer.OnClientRespawnEvent(), MissionServer.ShouldPlayerBeKilled(), CanBeRestrained(), CanConsumeStamina(), CanDropEntity(), CanManipulateInventory(), CanStartConsumingStamina(), OnQuickBarContinuousUseStart(), OnQuickBarSingleUse(), OnUnconsciousStart(), Save(), PluginAdminLog.PlayerKilledByDisconnect(), RestrainingToolLocked.~RestrainingToolLocked(), RestrainingToolLocked.EEItemLocationChanged(), RestrainingToolLocked.EEKilled(), and VicinityContainer.UpdateInterval()void OnRestrainStartedChangeClient()void OnRestrainChangeClient()override bool IsInventoryVisible()bool CanManipulateInventory()Show 1 more
, IsRestrainStarted()Show 7 more
, ContainerWithCargo.TakeIntoHands(), ContainerWithCargoAndAttachments.DoubleClick(), ContainerWithCargoAndAttachments.TakeAsAttachment(), HandsContainer.TakeAsAttachment(), MissionGameplay.OnUpdate(), SplitItemUtils.TakeOrSplitToInventory(), and SplitItemUtils.TakeOrSplitToInventoryLocation()int GetCraftingRecipeID()Show 1 more
, m_RecipeIDvoid SetCraftingRecipeID(int recipeID)Show 1 more
, m_RecipeIDConstructionActionData GetConstructionActionData()Show 40 more
, ActionBuildPart.GetAdminLogMessage(), ActionBuildPart.OnActionInfoUpdate(), ActionBuildPart.SetupAction(), ActionBuildPartSwitch.SetNextIndex(), ActionBuildShelter.DetermineConstructionSounds(), ActionBuildShelter.GetText(), ActionBuildShelter.OnActionInfoUpdate(), ActionBuildShelter.SetupAction(), ActionDestroyPart.DestroyCondition(), ActionDestroyPart.OnActionInfoUpdate(), ActionDestroyPart.OnFinishProgressServer(), ActionDialCombinationLock.ActionCondition(), ActionDialCombinationLock.OnActionInfoUpdate(), ActionDialCombinationLock.OnFinishProgressServer(), ActionDialCombinationLockOnTarget.ActionCondition(), ActionDialCombinationLockOnTarget.OnActionInfoUpdate(), ActionDialCombinationLockOnTarget.OnFinishProgressServer(), ActionDismantlePart.DismantleCondition(), ActionDismantlePart.GetAdminLogMessage(), ActionDismantlePart.GetText(), ActionDismantlePart.OnActionInfoUpdate(), ActionDismantlePart.OnFinishProgressServer(), ActionHandsPartSwitch.SetNextIndex(), ActionNextCombinationLockDial.ActionCondition(), ActionNextCombinationLockDialOnTarget.ActionCondition(), ActionNextCombinationLockDialOnTarget.Start(), ActionRepairPart.GetText(), ActionRepairPart.OnActionInfoUpdate(), ActionRepairPart.RepairCondition(), ActionTakeMaterialToHands.ActionCondition(), ActionTakeMaterialToHands.CreateAndSetupActionCallback(), ActionTakeMaterialToHands.OnActionInfoUpdate(), ActionTakeMaterialToHands.OnExecuteImpl(), ActionTakeMaterialToHandsSwitch.ActionCondition(), ActionTakeMaterialToHandsSwitch.Start(), Fence.CanReceiveAttachment(), MiscGameplayFunctions.BuildCondition(), MiscGameplayFunctions.ComplexBuildCollideCheckClient(), TerritoryFlag.CanReceiveAttachment(), and Watchtower.CanReceiveAttachment()void ResetConstructionActionData()vector GetLastFirePoint()float GetLastFirePointRot()int GetLastFirePointIndex()void SetLastFirePoint(vector last_fire_point)void SetLastFirePointRot(float last_fire_point_rot)void SetLastFirePointIndex(int last_fire_point_index)void RemoveQuickBarEntityShortcut(EntityAI entity)int GetQuickBarSize()void UpdateQuickBarEntityVisibility(EntityAI entity)void OnQuickbarSetEntityRequest(ParamsReadContext ctx)void ApplySplint()Show 1 more
, Object.GetMaxHealth()void ProcessDrowning(float dT)void SpawnDrowningBubbles()Show 10 more
, DayZGame.GetCallQueue(), GetDrowningWaterLevelCheck(), ParticleManager.GetInstance(), GetStaminaHandler(), StaminaHandler.GetSyncedStaminaNormalized(), Math.Lerp(), ParticleManager.PlayInWorld(), PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MAX, PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MIN, and ParticleList.DROWNING_BUBBLESvoid ProcessHoldBreath(float dT)Show 3 more
, OnHoldBreathEnd(), OnHoldBreathStart(), and m_IsHoldingBreathvoid OnHoldBreathExhausted()override bool IsHoldingBreath()override bool IsRefresherSignalingViable()override bool IsSelfAdjustingTemperature()eMixedSoundStates GetMixedSoundStates()AbstractWave SaySoundSet(string name)Show 3 more
, Object.GetType(), Object.IsItemBase(), and CGame.IsKindOf()void InitEditor()Show 5 more
, CGame.GetPlayer(), GetPlugin(), PluginSceneManager.InitLoad(), CGame.IsDebug(), and CGame.IsMultiplayer()void OnPlayerLoaded()Show 47 more
, CheckHairClippingOnCharacterLoad(), UIManager.CloseAll(), Weapon_Base.DelayedValidateAndRepair(), GameInventory.FindPlaceholderForSlot(), DayZGame.GetCallQueue(), Mission.GetEffectWidgets(), DayZPlayer.GetInstanceType(), EntityAI.GetInventory(), GetItemInHands(), CGame.GetMission(), PPEManagerStatic.GetPPEManager(), InventorySlots.GetSlotIdFromString(), CGame.GetUIManager(), GetVirtualHud(), Environment.Init(), InitEditor(), Hud.InitHeatBufferUI(), ManBase.IsControlledPlayer(), CGame.IsDedicatedServer(), CGame.IsMultiplayer(), CGame.IsServer(), Hud.OnPlayerLoaded(), Mission.OnPlayerRespawned(), new PlayerSoundEventHandler(), PreloadDecayTexture(), new ReplaceSoundEventHandler(), Mission.SetPlayerRespawning(), Hud.ShowQuickbarUI(), PPEManager.StopAllEffects(), PluginLifespan.SynchLifespanVisual(), Hud.UpdateBloodName(), UpdateHairSelectionVisibility(), Hud.UpdateQuickbarGlobalVisibility(), Weapon_Base.ValidateAndRepair(), m_BloodType, m_CharactersHead, m_EffectWidgets, m_Environment, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_Hud, m_LifeSpanState, m_ModuleLifespan, m_PlayerLoaded, DayZPlayerImplement.m_PlayerSoundEventHandler, DayZPlayerImplement.m_ReplaceSoundEventHandler, and m_VirtualHudvoid SetPlayerDisconnected(bool state)initialize EnvironmentExposure data; waits for PlayerStats load
bool IsPlayerDisconnected()Hologram GetHologramServer()Hologram GetHologramLocal()Show 9 more
, ActionDigGardenPlot.ActionCondition(), ActionDigGardenPlot.OnFinishProgressServer(), ActionPlugTargetIntoThis.Can(), BatteryCharger.OnPlacementStarted(), CableReel.OnPlacementStarted(), ItemActionsWidget.CheckRefresherFlagVisibility(), MissionGameplay.OnUpdate(), Spotlight.OnPlacementStarted(), and Trap_RabbitSnare.CanBePlaced()void PlacingStartServer(ItemBase item)void PlacingStartLocal(ItemBase item)Show 4 more
, CGame.IsMultiplayer(), CGame.IsServer(), EntityAI.OnPlacementStarted(), and m_HologramLocalShow 1 more
, TogglePlacingLocal()void PlacingCancelServer()Show 2 more
, OnThrowingModeChange(), and TogglePlacingServer()void LockHandsUntilItemHeld()void PlacingCancelLocal()Show 3 more
, ComponentEnergyManager.IsPlugged(), EntityAI.OnPlacementCancelled(), and m_HologramLocalShow 2 more
, OnThrowingModeChange(), and TogglePlacingLocal()void PlacingCompleteServer()void PlacingCompleteLocal()bool IsPlacingServer()bool IsPlacingLocal()Show 25 more
, ActionBuildShelter.ActionCondition(), ActionBuryAshes.ActionCondition(), ActionBuryBody.ActionCondition(), ActionCreateGreenhouseGardenPlot.ActionCondition(), ActionDeployObject.ActionCondition(), ActionDigGardenPlot.ActionCondition(), ActionDigInStash.ActionCondition(), ActionDigWorms.ActionCondition(), ActionDismantleGardenPlot.ActionCondition(), ActionDismantlePart.ActionCondition(), ActionDismantlePart.DismantleCondition(), ActionFillObject.ActionCondition(), ActionPlugIn.ActionCondition(), ActionPlugIn.OnExecuteClient(), ActionPlugIn.OnExecuteServer(), ActionPlugTargetIntoThis.Can(), ActionRepackTent.ActionCondition(), CableReel.OnInventoryEnter(), Inventory.OnShow(), MetalWire.OnInventoryEnter(), MiscGameplayFunctions.ComplexBuildCollideCheckClient(), MissionGameplay.OnUpdate(), OpenCan.CanDo(), EEItemOutOfHands(), and TogglePlacingLocal()void SetDrowning(bool enable)void OnDrowningStart()Show 3 more
, SpawnDrowningBubbles(), PPERequesterBase.Start(), and PPERequesterBank.REQ_DROWNINGvoid OnDrowningEnd()bool TogglePlacingServer(int userDataType, ParamsReadContext ctx)void RequestResetADSSync()void ProcessADSSyncResetRequest()bool ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)server only
void SetUnderground(EUndergroundPresence presence)void TogglePlacingLocal(ItemBase item = null)Show 1 more
, Hologram.UpdateHologram()void SetLocalProjectionPosition(vector local_position)Show 2 more
, PlacingCompleteLocal(), and PlacingCompleteServer()void SetLocalProjectionOrientation(vector local_orientation)vector GetLocalProjectionPosition()vector GetLocalProjectionOrientation()void SetInColdArea(bool state)bool GetInColdArea()void SetInWater(bool pState)water contact (driven by Environment)
bool IsInWater()void OnCameraChanged(DayZPlayerCameraBase new_camera)DayZPlayerCamera GetCurrentPlayerCamera()bool IsCurrentCameraAimedAtGround()BleedingSourcesManagerServer GetBleedingManagerServer()Show 19 more
, ActionSewSelf.ApplyBandage(), ActionSewTarget.ApplyBandage(), AreaExposureMdfr.BleedingSourceCreateCheck(), BleedingSource.OnUpdateServer(), CAContinuousMineWood.DamagePlayersHands(), CraftBaseBallBatBarbed.Do(), DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight(), DayZPlayerMeleeFightLogic_LightHeavy.DamageHands(), EmoteManager.CreateBleedingEffect(), AddArrow(), EEHitBy(), EEKilled(), OnScheduledTick(), OnStoreLoad(), OnStoreSave(), ProcessFeetDamageServer(), ProcessHandDamage(), PluginAdminLog.PlayerKilled(), and PluginDiagMenu.OnRPC()BleedingSourcesManagerRemote GetBleedingManagerRemote()Show 7 more
, PluginDiagMenu.CheckBleedingIndicators(), PluginDiagMenu.CheckReloadBS(), PluginDiagMenu.CheckShowBleedingSources(), PluginDiagMenuClient.CBBBleedingIndicators(), PluginDiagMenuClient.CBBleedingActivateSourceLevel(), PluginDiagMenuClient.CBBleedingReload(), and PluginDiagMenuClient.CBBleedingSources()SymptomManager GetSymptomManager()Show 43 more
, BrainDiseaseMdfr.OnTick(), CholeraMdfr.OnActivate(), CholeraMdfr.OnTick(), CommonColdMdfr.OnActivate(), CommonColdMdfr.OnTick(), ContaminationStage1Mdfr.OnActivate(), ContaminationStage2Mdfr.OnTick(), ContaminationStage3Mdfr.OnActivate(), ContaminationStage3Mdfr.OnTick(), EmoteVomit.EmoteStartOverride(), FeverMdfr.OnActivate(), FeverMdfr.OnDeactivate(), FeverMdfr.OnTick(), HeatComfortAnimHandler.ProcessFreeze(), HeatComfortAnimHandler.ProcessFreezeRattle(), HeatComfortAnimHandler.ProcessHot(), HeavyMetalPhase1Mdfr.OnTick(), HeavyMetalPhase2Mdfr.OnTick(), HeavyMetalPhase3Mdfr.OnActivate(), HeavyMetalPhase3Mdfr.OnDeactivate(), HeavyMetalPhase3Mdfr.OnTick(), InfluenzaMdfr.OnTick(), EEKilled(), OnCommandHandlerTick(), OnRPC(), OnStoreLoad(), OnStoreSave(), OnSyncJuncture(), PneumoniaMdfr.OnTick(), PoisoningMdfr.OnTick(), SalmonellaMdfr.OnActivate(), SalmonellaMdfr.OnTick(), SymptomCB.Init(), SymptomCB.OnFinish(), TestDiseaseMdfr.OnTick(), TestingMdfr.OnActivate(), ToxicityMdfr.OnTick(), VomitStuffedMdfr.OnActivate(), WoundInfectStage1Mdfr.OnActivate(), WoundInfectStage1Mdfr.OnTick(), WoundInfectStage2Mdfr.OnActivate(), WoundInfectStage2Mdfr.OnDeactivate(), and WoundInfectStage2Mdfr.OnTick()VirtualHud GetVirtualHud()Show 4 more
, OnBleedingSourceRemoved(), OnPlayerLoaded(), OnRPC(), and StanceIndicator.DisplayStance()TransferValues GetTransferValues()DebugMonitorValues GetDebugMonitorValues()void OnScheduledTick(float deltaTime)Show 17 more
, Man.GetEntityInHands(), EntityAI.HasEnergyManager(), Object.IsAlive(), DayZPlayerImplement.IsPlayerSelected(), ComponentEnergyManager.IsPlugged(), ModifiersManager.OnScheduledTick(), NotifiersManager.OnScheduledTick(), TransferValues.OnScheduledTick(), VirtualHud.OnScheduledTick(), BleedingSourcesManagerServer.OnTick(), Environment.Update(), ComponentEnergyManager.UpdatePlugState(), m_Environment, m_ModifiersManager, m_NotifiersManager, m_TrasferValues, and m_VirtualHudShow 31 more
, ContaminatedParticleAdjustment(), array.Count(), array.Count(), CfgGameplayHandler.GetAllowStaminaAffectInertia(), DayZPlayer.GetInstanceType(), GetSymptomManager(), HandleGlassesEffect(), Object.IsAlive(), WeaponDebug.OnCommandHandlerUpdate(), DebugMonitorValues.OnScheduledTick(), SymptomManager.OnTick(), PlayerSoundEventHandler.OnTick(), ProcessADSSyncResetRequest(), GameplayEffectWidgets_base.RemoveActiveEffects(), SyncEvents.SendEntityKilled(), UpdateMovementInertia(), m_AnimCommandStarting, m_ContaminatedAreaEffectEnabled, EntityAI.m_DeathSyncSent, m_DebugMonitorValues, m_EffectWidgets, KillerData.m_Killer, EntityAI.m_KillerData, KillerData.m_KillerHiTheBrain, DayZPlayerImplement.m_MovementState, KillerData.m_MurderWeapon, DayZPlayerImplement.m_PlayerSoundEventHandler, m_ProcessAddEffectWidgets, m_ProcessRemoveEffectWidgets, DayZPlayerImplement.m_ProcessResetADS, and DayZPlayerImplement.m_WeaponDebugvoid UpdateMovementInertia()Update movement inertia based on stamina available
NotifiersManager GetNotifiersManager()void OnTick()override void EEItemIntoHands(EntityAI item)Show 11 more
, EmoteManager.ForceSurrenderState(), Human.GetCommand_Move(), GetEmoteManager(), DayZPlayerImplement.GetMeleeFightLogic(), EntityAI.IsHeavyBehaviour(), DayZPlayerImplement.IsRaised(), DayZPlayerImplement.OnItemInHandsChanged(), MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(), Weapon_Base.ResetWeaponAnimState(), DayZPlayerMeleeFightLogic_LightHeavy.SetBlock(), and HumanCommandMove.SetMeleeBlock()override void EEItemOutOfHands(EntityAI item)fixes situation where raise is canceling some manipulation with heavy item(ex. TakeItemToHands), forces normal stance
PlayerStomach GetStomach()Show 107 more
, CanSprint(), DayZPlayerImplementJumpClimb.CheckAndFinishJump(), CheckMeleeItemDamage(), CheckSendSoundEvent(), CheckZeroSoundEvent(), CloseMapEx(), DayZPlayerImplement.CommandHandler(), DropHeavyItem(), DayZPlayerImplement.EvaluateDamageHit(), DayZPlayerImplement.ExitSights(), FreezeCheck(), GetActionManager(), GetBrokenLegs(), Human.GetCommand_Climb(), Human.GetCommand_Ladder(), Human.GetCommand_Move(), Human.GetCommand_Swim(), Human.GetCommand_Unconscious(), Human.GetCommand_Vehicle(), CGame.GetCurrentCameraDirection(), Man.GetEntityInHands(), UAInputAPI.GetInputByID(), Human.GetInputController(), DayZPlayer.GetInstanceType(), UIManager.GetMenu(), GetPlayerSoundManagerServer(), HumanCommandVehicle.GetTransport(), GetUApi(), CGame.GetUIManager(), CfgGameplayHandler.GetUse3DMap(), DayZPlayerImplement.HandleDamageHit(), Object.IsAlive(), CGame.IsDedicatedServer(), DayZPlayerImplement.IsFireWeaponRaised(), HumanCommandVehicle.IsGettingIn(), HumanCommandVehicle.IsGettingOut(), HumanCommandUnconscious.IsInWater(), IsMapCallbackCancelInput(), IsMapCallbackEndInput(), IsMapOpen(), UIManager.IsMenuOpen(), CGame.IsMultiplayer(), DayZPlayerImplement.IsPlayerSelected(), HumanInputController.IsQuickBarContinuousUseEnd(), HumanInputController.IsQuickBarContinuousUseStart(), HumanInputController.IsQuickBarSingleUse(), HumanInputController.IsQuickBarSlot(), HumanCommandVehicle.IsSwitchSeat(), HumanInputController.LimitsDisableSprint(), OnCommandHandlerTick(), OnQuickBarContinuousUseEnd(), OnQuickBarContinuousUseStart(), OnQuickBarSingleUse(), OnUnconsciousStart(), OnUnconsciousStop(), OnUnconsciousUpdate(), Bot.OnUpdate(), Human.PhysicsGetPositionWS(), ProcessADDModifier(), ProcessDrowning(), ProcessHoldBreath(), HumanInputController.ResetADS(), SetCheckMeleeItem(), DayZPlayerImplement.SetFallYDiff(), ShockRefill(), Human.StartCommand_Unconscious(), UAInput.Supress(), TryGetInVehicleDebug(), PlayerSoundManagerServer.Update(), EmoteManager.Update(), HeatComfortAnimHandler.Update(), InjuryAnimationHandler.Update(), RandomGeneratorSyncManager.Update(), ShockHandler.Update(), StaminaHandler.Update(), StanceIndicator.Update(), WeaponManager.Update(), ActionManagerBase.Update(), UpdateDelete(), HumanCommandUnconscious.WakeUp(), m_AreHandsLocked, m_Bot, m_BrokenLegsJunctureReceived, m_BrokenLegState, DayZPlayerImplementSwimming.m_bWasSwimming, m_CheckMeleeItem, m_DirectionToCursor, m_EmoteManager, m_HCAnimHandler, m_InjuryHandler, m_IsDrowning, m_IsHoldingBreath, DayZPlayerImplement.m_IsUnconscious, DayZPlayerImplement.m_JumpClimb, DayZPlayerImplement.m_LastCommandBeforeUnconscious, DayZPlayerImplement.m_MovementState, m_RGSManager, m_ShockHandler, DayZPlayerImplement.m_ShouldBeUnconscious, m_StaminaHandler, m_StanceIndicator, DayZPlayerImplement.m_Swimming, DayZPlayerImplement.m_TransportCache, DayZPlayerImplement.m_UnconsciousDebug, m_UnconsciousTime, m_WeaponManager, and vector.ZeroMaybe instead error out or notify of possible desync?
void TryGetInVehicleDebug()DEVELOPERShow 1 more
, m_GetInVehicleTransportDebugvoid CloseMap()DEPRECATED; terminates map animation callback and re-enables controls
void CloseMapEx(bool cancelled)Show 18 more
, UIManager.FindMenu(), GetActionManager(), GetMapClosingSyncSent(), CGame.GetMission(), CGame.GetUIManager(), HumanCommandActionCallback.InternalCommand(), CGame.IsClient(), CGame.IsDedicatedServer(), UIManager.IsMenuOpen(), CGame.IsMultiplayer(), Mission.RemoveActiveInputExcludes(), Mission.RemoveActiveInputRestriction(), ActionManagerClient.RequestEndAction(), ActionManagerClient.RequestInterruptAction(), SetMapClosingSyncSet(), Hud.ShowQuickbarPlayer(), m_hac, and m_Hudvoid SetMapClosingSyncSet(bool state)bool IsMapCallbackCancelInput()bool IsMapCallbackEndInput()void SetCheckMeleeItem(ItemBase item = null)void SetShakesForced(int value)void FreezeCheck()override bool OnLand(int pCurrentCommandID, FallDamageData fallDamageData)No fall damage for players currently being damaged, animation is temporary
Nothing happens for unconscious Nothing happens for being damaged
void OnUnconsciousStart()Don't switch to falling command if unconscious Don't switch to falling command if being damaged
Show 28 more
, CloseInventoryMenu(), Transport.CrewMemberIndex(), DropItem(), CGame.EnableVoN(), Man.GetEntityInHands(), Mission.GetHud(), DayZPlayer.GetInstanceType(), DayZPlayerImplement.GetMeleeFightLogic(), CGame.GetMission(), CGame.GetSoundScene(), ScriptInvoker.Invoke(), CGame.IsMultiplayer(), IsRestrained(), IsSurrendered(), Transport.MarkCrewMemberUnconscious(), RequestSoundEventStop(), DayZPlayerMeleeFightLogic_LightHeavy.SetBlock(), SetInventorySoftLock(), Man.SetMasterAttenuation(), AbstractSoundScene.SetSoundVolume(), EntityAI.SetSynchDirty(), Hud.ShowHudUI(), PluginAdminLog.UnconStart(), m_AdminLog, m_EffectWidgets, DayZPlayerImplement.m_LastCommandBeforeUnconscious, m_OnUnconsciousStart, and DayZPlayerImplement.m_TransportCachevoid OnUnconsciousStop(int pCurrentCommandID)Show 28 more
, CGame.EnableVoN(), PPERequester_UnconEffects.FadeOutEffect(), UIManager.FindMenu(), Mission.GetHud(), DayZPlayer.GetInstanceType(), CGame.GetMission(), PPERequesterBank.GetRequester(), CGame.GetSoundScene(), CGame.GetUIManager(), ScriptInvoker.Invoke(), Object.IsAlive(), UIManager.IsDialogVisible(), UIManager.IsMenuOpen(), GameplayEffectWidgets_base.RemoveSuspendRequest(), SetInventorySoftLock(), Man.SetMasterAttenuation(), AbstractSoundScene.SetSoundVolume(), EntityAI.SetSynchDirty(), Hud.ShowHudUI(), Hud.ShowQuickbarUI(), PluginAdminLog.UnconStop(), m_AdminLog, m_EffectWidgets, m_OnUnconsciousStop, m_UnconRefillModifier, m_UnconsciousTime, m_UnconsciousVignetteTarget, and DayZGame.m_volume_soundShow 20 more
, CGame.GetMission(), GetPlugin(), GetPulseType(), PPERequesterBank.GetRequester(), GetSimplifiedShockNormalized(), CGame.IsServer(), Math.Lerp(), PluginAdminLog.PlayerKilledByDrowningUncon(), Object.SetHealth(), EntityAI.SetSynchDirty(), Hud.ShowQuickbarUI(), SimplifyShock(), Math.Sin(), PPERequesterBase.Start(), m_ShockSimplified, m_UnconParam, m_UnconsciousTime, m_UnconsciousVignetteTarget, Param1.param1, and PlayerConstants.UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATHint SimplifyShock()Show 2 more
, Math.Lerp(), and SIMPLIFIED_SHOCK_CAPfloat GetSimplifiedShockNormalized()override bool IsUnconscious()Show 33 more
, BloodRegenMdfr.OnTick(), ContaminationStage3Mdfr.OnTick(), DayZPlayerImplement.CheckForRespawn(), DayZPlayerInventory.PlayerCheckDropRequest(), DayZPlayerInventory.PlayerCheckRequestDst(), DayZPlayerInventory.PlayerCheckRequestSrc(), DayZPlayerInventory.PlayerCheckSwapItemsRequest(), EmoteManager.CanPlayEmote(), EmoteManager.PlaySurrenderInOut(), EmoteManager.Update(), Hologram.IsRestrictedFromAdvancedPlacing(), IngameHud.OnPlayerLoaded(), InGameMenu.OnModalResult(), InviteMenu.Init(), LogoutMenu.Init(), LogoutMenu.UpdateInfo(), MissionGameplay.OnUpdate(), MissionServer.OnClientRespawnEvent(), MissionServer.ShouldPlayerBeKilled(), CanBeTargetedByAI(), EEHitBy(), GetDrowningWaterLevelCheck(), ResetPlayer(), PlayerSoundManagerServer.Update(), PluginAdminLog.PlayerKilledByDisconnect(), PluginDiagMenu.GoUnconscious(), ShockDamageMdfr.ActivateCondition(), ShockMdfr.GetRefillSpeed(), ShockMdfr.OnTick(), SymptomManager.CanUpdateSymptom(), SymptomManager.QueueUpPrimarySymptom(), SymptomManager.QueueUpSecondarySymptomEx(), and VicinityContainer.UpdateInterval()override bool IsUnconsciousStateOnly()Show 1 more
, m_CanBeTargetedDebugvoid GiveShock(float shock)Show 2 more
, EpinephrineMdfr.OnActivate(), and ShockHandler.DealShock()void OnRestrainStart()Show 1 more
, Mission.RemoveActiveInputRestriction()eBrokenLegs GetBrokenLegs()Show 45 more
, ActionBuildShelter.ActionCondition(), ActionBuryAshes.ActionCondition(), ActionCraftBoneKnifeEnv.ActionCondition(), ActionCraftStoneKnifeEnv.ActionCondition(), ActionDeconstructShelter.ActionCondition(), ActionDestroyPart.ActionCondition(), ActionDigGardenPlot.ActionCondition(), ActionDismantleGardenPlot.ActionCondition(), ActionDismantleOven.ActionCondition(), ActionDismantlePart.ActionCondition(), ActionMineRock.ActionCondition(), ActionMineTree.ActionCondition(), ActionRepairBoatChassis.ActionCondition(), ActionRepairBoatEngine.ActionCondition(), ActionRepairCarChassis.ActionCondition(), ActionRepairCarEngine.ActionCondition(), ActionRepairCarPart.ActionCondition(), ActionRepairPart.ActionCondition(), ActionSplintSelf.ActionCondition(), ActionSplintSelf.OnFinishProgressServer(), ActionSplintTarget.ActionCondition(), BrokenLegsMdfr.OnReconnect(), DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit(), DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic(), DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialMeleeErc(), DayZPlayerMeleeFightLogic_LightHeavy.HandleProneKick(), EmoteDance.EmoteCondition(), HealthRegenMdfr.OnTick(), InjuredLegNotfr.DisplayBadge(), MorphineMdfr.OnActivate(), MorphineMdfr.OnDeactivate(), PainKillersMdfr.OnActivate(), PainKillersMdfr.OnDeactivate(), ApplySplint(), CanClimb(), CanJump(), CanPickupHeavyItem(), CanSprint(), CommandHandler(), HandleBrokenLegsSync(), OnRollStart(), OnStoreSave(), SetBrokenLegs(), UpdateBrokenLegs(), and ShockMdfr.GetRefillSpeed()void SetBrokenLegs(int stateId)void UpdateBrokenLegs(int stateId)void BreakLegSound()void BrokenLegForceProne(bool forceOverride = false)Show 22 more
, ShockHandler.CheckValue(), EntityAI.Delete(), HumanCommandMove.ForceStance(), Human.GetCommand_Action(), Human.GetCommand_Move(), ShockHandler.GetCurrentShock(), GetItemOnSlot(), Object.GetType(), IsClimbing(), DayZPlayerImplement.IsClimbingLadder(), DayZPlayerImplement.IsInVehicle(), IsInWater(), DayZPlayerImplement.IsSwimming(), DayZPlayerUtils.PlayerCanChangeStance(), ShockHandler.SetShock(), Human.StartCommand_Move(), DayZPlayerImplement.StopHandEvent(), PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK, HumanMovementState.m_iStanceIdx, DayZPlayerImplement.m_JumpClimb, DayZPlayerImplement.m_MovementState, and m_ShockHandlervoid BrokenLegWalkShock()Show 15 more
, DayZPlayerImplement.IsSwimming(), vector.LengthSq(), MovingShock(), Human.PhysicsGetVelocity(), ShockHandler.SetShock(), PlayerConstants.BROKEN_CROUCH_MODIFIER, PlayerConstants.BROKEN_LEGS_HIGH_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_LOW_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_MID_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_SHOCK_SWIM, PlayerConstants.BROKEN_LEGS_STAND_SHOCK, HumanMovementState.m_iMovement, HumanMovementState.m_iStanceIdx, DayZPlayerImplement.m_MovementState, and m_ShockHandlerShow 1 more
, m_ShockHandlervoid DealShock(float dmg)void DropHeavyItem()bool IsWearingSplint()override void OnCommandSwimStart()Show 15 more
, WeaponManager.DelayedRefreshAnimationState(), DayZGame.GetBacklit(), GetDayZGame(), EntityAI.GetInventory(), GetItemInHands(), CGame.GetMission(), GetWeaponManager(), ItemBase.IsHeavyBehaviour(), GameInventory.LockInventory(), ItemBase.OnItemInHandsPlayerSwimStart(), Backlit.OnSwimmingStart(), RequestHandAnimationStateRefresh(), Man.ServerDropEntity(), TryHideItemInHands(), and m_AnimCommandStartingoverride void OnCommandSwimFinish()override void OnCommandLadderStart()override void OnCommandLadderFinish()Show 2 more
, TryHideItemInHands(), and GameInventory.UnlockInventory()override void OnCommandFallStart()override void OnCommandFallFinish()override void OnCommandClimbStart()override void OnCommandClimbFinish()Show 1 more
, GameInventory.UnlockInventory()override void OnCommandVehicleStart()Show 15 more
, EmoteManager.ForceSurrenderState(), EntityAI.GetCompEM(), EntityAI.GetCompEM(), EntityAI.GetInventory(), GetItemInHands(), CGame.GetMission(), EmoteManager.IsEmotePlaying(), GameInventory.LockInventory(), EmoteManager.ServerRequestEmoteCancel(), ComponentEnergyManager.SwitchOff(), ComponentEnergyManager.SwitchOff(), TryHideItemInHands(), m_AnimCommandStarting, m_EmoteManager, and EmoteManager.m_IsSurrenderedoverride void OnCommandVehicleFinish()override void OnCommandMelee2Start()override void OnCommandMelee2Finish()override void OnCommandDeathStart()override void OnJumpStart()override void OnJumpEnd(int pLandType = 0)Show 10 more
, GetActionManager(), DayZPlayerImplement.GetCurrentWaterLevel(), DayZPlayer.GetDayZPlayerType(), Man.GetInputInterface(), ActionManagerBase.GetRunningAction(), DayZPlayerImplement.GetThrowing(), IsRolling(), DayZPlayerImplementThrowing.IsThrowingAnimationPlaying(), DayZPlayerImplementThrowing.IsThrowingInProgress(), and UAInterface.SyncedValue_ID()override void OnCommandMoveStart()Show 2 more
, InjuryAnimationHandler.m_ForceInjuryAnimMask, and m_InjuryHandleroverride bool CanRoll()override void OnRollStart(bool isToTheRight)Show 2 more
, PlayerConstants.BROKEN_LEGS_ROLL_SHOCK, and m_ShockHandleroverride void OnRollFinish()void OnJumpOutVehicleFinish(float carSpeed)void OnVehicleSwitchSeat(int seatIndex)override void OnVehicleSeatDriverEnter()Show 4 more
, PlayerIdentityBase.Possess(), Hud.ShowVehicleInfo(), m_Hud, and m_IsVehicleSeatDriveroverride void OnVehicleSeatDriverLeft()Hand off control to the vehicle - null is valid
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, m_Hud, m_IsVehicleSeatDriver, and DayZPlayerImplement.m_ShouldBeUnconsciousoverride void OnThrowingModeChange(bool change_to_enabled)And now we want to resume control of the player
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, DayZPlayer.GetInstanceType(), GetShockEffect(), CGame.GetTime(), Object.IsAlive(), InventoryActionHandler.OnUpdate(), FlashbangEffect.Stop(), DamageDealtEffect.Update(), FlashbangEffect.Update(), ShockDealtEffect.Update(), EffectRadial.Update(), m_EffectRadial, m_InventoryActionHandler, and m_LastPostFrameTickTimeprotected void DiagOnPostFrame(IEntity other, int extra)DIAG_DEVELOPERShow 34 more
, Debug.DrawBoxEx(), InventoryItem.DrawImpacts(), PluginPresenceNotifier.EnableDebug(), GetBleedingManagerRemote(), DiagMenu.GetBool(), Object.GetCollisionBox(), Environment.GetEnvDebugData(), DayZPlayerImplementFallDamage.GetFallDamageDebugData(), DayZPlayerImplementMeleeCombat.GetHitType(), Man.GetIdentity(), DayZPlayer.GetInstanceType(), GetItemInHands(), PluginManager.GetPluginByType(), GetPluginManager(), IEntity.GetTransform(), PluginDrawCheckerboard.IsActive(), WeaponDebug.OnPostFrameUpdate(), BleedingSourcesManagerRemote.OnUpdate(), CGame.RPCSingleParam(), Shape.SetMatrix(), PluginTargetTemperature.ShowDebug(), Environment.ShowEnvDebugPlayerInfo(), DayZPlayerImplementFallDamage.ShowFallDamageDebugInfo(), PluginDrawCheckerboard.ShowWidgets(), Environment.m_Debug, DayZPlayerImplementFallDamage.m_Debug, m_Environment, DayZPlayerImplement.m_FallDamage, m_IsInsideTrigger, DayZPlayerImplement.m_MeleeCombat, m_MeleeDebug, m_PresenceNotifier, m_TargetTemperatureDiag, and DayZPlayerImplement.m_WeaponDebugoverride void OnEnterTrigger(ScriptedEntity trigger)DIAG_DEVELOPERoverride void OnLeaveTrigger(ScriptedEntity trigger)DIAG_DEVELOPERvoid StaminaHUDNotifier(bool show)override void DepleteStaminaEx(EStaminaModifiers modifier, float dT = -1, float coef = 1.0)override bool CanConsumeStamina(EStaminaConsumers consumer)Show 2 more
, IsRestrained(), and StaminaHUDNotifier()override bool CanStartConsumingStamina(EStaminaConsumers consumer)Show 2 more
, IsRestrained(), and StaminaHUDNotifier()override bool CanClimb(int climbType, SHumanCommandClimbResult climbRes)override bool CanJump()vault from water allowed
bool IsJumpInProgress()disables jump when player is significantly injured
void RequestHandAnimationStateRefresh()Show 1 more
, m_RefreshAnimStateIdxShow 4 more
, OnCommandFallStart(), OnCommandMelee2Start(), OnCommandSwimStart(), and OnJumpStart()void RefreshHandAnimationState(int delay = 0)Show 3 more
, Object.GetPosition(), vector.Normalize(), and vector.Normalize()void OnQuickBarSingleUse(int slotClicked)Show 44 more
, ScriptInputUserData.CanStoreInputUserData(), GameInventory.CanSwapEntitiesEx(), Class.CastTo(), InventoryLocation.DumpToStringNullSafe(), HumanInventory.FindUserReservedLocationIndex(), GetActionManager(), Human.GetCommand_Melee(), GameInventory.GetCurrentInventoryLocation(), DayZPlayerImplement.GetDayZPlayerInventory(), Object.GetDebugName(), Man.GetEntityInHands(), EntityAI.GetHierarchyParent(), Man.GetHumanInventory(), DayZPlayer.GetInstanceType(), EntityAI.GetInventory(), EntityAI.GetInventory(), GetQuickBarEntity(), ActionManagerBase.GetRunningAction(), DayZPlayerImplement.GetThrowing(), HumanInventory.GetUserReservedLocation(), GetWeaponManager(), GameInventory.HasInventoryReservation(), IsClimbing(), DayZPlayerImplement.IsClimbingLadder(), IsEmotePlaying(), HumanInventoryWithFSM.IsIdle(), GameInventory.IsInventoryLocked(), IsItemsToDelete(), DayZPlayerInventory.IsProcessing(), DayZPlayerImplement.IsRaised(), IsRestrained(), IsRestrainPrelocked(), WeaponManager.IsRunning(), DayZPlayerImplement.IsSwimming(), LogManager.IsSyncLogEnable(), DayZPlayerImplementThrowing.IsThrowingAnimationPlaying(), DayZPlayerImplementThrowing.IsThrowingModeEnabled(), PredictiveForceSwapEntities(), Man.PredictiveMoveItemFromHandsToInventory(), PredictiveSwapEntities(), PredictiveTakeEntityToHands(), InventoryLocation.SetHands(), syncDebugPrint(), and m_AreHandsLockedvoid OnQuickBarContinuousUseStart(int slotClicked)Show 17 more
, ActionManagerClient.ForceTarget(), GetActionManager(), Human.GetCommand_Melee(), DayZPlayer.GetInstanceType(), EntityAI.GetInventory(), GetItemInHands(), GetQuickBarEntity(), IsClimbing(), DayZPlayerImplement.IsClimbingLadder(), GameInventory.IsInventoryLocked(), DayZPlayerImplement.IsRaised(), IsRestrained(), IsRestrainPrelocked(), DayZPlayerImplement.IsSwimming(), ActionManagerClient.PerformActionFromQuickbar(), m_QuickBarFT, and m_QuickBarHoldvoid OnQuickBarContinuousUseEnd(int slotClicked)void SetActionEndInput(ActionBase action)void ResetActionEndInput()void RadialQuickBarSingleUse(int slotClicked)void RadialQuickBarCombine(int slotClicked)void QuickReloadWeapon(EntityAI weapon)Show 18 more
, WeaponManager.CanAttachMagazine(), WeaponManager.CanLoadBullet(), WeaponManager.CanSwapMagazine(), WeaponManager.CanUnjam(), Class.Cast(), Class.CastTo(), Class.CastTo(), ActionManagerBase.GetAction(), GetActionManager(), Man.GetEntityInHands(), DayZPlayer.GetInstanceType(), ActionManagerBase.GetRunningAction(), GetWeaponManager(), ActionManagerBase.Interrupt(), ActionManagerClient.PerformActionStart(), WeaponManager.SwapMagazine(), WeaponManager.Unjam(), and vector.ZeroShow 12 more
, WeaponManager.CanSwapMagazine(), Class.Cast(), Class.Cast(), Magazine.GetAmmoCount(), GameInventory.GetAttachmentFromIndex(), GameInventory.GetCargo(), EntityAI.GetInventory(), EntityAI.GetInventory(), CargoBase.GetItem(), CargoBase.GetItemCount(), GetWeaponManager(), and Object.IsMagazine()void OnSpawnedFromConsole()Show 5 more
, CGame.GetMission(), CGame.IsMultiplayer(), OnSelectPlayer(), Bot.Start(), and m_Botbool GetLiquidTendencyDrain()void SetLiquidTendencyDrain(bool state)bool GetFlagTendencyRaise()DEPRECATED
void SetFlagTendencyRaise(bool state)DEPRECATED
override SoundOnVehicle PlaySound(string sound_name, float range, bool create_local = false)bool IsOverloaded()override bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)void CalculateVisibilityForAI()void SetVisibilityCoef(float pVisibility)float GetVisibilityCoef()EStatLevels GetStatLevelHealth()EStatLevels GetStatLevelToxicity()EStatLevels GetStatLevelBlood()EStatLevels GetStatLevelEnergy()EStatLevels GetStatLevelWater()EStatLevels GetImmunityLevel()float GetBordersImmunity()float GetStatBordersHealth()float GetStatBordersToxicity()float GetStatBordersBlood()float GetStatBordersEnergy()float GetStatBordersWater()float GetStatLevelBorders(float stat_value, float critical, float low, float normal, float high, float max)Show 3 more
, GetStatBordersHealth(), GetStatBordersToxicity(), and GetStatBordersWater()Show 3 more
, GetStatLevelHealth(), GetStatLevelToxicity(), and GetStatLevelWater()void SetImmunityBoosted(bool boosted)float GetImmunity()returns player's immunity strength between 0..1
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, PluginDeveloperSync.SendRPCStats(), and PluginDeveloperSync.UpdateStatsLocal()bool IsSprinting()bool CanSprint()bool IsInProne()bool IsInRasedProne()bool IsLeaning()bool IsRolling()bool IsClimbing()bool IsFalling()override bool IsFighting()bool IsEmotePlaying()override bool IsIgnoredByConstruction()bool AnimCommandCheck(HumanMoveCommandID mask)Returns whether the specified movement command(s) are starting the next frame. Use caution when using this for anything player animation-related, some commands may require the movement state to be truly active (wait until next update)
void RunFightBlendTimer()void EndFighting()Show 4 more
, Object.IsRuined(), Object.IsWeapon(), PlayAttachmentDropSound(), and PredictiveDropEntity()void PlayAttachmentDropSound()override void RPC(int rpc_type, array<ref Param> params, bool guaranteed, PlayerIdentity recipient = NULL)override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)Show 74 more
, Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), Class.Cast(), CGame.ExecuteEnforceScript(), UIManager.FindMenu(), DayZGame.GetCallQueue(), Man.GetIdentity(), DayZPlayer.GetInstanceType(), CGame.GetMission(), GetPlayerStats(), GetPlugin(), ActionCheckPulse.GetPulseMessage(), GetSoftSkillsManager(), GetSymptomManager(), CGame.GetUIManager(), GetVirtualHud(), CGame.IsClient(), MessageAction(), PlayerStats.OnRPC(), SymptomManager.OnRPC(), VirtualHud.OnRPC(), TransferValues.OnRPC(), PluginDeveloper.OnRPC(), PluginDeveloperSync.OnRPC(), PluginItemDiagnostic.OnRPC(), PluginDiagMenu.OnRPC(), PluginRemotePlayerDebugClient.OnRPC(), PluginRemotePlayerDebugServer.OnRPC(), PluginUniversalTemperatureSourceClient.OnRPC(), PluginUniversalTemperatureSourceServer.OnRPC(), PluginInventoryRepair.OnRPC(), DayZPlayerImplement.OnRPC(), UIScriptedMenu.OnRPCEx(), UIScriptedMenu.OnRPCEx(), DebugMonitorValues.OnRPCFloat(), DebugMonitorValues.OnRPCString(), QuickBarBase.OnSetEntityRPC(), Serializer.Read(), PluginItemDiagnostic.RegisterDebugItem(), PlayerAgentPool.RemoteGrowRequestDebug(), PlayerAgentPool.RemoveAllAgents(), Object.RPCSingleParam(), SoftSkillsManager.SetCoolDown(), SoftSkillsManager.SetCoolDownValue(), SoftSkillsManager.SetGeneralBonusAfter(), SoftSkillsManager.SetGeneralBonusBefore(), SetLastUAMessage(), SoftSkillsManager.SetLastUAValue(), SoftSkillsManager.SetSpecialtyLevel(), Hud.SetTemperature(), EntityAI.SoundHardBushFallingPlay(), EntityAI.SoundHardTreeFallingPlay(), EntityAI.SoundSoftBushFallingPlay(), EntityAI.SoundSoftTreeFallingPlay(), PluginItemDiagnostic.StopWatchRequest(), float.ToString(), m_AgentPool, m_CheckPulseLastTarget, m_DebugMonitorValues, m_Hud, m_QuickBarBase, PluginDeveloper.m_ScriptConsole, m_TrasferValues, m_UAParamMessage, Param1.param1, CachedObjectsParams.PARAM1_BOOL, CachedObjectsParams.PARAM1_INT, CachedObjectsParams.PARAM1_STRING, and ActionCheckPulse.TARGET_IRREGULAR_PULSE_BIToverride void OnGameplayDataHandlerSync()---
void UpdateLighting()Show 1 more
, WorldLighting.SetGlobalLighting()void SetContaminatedEffectEx(bool enable, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset = "", bool partDynaUpdate = false, int newBirthRate = 0)Show 14 more
, PPERequesterBank.GetRequester(), ParticleManager.PlayInWorld(), Object.PlaySoundSetLoop(), Particle.SetParameter(), SetSoundControllerOverride(), PPERequesterBase.Start(), Particle.Stop(), Particle.Stop(), PPERequesterBase.Stop(), Object.StopSoundSet(), m_AmbientContamination, m_ContaminatedAreaEffectEnabled, m_ContaminatedAroundPlayer, and m_ContaminatedAroundPlayerTinyShow 2 more
, RequestTriggerEffect(), and SetContaminatedEffect()void SetContaminatedEffect(bool enable, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, bool partDynaUpdate = false, int newBirthRate = 0)void UpdateCorpseState()Show 4 more
, SetDecayEffects(), UpdateCorpseStateVisual(), m_CorpseState, and m_CorpseStateLocalprotected bool AllowDecayEffects()override void OnVariablesSynchronized()Show 35 more
, GetItemInHands(), EntityAI.GetRemotelyActivatedItemBehaviour(), HandleBrokenLegsSync(), ManBase.IsControlledPlayer(), IsPlayerLoaded(), OnPlayerIsNowInsideEffectAreaBeginClient(), OnPlayerIsNowInsideEffectAreaEndClient(), OnRestrainChangeClient(), OnRestrainStartedChangeClient(), BleedingSourcesManagerRemote.OnVariablesSynchronized(), ManBase.OnVariablesSynchronized(), RemotelyActivatedItemBehaviour.OnVariableSynchronized(), RefreshHandAnimationState(), SetDrowning(), PluginLifespan.SynchLifespanVisual(), UpdateCorpseState(), UpdateHairSelectionVisibility(), m_BloodType, m_CorpseState, m_CorpseStateLocal, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_InsideEffectArea, m_InsideEffectAreaPrev, m_IsRestrained, m_IsRestrainedLocal, m_IsRestrainStarted, m_IsRestrainStartedLocal, m_LifespanLevelLocal, m_LifeSpanState, m_LocalRefreshAnimStateIdx, m_ModuleLifespan, m_RefreshAnimStateIdx, m_SyncedModifiers, and m_SyncedModifiersPrevbool IsSyncedModifierActive(eModifierSyncIDs modifier)Checks whether modifier (which has syncing enabled) is currently active, works on both Client and Server
void HandleBrokenLegsSync()void FixAllInventoryItems()void OnInventoryMenuOpen()void OnInventoryMenuClose()void OnSelectPlayer()Show 67 more
, new Bot(), ScriptCallQueue.Call(), Class.Cast(), Class.Cast(), CheckForBurlap(), CheckForGag(), new ConstructionActionData(), array.Count(), new CraftingManager(), Mission.EnableAllInputs(), PlayerStat.Get(), array.Get(), DayZGame.GetBacklit(), DayZGame.GetCallQueue(), MenuData.GetCharactersCount(), GetDayZGame(), PlayerIdentityBase.GetId(), Man.GetIdentity(), DayZPlayer.GetInstanceType(), MenuData.GetLastPlayedCharacter(), CGame.GetMenuData(), CGame.GetMission(), GetModifiersManager(), PlayerIdentityBase.GetName(), GetPlugin(), PPEManagerStatic.GetPPEManager(), GetSoftSkillsManager(), GetStatSpecialty(), PluginPresenceNotifier.Init(), PluginTargetTemperature.Init(), SoftSkillsManager.InitSpecialty(), array.Insert(), CGame.IsMultiplayer(), new MyBotTrigger(), OnGameplayDataHandlerSync(), QuickBarBase.OnSetEntityNoSync(), PlayerIdentityBase.Possess(), Mission.ResetGUI(), CGame.RPC(), CGame.RPCSingleParam(), Timer.Run(), EntityAI.SetAITargetCallbacks(), ModifiersManager.SetModifiers(), EntityAI.SetSynchDirty(), WeaponManager.SortMagazineAfterLoad(), Bot.Start(), PPEManager.StopAllEffects(), Mission.SyncRespawnModeInfo(), new Timer(), Backlit.UpdatePlayer(), QuickBarBase.updateSlotsCount(), GameConstants.DEFAULT_CHARACTER_MENU_ID, m_ActionManager, m_aQuickBarLoad, m_Bot, m_CachedPlayerID, m_CachedPlayerName, m_ConstructionActionData, m_CraftingManager, m_DeathCheckTimer, m_ModuleRecipesManager, DayZPlayerImplement.m_PlayerSelected, m_PresenceNotifier, m_ProcessUIWarning, m_QuickBarBase, m_TargetTemperatureDiag, and m_WeaponManageroverride void SimulateDeath(bool state)add callbacks for ai target system
void SetNewCharName()void CheckForBurlap()void CheckForGag()void OnVoiceEvent(PlayerSoundEventBase voice_event)Show 2 more
, UpdateMaskBreathWidget(), and m_EffectWidgetsvoid OnVoiceEventPlayback(PlayerSoundEventBase voice_event, AbstractWave callback, float playback_time)called every cmd handler tick during a playback of PlayerSoundEvent, m_ProcessPlaybackEvent needs to be enabled on the PlayerSoundEvent
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)Show 17 more
, HandleRemoteItemManipulation(), CGame.MutePlayer(), GameInventory.OnInputUserDataProcess(), ActionManagerBase.OnInputUserDataProcess(), EmoteManager.OnInputUserDataProcess(), QuickBarBase.OnInputUserDataProcess(), WeaponManager.OnInputUserDataProcess(), DayZPlayerImplement.OnInputUserDataProcess(), HumanInventory.OnInventoryCheck(), Serializer.Read(), ReadLiftWeaponRequest(), ResetADSPlayerSync(), TogglePlacingServer(), m_ActionManager, m_EmoteManager, m_QuickBarBase, and m_WeaponManagerfloat GetHealthRegenSpeed()bool HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)Show 23 more
, GameInventory.GetCurrentInventoryLocation(), GameInventory.GetCurrentInventoryLocation(), DayZPlayerImplement.GetDayZPlayerInventory(), EntityAI.GetInventory(), EntityAI.GetInventory(), EntityAI.GetInventory(), Object.GetType(), new InventoryLocation(), InventoryLocation.IsValid(), DayZPlayerInventory.PlayerCheckRequestDst(), DayZPlayerInventory.PlayerCheckRequestSrc(), Serializer.Read(), InventoryLocation.ReadFromContext(), InventoryLocation.SetAttachment(), InventoryLocation.SetCargo(), InventoryLocation.SetHands(), ItemBase.SplitIntoStackMax(), ItemBase.SplitIntoStackMaxCargo(), ItemBase.SplitIntoStackMaxHands(), ItemBase.SplitIntoStackMaxToInventoryLocation(), ItemBase.SplitItem(), ItemBase.SplitItemToInventoryLocation(), and GameInventory.c_MaxItemDistanceRadiusItemBase GetItemInHands()EntityAI SpawnEntityOnGroundRaycastDispersed(string object_name, float raycastDistance = DEFAULT_SPAWN_DISTANCE, float radius = UAItemsSpreadRadius.DEFAULT)Show 22 more
, ActionCraftBoltsFeather.OnFinishProgressServer(), ActionCraftBoneKnife.OnFinishProgressServer(), ActionCraftBoneKnifeEnv.OnFinishProgressServer(), ActionCraftImprovisedEyePatch.OnFinishProgressServer(), ActionCraftImprovisedFaceCover.OnFinishProgressServer(), ActionCraftImprovisedFeetCover.OnFinishProgressServer(), ActionCraftImprovisedHandsCover.OnFinishProgressServer(), ActionCraftImprovisedHeadCover.OnFinishProgressServer(), ActionCraftImprovisedLegsCover.OnFinishProgressServer(), ActionCraftImprovisedTorsoCover.OnFinishProgressServer(), ActionCraftRopeBelt.OnFinishProgressServer(), ActionCraftStoneKnifeEnv.OnFinishProgressServer(), ActionDeCraftDrysackBag.OnFinishProgressServer(), ActionDeCraftRopeBelt.OnFinishProgressServer(), ActionDeCraftWitchHoodCoif.OnFinishProgressServer(), ActionEatCereal.OnFinishProgressServer(), ActionSawPlanks.SpawnNewPlankPile(), EmptySeedsPackLambda.OnSuccess(), PrepareChicken.Do(), PrepareFox.Do(), PrepareRabbit.Do(), and RecipeBase.SpawnItems()Show 4 more
, Object.PlaceOnSurface(), PredictiveDropEntity(), Math.RandomFloat(), and Object.SetPosition()Show 2 more
, OnUnconsciousStart(), and PluginDeveloper.SpawnEntityInPlayerInventory()colorStatusChannel colorAction colorFriendly colorImportant
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, FishingRod_Base.Init(), MessageAction(), MessageFriendly(), MessageImportant(), and MessageStatus()void MessageFriendly(string text)void CloseInventoryMenu()override void ClearInventory()/brief Delete all items in inventory
Returns: void
PlayerBase player = g_Game.GetPlayer();
player.ClearInventory();void DropAllItems()Drops all clothes/wearables this character is carrying on themselves.
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, array.Get(), EntityAI.GetInventory(), Class.IsInherited(), and Man.ServerDropEntity()string GetPlayerClass()void ShavePlayer()Show 2 more
, m_ModuleLifespan, and AnalyticsManagerServer.STAT_PLAYTIMEbool CanShave()bool CanSpawnBreathVaporEffect()Show 1 more
, m_IsDrowningvoid ProcessADDModifier()void SpawnBreathVaporEffect()bool GetDrowningWaterLevelCheck()void SetLifeSpanStateVisible(int show_state)int GetLifeSpanState()int GetLastShavedSeconds()void SetLastShavedSeconds(int last_shaved_seconds)bool HasCoveredFaceForShave()returns a set of face covering values
eBloodyHandsTypes HasBloodyHandsEx()bool HasBloodyHands()void SetBloodyHands(bool show)void SetBloodyHandsEx(eBloodyHandsTypes type)private void SetBloodyHandsBase(int type)Show 1 more
, m_HasBloodyHandsVisibleint GetBloodyHandsPenaltyAgents()Show 2 more
, HasBloodyHands(), and Math.RandomFloat01()increments the chances per agents
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, m_BloodyHandsPenaltyChancePerAgentvoid ClearBloodyHandsPenaltyChancePerAgent(eAgents type)bool HasBloodTypeVisible()void SetBloodTypeVisible(bool show)int GetBloodType()void SetBloodType(int blood_type)SoftSkillsManager GetSoftSkillsManager()void CheckDeath()Show 2 more
, Timer.Stop(), and m_DeathCheckTimerint GetNoisePresenceInAI()Return actual noise presence of player
bool IsPersistentFlag(PersistentFlag bit)void SetPersistentFlag(PersistentFlag bit, bool enable)int GetStoreLoadVersion()override void OnStoreSave(ParamsWriteContext ctx)Show 26 more
, GetBrokenLegs(), Human.GetCommand_Ladder(), GetDayZGame(), Man.GetHumanInventory(), HumanCommandLadder.GetLogoutPosition(), GetPlayerStats(), GetSymptomManager(), CGame.IsMultiplayer(), CGame.IsServer(), BleedingSourcesManagerServer.OnStoreSave(), GameInventory.OnStoreSave(), SymptomManager.OnStoreSave(), PlayerAgentPool.OnStoreSave(), ModifiersManager.OnStoreSave(), PlayerStomach.OnStoreSave(), EntityAI.OnStoreSave(), OnStoreSaveLifespan(), ArrowManagerPlayer.Save(), SaveAreaPersistenceFlag(), PlayerStats.SaveStats(), CGame.SaveVersion(), Serializer.Write(), ACT_STORE_SAVE_VERSION, m_AgentPool, m_ModifiersManager, and m_PlayerStomachvoid SaveAreaPersistenceFlag(ParamsWriteContext ctx)Show 2 more
, Serializer.Write(), and m_PersistentFlagsoverride bool OnStoreLoad(ParamsReadContext ctx, int version)Show 29 more
, GetBleedingManagerServer(), GetDayZGame(), GetHive(), Man.GetHumanInventory(), GetPlayerStats(), GetSymptomManager(), CGame.IsMultiplayer(), CGame.IsServer(), ArrowManagerPlayer.Load(), PlayerStats.LoadStats(), BleedingSourcesManagerServer.OnStoreLoad(), GameInventory.OnStoreLoad(), SymptomManager.OnStoreLoad(), PlayerAgentPool.OnStoreLoad(), ModifiersManager.OnStoreLoad(), PlayerStomach.OnStoreLoad(), EntityAI.OnStoreLoad(), OnStoreLoadLifespan(), Print(), Serializer.Read(), Object.SetPosition(), m_AgentPool, m_aQuickBarLoad, m_BrokenLegState, m_LocalBrokenState, m_ModifiersManager, m_PersistentFlags, m_PlayerStomach, and m_StoreLoadVersionoverride void AfterStoreLoad()Show 12 more
, GetPlayerStats(), Object.GetPosition(), PlayerRestrictedAreaInstance.GetRandomSafePos3D(), CfgPlayerRestrictedAreaHandler.IsInitialized(), CfgPlayerRestrictedAreaHandler.IsPointInPlayerRestrictedArea(), GameInventory.OnAfterStoreLoad(), PlayerStats.OnAfterStoreLoad(), PluginAdminLog.PlayerTeleportedLog(), MiscGameplayFunctions.TeleportPlayerToSafeLocation3D(), PlayerRestrictedAreaInstance.areaName, m_AdminLog, and m_EmoteManagervoid OnStoreSaveLifespan(ParamsWriteContext ctx)Show 3 more
, m_HasBloodyHandsVisible, m_LastShavedSeconds, and m_LifeSpanStatebool OnStoreLoadLifespan(ParamsReadContext ctx, int version)Show 3 more
, m_HasBloodyHandsVisible, m_LastShavedSeconds, and m_LifeSpanStatevoid UpdatePlayerMeasures()Show 13 more
, TimerBase.GetRemaining(), Analytics.PlayerMeasures(), Man.StatGet(), new StatsEventMeasuresData(), m_AnalyticsTimer, StatsEventMeasuresData.m_CharacterId, StatsEventMeasuresData.m_DaytimeHour, StatsEventMeasuresData.m_DistanceOnFoot, m_PlayerOldPos, StatsEventMeasuresData.m_PositionEnd, StatsEventMeasuresData.m_PositionStart, StatsEventMeasuresData.m_TimeInterval, and AnalyticsManagerServer.STAT_DISTANCEvoid OnConnect()void OnReconnect()void OnDisconnect()Show 10 more
, AnalyticsManagerServer.OnPlayerDisconnect(), Analytics.PlayerDisconnected(), SetPlayerDisconnected(), new StatsEventDisconnectedData(), Timer.Stop(), Class.ToString(), UpdatePlayerMeasures(), m_AnalyticsTimer, StatsEventDisconnectedData.m_CharacterId, and StatsEventDisconnectedData.m_Reasonvoid SetModifiers(bool enable)bool Consume(PlayerConsumeData data)Show 26 more
, Class.Cast(), Edible_Base.Consume(), Error(), Edible_Base.FilterAgents(), ItemBase.GetAgents(), Object.GetDebugName(), Edible_Base.GetFoodStage(), FoodStage.GetFoodStageType(), Liquid.GetLiquidClassname(), ItemBase.GetLiquidType(), WorldData.GetLiquidTypeEnviroTemperature(), CGame.GetMission(), GetPlugin(), WorldData.GetPollution(), EntityAI.GetTemperature(), Object.GetType(), Mission.GetWorldData(), ItemBase.IsLiquidContainer(), string.Length(), PluginTransmissionAgents.TransmitAgents(), PlayerConsumeData.m_Agents, PlayerConsumeData.m_Amount, PlayerConsumeData.m_LiquidType, m_PlayerStomach, PlayerConsumeData.m_Source, and PlayerConsumeData.m_Typevoid ShowUnconsciousScreen(bool show)Show 3 more
, UIManager.ScreenFadeOut(), FadeColors.BLACK, and FadeColors.WHITEoverride void RequestSoundEventEx(EPlayerSoundEventID id, bool from_server_and_client = false, int param = 0)override void RequestSoundEvent(EPlayerSoundEventID id, bool from_server_and_client = false)override void RequestSoundEventStop(EPlayerSoundEventID id, bool from_server_and_client = false, int param = EPlayerSoundEventParam.STOP_PLAYBACK)override protected void SendSoundEvent(EPlayerSoundEventID id)override protected void SendSoundEventEx(EPlayerSoundEventID id, int param = 0)Show 3 more
, EntityAI.SetSynchDirty(), m_SoundEvent, and m_SoundEventParamvoid CheckZeroSoundEvent()void CheckSendSoundEvent()override bool PlaySoundEventType(ESoundEventType soundType, int soundEventID, int param = 0)override bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false)override bool PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false, int param = 0)Show 1 more
, ThirstSoundHandlerClient.PlaySound()override bool StopSoundEvent(EPlayerSoundEventID id, bool is_from_server = false, int param = 0)PlayerSoundEventHandler GetPlayerSoundEventHandler()void OnBleedingBegin()void OnBleedingEnd()void OnBleedingSourceAdded()void OnBleedingSourceRemoved()void OnBleedingSourceRemovedEx(ItemBase item)int GetBleedingSourceCount()void ResetPlayer(bool set_max)Show 34 more
, PlayerStomach.ClearContents(), FixAllInventoryItems(), EntityAI.FixEntity(), PlayerStat.Get(), GetArrowManager(), Human.GetCommand_Vehicle(), PlayerStat.GetMax(), PlayerStat.GetMax(), GetModifiersManager(), GetPlayerStats(), GetPlugin(), GetStatBloodType(), GetStatEnergy(), GetStatWater(), GetStomach(), HumanCommandVehicle.GetTransport(), CGame.IsMultiplayer(), CGame.IsServer(), IsUnconscious(), PlayerAgentPool.RemoveAllAgents(), BleedingSourcesManagerBase.RemoveAllSources(), ModifiersManager.ResetAll(), PlayerStats.ResetAllStats(), DamageSystem.ResetAllZones(), DayZPlayerSyncJunctures.SendPlayerUnconsciousness(), PlayerStat.Set(), PlayerStat.Set(), PlayerStat.Set(), StaminaHandler.SetStamina(), PluginLifespan.UpdateBloodyHandsVisibilityEx(), m_AgentPool, m_BleedingManagerServer, m_StaminaHandler, and GameConstants.STAMINA_MAXvoid CheckSoundEvent()void TestSend()void SetStaminaState(eStaminaState state)void UpdateQuickBarExtraSlots()bool Save()Show 3 more
, IsRestrained(), Debug.Log(), and Class.ToString()chance between [0..1] , distance in meters
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, SneezeSymptom.OnGetActivatedServer()void SpreadAgents()override int GetAgents()override void RemoveAgent(int agent_id)override void RemoveAllAgents()Show 24 more
, CholeraMdfr.DeactivateCondition(), CommonColdMdfr.ActivateCondition(), CommonColdMdfr.DeactivateCondition(), ContaminationStage1Mdfr.ActivateCondition(), ContaminationStage2Mdfr.ActivateCondition(), ContaminationStage3Mdfr.ActivateCondition(), HeavyMetalPhase1Mdfr.ActivateCondition(), HeavyMetalPhase1Mdfr.DeactivateCondition(), HeavyMetalPhase1Mdfr.OnTick(), HeavyMetalPhase2Mdfr.ActivateCondition(), HeavyMetalPhase2Mdfr.DeactivateCondition(), HeavyMetalPhase2Mdfr.OnTick(), HeavyMetalPhase3Mdfr.ActivateCondition(), HeavyMetalPhase3Mdfr.DeactivateCondition(), InfluenzaMdfr.ActivateCondition(), InfluenzaMdfr.DeactivateCondition(), PneumoniaMdfr.ActivateCondition(), PneumoniaMdfr.DeactivateCondition(), PoisoningMdfr.ActivateCondition(), SalmonellaMdfr.ActivateCondition(), SalmonellaMdfr.DeactivateCondition(), WoundInfectStage1Mdfr.ActivateCondition(), WoundInfectStage2Mdfr.ActivateCondition(), and WoundInfectStage2Mdfr.DeactivateCondition()float GetTotalAgentCount()void PrintAgents()Show 1 more
, PneumoniaMdfr.OnDeactivate()vector GetAimPosition()bool CanEatAndDrink()Show 1 more
, EntityAI.GetInventory()bool CanConsumeFood(ConsumeConditionData data = null)ModifiersManager GetModifiersManager()PlayerStat<float> GetStatWater()Show 19 more
, CholeraMdfr.OnTick(), FeverMdfr.OnTick(), HeatComfortMdfr.OnTick(), HeavyMetalPhase1Mdfr.OnTick(), HeavyMetalPhase2Mdfr.OnTick(), MissionBenchmark.CreatePlayer(), EEHitBy(), GetImmunity(), GetStatBordersWater(), GetStatLevelWater(), ResetPlayer(), PlayerStomach.ProcessNutrients(), PluginAdminLog.PlayerKilled(), PoisoningMdfr.OnTick(), SalineMdfr.OnTick(), SalmonellaMdfr.OnTick(), ShockDamageMdfr.ActivateCondition(), ThirstMdfr.OnTick(), and ThirstNotfr.GetObservedValue()PlayerStat<float> GetStatToxicity()Show 1 more
, VomitSymptom.OnAnimationStart()PlayerStat<float> GetStatEnergy()Show 15 more
, CholeraMdfr.OnTick(), HeatComfortMdfr.OnTick(), HungerMdfr.OnTick(), HungerNotfr.GetObservedValue(), MissionBenchmark.CreatePlayer(), EEHitBy(), GetImmunity(), GetStatBordersEnergy(), GetStatLevelEnergy(), ResetPlayer(), PlayerStomach.ProcessNutrients(), PluginAdminLog.PlayerKilled(), PoisoningMdfr.OnTick(), SalmonellaMdfr.OnTick(), and ShockDamageMdfr.ActivateCondition()PlayerStat<float> GetStatHeatComfort()Show 14 more
, Environment.Init(), Environment.ProcessHeatComfort(), Environment.SetHeatcomfortDirectly(), HeatComfortAnimHandler.Process(), HeatComfortMdfr.GetDebugText(), HeatComfortMdfr.GetDebugTextSimple(), HeatComfortMdfr.OnTick(), InfluenzaAgent.AutoinfectCheck(), InfluenzaAgent.CanAutoinfectPlayer(), InfluenzaAgent.GetInvasibilityEx(), EEHitBy(), FreezeCheck(), WarmthNotfr.DetermineLevelEx(), and WarmthNotfr.GetObservedValue()PlayerStat<float> GetStatTremor()PlayerStat<int> GetStatWet()Show 1 more
, WetMdfr.GetDebugText()PlayerStat<float> GetStatDiet()PlayerStat<float> GetStatStamina()PlayerStat<float> GetStatSpecialty()PlayerStat<int> GetStatBloodType()PlayerStat<float> GetStatHeatBuffer()void SetHeatBufferDynamicMax(float value)float GetHeatBufferDynamicMax()void ToggleHeatBufferVisibility(bool show)void ToggleHeatBufferVisibility(int heatbufferStage)string GetLastUAMessage()UA Last Message
void SetLastUAMessage(string pMsg)Show 3 more
, PlayerConstants.LAST_UA_MSG_LIFETIME, m_UALastMessage, and m_UALastMessageTimerprotected void ClearLastUAMessage()void ForceUpdateInjuredState()update injured state immediately
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)Show 12 more
, GetPlugin(), PluginTransmissionAgents.GetSimpleAgentList(), typename.GetVariableCount(), typename.GetVariableName(), typename.GetVariableValue(), Object.Gizmo_IsSupported(), array.Insert(), new TSelectableActionInfoWithColor(), FadeColors.LIGHT_GREY, m_Bot, FadeColors.RED, and Colors.WHITEoverride void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)SyncJunctures
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, DayZPlayerImplement.IsFireWeaponRaised(), GameInventory.OnInventoryJunctureFailureFromServer(), GameInventory.OnInventoryJunctureFromServer(), OnQuickbarSetEntityRequest(), ActionManagerBase.OnSyncJuncture(), EmoteManager.OnSyncJuncture(), StaminaHandler.OnSyncJuncture(), WeaponManager.OnSyncJuncture(), DayZPlayerImplement.OnSyncJuncture(), DayZPlayerSyncJunctures.ReadBrokenLegsParamsEx(), DayZPlayerSyncJunctures.ReadGetInVehicleParams(), DayZPlayerSyncJunctures.ReadInjuryParams(), DayZPlayerSyncJunctures.ReadKuruRequest(), DayZPlayerSyncJunctures.ReadPlayerUnconsciousnessParams(), DayZPlayerSyncJunctures.ReadShockParams(), DayZPlayerImplementAiming.RequestKuruShake(), SymptomManager.SetAnimation(), SetGetInVehicleDebug(), InjuryAnimationHandler.SetInjuryCommandParams(), SetLiftWeapon(), SetToDelete(), m_ActionManager, m_BrokenLegsJunctureReceived, m_BrokenLegState, m_CurrentShock, m_EmoteManager, m_InjuryHandler, DayZPlayerImplement.m_ResetADS, DayZPlayerImplement.m_ShouldBeUnconscious, m_StaminaHandler, m_WeaponManager, DayZPlayerSyncJunctures.SJ_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures.SJ_ACTION_ACK_REJECT, DayZPlayerSyncJunctures.SJ_ACTION_INTERRUPT, DayZPlayerSyncJunctures.SJ_ADS_RESET, DayZPlayerSyncJunctures.SJ_BROKEN_LEGS, DayZPlayerSyncJunctures.SJ_DEBUG_GET_IN_VEHICLE, DayZPlayerSyncJunctures.SJ_DELETE_ITEM, DayZPlayerSyncJunctures.SJ_GESTURE_REQUEST, DayZPlayerSyncJunctures.SJ_INJURY, DayZPlayerSyncJunctures.SJ_INVENTORY, DayZPlayerSyncJunctures.SJ_INVENTORY_FAILURE, DayZPlayerSyncJunctures.SJ_KURU_REQUEST, DayZPlayerSyncJunctures.SJ_PLAYER_ADD_MODIFIER, DayZPlayerSyncJunctures.SJ_PLAYER_STATES, DayZPlayerSyncJunctures.SJ_QUICKBAR_SET_SHORTCUT, DayZPlayerSyncJunctures.SJ_SHOCK, DayZPlayerSyncJunctures.SJ_STAMINA, DayZPlayerSyncJunctures.SJ_STAMINA_MISC, DayZPlayerSyncJunctures.SJ_UNCONSCIOUSNESS, DayZPlayerSyncJunctures.SJ_WEAPON_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures.SJ_WEAPON_ACTION_ACK_REJECT, DayZPlayerSyncJunctures.SJ_WEAPON_LIFT, and DayZPlayerSyncJunctures.SJ_WEAPON_SET_JAMMING_CHANCEbool IsItemsToDelete()Show 20 more
, DayZPlayerImplementThrowing.CanChangeThrowingStance(), EmoteManager.CanPlayEmote(), HandsContainer.MouseClick2(), Icon.DoubleClick(), Icon.MouseClick(), Icon.Swap(), Inventory.UpdateConsoleToolbar(), ItemBase.CanBeCombined(), ItemManager.EvaluateContainerDragabilityDefault(), OnQuickBarSingleUse(), PlayerContainer.MouseClick(), VicinitySlotsContainer.Select(), WeaponManager.CanAttachMagazine(), WeaponManager.CanDetachMagazine(), WeaponManager.CanEjectBullet(), WeaponManager.CanLoadBullet(), WeaponManager.CanLoadMultipleBullet(), WeaponManager.CanSwapMagazine(), WeaponManager.CanUnjam(), and ZombieContainer.DoubleClick()void SetToDelete(ParamsReadContext pCtx)override void AddItemToDelete(EntityAI item)bool CanDeleteItems()override void JunctureDeleteItem(EntityAI item)void UpdateDelete()override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel)Show 19 more
, ActionContinuousBase.GetCameraLRAngle(), GetEmoteManager(), Human.GetItemAccessor(), HumanItemAccessor.GetItemInHandsBehaviourCfg(), ActionManagerBase.GetRunningAction(), DayZPlayerImplement.HeadingModel(), HeadingRestrictData.InitData(), ActionContinuousBase.IsCameraLockOnPerform(), EmoteManager.IsControllsLocked(), ActionBase.IsFullBody(), DayZPlayerImplementHeading.NoHeading(), DayZPlayerImplementHeading.RestrictHeading(), SDayZPlayerHeadingModel.m_fHeadingAngle, DayZPlayerImplement.m_fLastHeadingDiff, m_HeadingRestrictData, m_IsHeadingRestricted, HumanMovementState.m_iStanceIdx, DayZPlayerImplement.m_MovementState, and HumanItemBehaviorCfg.m_StanceRotationoverride bool IsInventorySoftLocked()during fullbody gestures - disables character turning
override void SetInventorySoftLock(bool status)'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are still possible
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, OnUnconsciousStart(), and OnUnconsciousStop()override bool IsLiftWeapon()override float GetWeaponObstruction()override bool IsWeaponObstructionBlockingADS()bool ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)void SetLiftWeapon(int pJunctureID, ParamsReadContext ctx)Client-side only
override void CheckLiftWeapon()override void ProcessLiftWeapon()override void HideClothing(ItemOptics optic, bool state)state 'true' == hide
void RequestUnconsciousness(bool enable)Show 11 more
, Object.IsAlive(), ManBase.IsControlledPlayer(), DayZPlayerImplement.IsPlayerSelected(), DayZPlayerImplement.SetDeathDarknessLevel(), PPERequesterBase.Start(), DayZPlayerImplement.StopDeathDarkeningEffect(), m_DamageDealtEffect, DayZPlayerImplement.m_DeathDarkeningCurrentTime, m_DeathDarkeningParam, m_FlashbangEffect, and Param1.param1override bool IsInFBEmoteState()Show 1 more
, EmoteManager.m_IsSurrenderedShow 2 more
, CanStartConsumingStamina(), and CheckAnimationOverrides()void EndSurrenderRequest(SurrenderData data = null)ends surrender, originally intended for surrender->restrained transitioning
bool IsSurrendered()bool IsPlayerLoaded()override void CheckAnimationOverrides()Show 2 more
, EntityAI.GetHierarchyParent(), and GetWeaponManager()override bool PredictiveTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)override bool PredictiveTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)override bool PredictiveTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)Show 3 more
, Class.Cast(), GetWeaponManager(), and Man.PredictiveTakeEntityToTargetAttachment()override bool PredictiveTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)Show 4 more
, Class.Cast(), Class.Cast(), GetWeaponManager(), and Man.PredictiveTakeEntityToTargetAttachmentEx()Show 10 more
, ActionAttachOnSelection.OnExecuteServer(), ActionAttachPowerSourceToPanel.OnExecuteImpl(), ActionAttachToConstruction.OnExecuteImpl(), AttachmentCategoriesRow.OnDropReceivedFromHeader(), ContainerWithCargoAndAttachments.TakeAsAttachment(), CraftTorch.Do(), HandsContainer.TakeAsAttachment(), PlayerContainer.OnDropReceivedFromGhostArea(), PlayerContainer.Select(), and SplitItemUtils.TakeOrSplitToInventory()We don't care if a valid transform couldn't be found, we just want to preferably use it instead of placing on the player
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, Class.Cast(), Class.Cast(), Class.CastTo(), Class.CastTo(), ActionManagerBase.GetAction(), EntityAI.GetHierarchyParent(), EntityAI.GetHierarchyParent(), ActionManagerBase.GetRunningAction(), GetWeaponManager(), IsSwapBetweenHandsAndGroundLargeItem(), ActionManagerClient.PerformActionStart(), Man.PredictiveSwapEntities(), Print(), WeaponManager.SwapMagazine(), m_ActionManager, and vector.Zerooverride bool PredictiveForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)Show 11 more
, Class.CastTo(), ActionManagerBase.GetAction(), GameInventory.GetCurrentInventoryLocation(), EntityAI.GetInventory(), ActionManagerBase.GetRunningAction(), InventoryLocation.GetType(), EntityAI.IsHeavyBehaviour(), ActionManagerClient.PerformActionStart(), Man.PredictiveForceSwapEntities(), m_ActionManager, and vector.ZeroShow 2 more
, Icon.PerformCombination(), and OnQuickBarSingleUse()override void PredictiveTakeEntityToHands(EntityAI item)Show 20 more
, ActionDetachPowerSourceFromPanel.Process(), ActionRemoveSeed.OnExecuteClient(), ActionRepositionPluggedItem.OnExecuteClient(), ActionRepositionPluggedItem.OnExecuteServer(), ActionTakeArrowToHands.OnExecute(), ActionTakeHybridAttachmentToHands.OnExecuteImpl(), ActionTakeItemToHands.OnExecute(), ActionTakeMaterialToHands.OnExecuteImpl(), AttachmentCategoriesRow.DoubleClick(), BotTestSwapInternalC2H.OnEntry(), ContainerWithCargo.TakeIntoHands(), ContainerWithCargoAndAttachments.DoubleClick(), HandsContainer.DoubleClick(), HandsContainer.OnPerformCombination(), Icon.DoubleClick(), OnQuickBarSingleUse(), PlayerContainer.DoubleClick(), PlayerContainer.Select(), VicinitySlotsContainer.DoubleClick(), and ZombieContainer.DoubleClick()override bool PredictiveTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)Show 2 more
, GetWeaponManager(), and Man.PredictiveTakeToDst()bool IsSwapBetweenHandsAndGroundLargeItem(notnull EntityAI item1, notnull EntityAI item2, out EntityAI item_hands, out EntityAI item_ground)Show 3 more
, EntityAI.GetInventory(), InventoryLocation.GetType(), and EntityAI.IsHeavyBehaviour()Dynamic hair hiding
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, ErrorEx(), map.Get(), map.Get(), DayZPlayer.GetInstanceType(), GetPlugin(), map.Set(), map.Set(), map.Set(), SelectionTranslation.SetSelectionState(), m_CharactersHead, PluginDiagMenu.m_HairHidingStateMap, Head_Default.m_HeadHairHidingStateMap, Head_Default.m_HeadHairSelectionArray, and m_HideHairAnimatedShow 12 more
, GameInventory.GetCurrentAttachmentSlotInfo(), ItemBase.GetHeadHidingSelection(), EntityAI.GetInventory(), GameInventory.GetSlotId(), GameInventory.GetSlotIdCount(), Object.GetType(), ItemBase.HidesSelectionBySlot(), Debug.Log(), SetHairLevelToHide(), UpdateHairSelectionVisibility(), m_CharactersHead, and Head_Default.m_HeadHairSelectionArrayvoid UpdateHairSelectionVisibility(bool was_debug = false)Show 10 more
, Head_Default.GetHairIndex(), GetLifeSpanState(), SelectionTranslation.GetSelectionState(), Head_Default.IsHandlingException(), IsMale(), SetHairLevelToHide(), EntityAI.SetSimpleHiddenSelectionState(), UpdateTranslatedSelections(), m_CharactersHead, and Head_Default.m_HeadHairHidingStateMapShow 2 more
, SetLifeSpanStateVisible(), and PluginDiagMenu.OnRPC()void UpdateTranslatedSelections(SelectionTranslation stt)Show 2 more
, EntityAI.SetSimpleHiddenSelectionState(), and m_CharactersHeadvoid CheckHairClippingOnCharacterLoad()helper method for re-checking hairhiding on character load
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, HideHairSelections()bool IsNVGWorking()bool IsNVGLowered()int GetNVType()void SetNVGLowered(bool state)void AddActiveNV(int type)Show 3 more
, CGame.IsMultiplayer(), CGame.IsServer(), and m_ActiveNVTypesShow 1 more
, PumpkinHelmet.UpdateNVGStatus()void RemoveActiveNV(int type)Show 3 more
, CGame.IsServer(), array.RemoveItem(), and m_ActiveNVTypesvoid ResetActiveNV()void DEBUGRotateNVG()DEVELOPERShow 2 more
, NVGoggles.RotateGoggles(), and NVGoggles.m_IsLoweredvoid UpdateCorpseStateVisual()Show 15 more
, GameInventory.FindAttachment(), GameInventory.FindPlaceholderForSlot(), array.Get(), EntityAI.GetHiddenSelectionIndex(), EntityAI.GetHiddenSelectionIndex(), EntityAI.GetInventory(), InventorySlots.GetSlotIdFromString(), Object.GetType(), Object.GetType(), Man.SetFaceTexture(), EntityAI.SetObjectTexture(), EntityAI.SetObjectTexture(), PlayerConstants.CORPSE_STATE_DECAYED, m_CorpseState, and m_DecayedTexturevoid SetDecayEffects(int effect = -1)Show 12 more
, Human.GetBoneIndexByName(), EffectParticle.GetParticle(), SEffectManager.IsEffectExist(), SEffectManager.PlayOnObject(), Object.PlaySoundSetLoop(), EffectParticle.SetDecalOwner(), Object.StopSoundSet(), PlayerConstants.CORPSE_STATE_DECAYED, PlayerConstants.CORPSE_STATE_MEDIUM, m_FliesEff, m_FliesIndex, and m_SoundFliesEffectvoid PreloadDecayTexture()Show 12 more
, Attachments.TransferItemToVicinity(), ContainerWithCargoAndAttachments.MouseClick2(), EmoteManager.PlaySurrenderInOut(), HandsContainer.MouseClick2(), HandsContainer.TransferItemToVicinity(), Icon.MouseClick(), ItemBase.SplitIntoStackMax(), PlayerContainer.MouseClick(), VicinityContainer.OnDropReceivedFromHeader(), VicinitySlotsContainer.OnDropReceivedFromHeader(), VicinitySlotsContainer.Select(), and ZombieContainer.MouseClick()void DamageAllLegs(float inputDmg)tries to hide item in player's hands, some exceptions for various movement states
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, ActionCPR.OnEndServer(), ActionCPR.OnStartClient(), ActionCPR.OnStartServer(), ActionDeconstructShelter.OnEnd(), ActionDeconstructShelter.OnStart(), ActionDrinkPondContinuous.OnEnd(), ActionDrinkPondContinuous.OnStart(), ActionDrinkWellContinuous.OnEnd(), ActionDrinkWellContinuous.OnStart(), ActionEatSnowContinuous.OnEnd(), ActionEatSnowContinuous.OnStart(), ActionPackTent.OnEnd(), ActionPackTent.Start(), ActionTurnValve.OnEnd(), ActionTurnValve.OnStart(), ActionUnrestrainTargetHands.OnEndClient(), ActionUnrestrainTargetHands.OnEndServer(), ActionUnrestrainTargetHands.OnStartClient(), ActionUnrestrainTargetHands.OnStartServer(), ActionWorldCraft.OnEndClient(), ActionWorldCraft.OnEndServer(), ActionWorldCraft.Start(), EmoteManager.HideItemInHands(), EmoteManager.ShowItemInHands(), OnCommandLadderFinish(), OnCommandLadderStart(), OnCommandSwimFinish(), OnCommandSwimStart(), OnCommandVehicleFinish(), and OnCommandVehicleStart()bool CheckAndExecuteStackSplit(FindInventoryLocationType flags, notnull EntityAI item, notnull EntityAI target)bool CheckAndExecuteStackSplitToInventoryLocation(InventoryLocation il, notnull EntityAI item)override protected bool TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)override protected bool TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)override protected bool TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item)override void TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)override protected bool TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)override protected bool TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)override protected bool TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)override protected bool TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)override vector GetCenter()void ContaminatedParticleAdjustment()void HandleGlassesEffect()override void AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS)Show 14 more
, array.Count(), array.Get(), Object.GetActionComponentNameList(), GetBleedingManagerServer(), Human.GetBoneIndexByName(), IEntity.GetTransform(), Human.GetTransformWS(), Math3D.MatrixInvMultiply4(), Math3D.MatrixOrthogonalize4(), IEntity.SetTransform(), Math3D.YawPitchRollMatrix(), CachedObjectsArrays.ARRAY_STRING, LOD.NAME_FIRE, and Math.RAD2DEGoverride bool IsManagingArrows()override void OnFreezeStateChangeClient()bool HasHeatBuffer()int GetHeatBufferStage()void AddToEnvironmentTemperature(float pTemperature)void IncreaseAntibioticsCount()void DecreaseAntibioticsCount()bool Consume(ItemBase source, float amount, EConsumeType consume_type)Show 2 more
, PlayerConsumeData.m_Source, and PlayerConsumeData.m_Typebool HasStaminaRemaining()void SetBloodyHandsPenalty()override void DepleteStamina(EStaminaModifiers modifier, float dT = -1)Show 6 more
, DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic(), DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialFirearmMelee(), DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialMeleeErc(), DayZPlayerMeleeFightLogic_LightHeavy.HandleProneKick(), DayZPlayerMeleeFightLogic_LightHeavy.HandleSprintAttack(), and OnRollStart()UndergroundBunkerHandlerClient GetUndergroundBunkerHandler()void SetNVGWorking(bool state)void AntibioticsAttack(float value)void AddPlayerLoad(float addedload)