class ActionBuildShelterSource
ActionBuildShelter › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 2
void ActionBuildShelter()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_Textvoid ~ActionBuildShelter()References DestroyActionLoopSound()
Members 4
string m_SoundsetBuildStartstring m_SoundsetBuildLoopstring m_SoundsetBuildFinishprotected ref EffectSound m_BuildLoopSoundMethods 29
override void CreateConditionComponents()override string GetText()override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)override bool CanBeUsedLeaning()override typename GetInputType()override bool UseMainItem()override bool HasProgress()override bool HasAlternativeInterrupt()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)override ActionData CreateActionData()override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)override bool ActionConditionContinue(ActionData action_data)override void OnStart(ActionData action_data)override void OnStartClient(ActionData action_data)override void OnStartAnimationLoopClient(ActionData action_data)override void OnEnd(ActionData action_data)override void OnEndClient(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)override void OnFinishProgressClient(ActionData action_data)void DetermineConstructionSounds(ActionData action_data)References ConstructionActionData.GetBuildPartNoToolAtIndex(), PlayerBase.GetConstructionActionData(), ConstructionPart.GetName()
Referenced by OnStartClient()
void PlayActionStartSound(ActionData action_data)References ActionTarget.GetObject(), Object.GetPosition(), SEffectManager.PlaySound()
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, EffectSound.SetAutodestroy(), m_SoundsetBuildStart, and ActionData.m_TargetReferenced by OnStartClient()
void PlayActionLoopSound(ActionData action_data)References ActionTarget.GetObject(), Object.GetPosition(), EffectSound.IsSoundPlaying()
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, SEffectManager.PlaySound(), m_BuildLoopSound, m_SoundsetBuildLoop, and ActionData.m_TargetReferenced by OnStartAnimationLoopClient()
void StopActionLoopSound()Referenced by OnEndClient()
void DestroyActionLoopSound()Referenced by ~ActionBuildShelter()
void PlayActionFinishSound(ActionData action_data)References ActionTarget.GetObject(), Object.GetPosition(), SEffectManager.PlaySound()
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, EffectSound.SetAutodestroy(), m_SoundsetBuildFinish, and ActionData.m_TargetReferenced by OnFinishProgressClient()
override string GetSoundCategory(ActionData action_data)