ActionBase.RefreshActionJuncture() |
Method |
Use ActionData.OnJunctureTimedOut instead |
ActionBuildPart.SetBuildingAnimation() |
Method |
Use 'SetBuildingAnimationEx' instead |
ActionBuildShelter |
Class |
1.30: Driven by ActionBuildPart |
ActionCarHornBase |
Class |
Use ActionVehicleHornBase instead |
ActionCarHornLong |
Class |
Use ActionVehicleHornLong instead |
ActionCarHornShort |
Class |
Use ActionVehicleHornShort instead |
ActionCarHornShortCB |
Class |
Use ActionVehicleHornShortCB instead |
ActionDrinkPondContinuous.GetLiquidSource() |
Method |
1.30: No replacement. Method is no longer needed as liquid source is now checked and provided by the CCTLiquid target condition. |
ActionFillBottleBase |
Class |
1.30: Use class ActionObtainLiquidBase instead |
ActionFillBottleBaseCB |
Class |
1.30: Use ActionObtainLiquidBaseCB instead |
ActionGetOutTransport.ProcessGetOutActionData() |
Method |
|
ActionGetOutTransport.Unhide() |
Method |
|
ActionTargetsCursor.SetContinuousInteractXboxIcon() |
Method |
|
ActionTargetsCursor.SetContinuousXboxIcon() |
Method |
|
ActionTargetsCursor.SetInteractXboxIcon() |
Method |
|
ActionTargetsCursor.SetSingleXboxIcon() |
Method |
|
ActionTargetsCursor.SetXboxIcon() |
Method |
|
ActionWashHandsItem |
Class |
1.30: Not used and not registered in action constructor! |
ActionWashHandsWaterOne |
Class |
1.30: Not used and not registered in action constructor! |
ActionWashHandsWaterOneCB |
Class |
1.30: Not used! |
ActionWashHandsWellOne |
Class |
1.30: Not used and not registered in action constructor! |
ActionWashHandsWellOneCB |
Class |
1.30: Not used! |
AgentBase.GrowDuringAntibioticsAttack() |
Method |
Use GrowDuringMedicalDrugsAttack instead |
BaseBuildingBase.DebugCustomState() |
Method |
Obsolete debug method |
BaseBuildingBase.HandleItemFalling() |
Method |
Handled in the Construction component directly |
BaseBuildingBase.ItemFall() |
Method |
Handled in the Construction component directly |
Car.ForceDirection() |
Method |
|
Car.ForcePosition() |
Method |
|
Car.GetController() |
Method |
Use methods directly on Car |
Car.GetGearsCount() |
Method |
Use Car.GetGearCount |
Car.GetThrust() |
Method |
Use Car.GetThrottle |
Car.GetThrustGentle() |
Method |
Use Car.IsGentle |
Car.GetThrustTurbo() |
Method |
Use Car.IsTurbo |
Car.SetClutchState() |
Method |
|
Car.SetThrust() |
Method |
Use Car.SetThrottle/Car.SetTurbo/Car.SetGentle |
CarScript.BrakeAndReverseRearLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.BrakeLightsShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.BrakeLightsShineOn() |
Method |
1.30: VehicleLightsComponent instead |
CarScript.BrakesRearLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.CarPartsHealthCheck() |
Method |
1.30: Use Transport::PartsHealthCheck instead |
CarScript.CheckVitalItem() |
Method |
1.30: Use Transport::CheckVitalItemCallback instead |
CarScript.CheckVitalItem() |
Method |
1.30: Use Transport::CheckVitalItemCallback instead |
CarScript.CreateFrontLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.CreateRearLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.DashboardShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.DashboardShineOn() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.ForceUpdateLightsEnd() |
Method |
|
CarScript.ForceUpdateLightsStart() |
Method |
|
CarScript.GetEnviroHeatComfortOverride() |
Method |
|
CarScript.IsScriptedLightsOn() |
Method |
1.30: Use Transport.LightIsOn |
CarScript.IsVitalCarBattery() |
Method |
1.30: Use Transport.NeedElectricitySourceDevice |
CarScript.IsVitalTruckBattery() |
Method |
1.30: Use Transport.NeedElectricitySourceDevice |
CarScript.LeftFrontLightShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.LeftFrontLightShineOn() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.NoRearLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.OnBeforeSwitchLights() |
Method |
|
CarScript.ReverseLightsShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.ReverseLightsShineOn() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.ReverseRearLight() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.RightFrontLightShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.RightFrontLightShineOn() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.TailLightsShineOff() |
Method |
1.30: Use VehicleLightsComponent instead |
CarScript.TailLightsShineOn() |
Method |
1.30: Use VehicleLightsComponent instead |
CCTWaterSurface |
Class |
1.30: Use CCTLiquid instead |
CCTWaterSurfaceEx |
Class |
1.30: Use CCTLiquid instead |
CGame.GizmoClear() |
Method |
Use GizmoApi.Deselect |
CGame.GizmoClearAll() |
Method |
Use GizmoApi.DeselectAll |
CGame.GizmoFindByTracker() |
Method |
Use GizmoApi.FindByTracker |
CGame.GizmoGetCount() |
Method |
Use GizmoApi.GetCount |
CGame.GizmoGetInstance() |
Method |
Use GizmoApi.GetInstance |
CGame.GizmoGetTracker() |
Method |
Use GizmoApi.GetTracker |
CGame.GizmoSelectObject() |
Method |
Use GizmoApi.SelectObject |
CGame.GizmoSelectPhysics() |
Method |
Use GizmoApi.SelectPhysics |
CGame.GizmoSelectUser() |
Method |
Use GizmoApi.SelectUser |
CivilianSedanFrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
CombinationLock.AnimateDigits() |
Method |
1.30: Use AnimateDigitsOutside & AnimateDigitsInside instead |
CombinationLock.IsLockedOnGate() |
Method |
1.30: Use IsLocked instead |
CombinationLock.SetDigitRotationAnimationPhase() |
Method |
1.30: Use SetDigitRotationAnimationPhaseOutside & SetDigitRotationAnimationPhaseInside instead |
CombinationLock.SoundLockChangeDial() |
Method |
1.30: Use ItemSoundHandler instead |
CombinationLock.SoundLockChangeNumber() |
Method |
1.30: Use ItemSoundHandler instead |
CombinationLock.SoundLockClose() |
Method |
1.30: Use ItemSoundHandler instead |
CombinationLock.SoundLockOpen() |
Method |
1.30: Use ItemSoundHandler instead |
CombinationLock.Unlock() |
Method |
1.30: Use UnlockOnServer instead |
ConstructionActionData.GetSlotId() |
Method |
1.30: Unsafe, overridden ActionData used in-system instead |
ConstructionActionData.SetSlotId() |
Method |
1.30: Unsafe, overridden ActionData used in-system instead |
ConstructionBase.BuildPartServer() |
Method |
Call BuildPartServerEx instead |
ConstructionBase.CreateCollisionTrigger() |
Method |
|
ConstructionBase.DestroyCollisionTrigger() |
Method |
|
ConstructionBase.DismantlePartServer() |
Method |
Call DismantlePartServerEx instead |
ConstructionBase.IsColliding() |
Method |
Call IsCollidingEx instead |
ConstructionBase.IsTriggerColliding() |
Method |
|
ConstructionPart.m_Id |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.m_IsBase |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.m_IsGate |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.m_MainPartName |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.m_Name |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.m_PartName |
Field |
1.30: Data stored on ConstructionPartTypeData |
ConstructionPart.SetRequestBuiltState() |
Method |
1.30: Use 'SetBuiltState' directly |
DayZPlayerImplement.GetSurfaceType() |
Method |
1.30: Uses CGame GetSurfaceInfo* methods instead |
DayZPlayerImplementMeleeCombat.HitZoneSelection() |
Method |
Use HitZoneSelectionRaycast instead |
DayZPlayerImplementMeleeCombat.IsObstructed() |
Method |
Use MeleeTargeting.IsMeleeTargetObstructed instead |
DayZPlayerInventory.ValidateDestroy() |
Method |
|
DebugSpawnParams |
Class |
|
EffWheelSmoke.SetSurface() |
Method |
1.30: Use SelectFromSurface instead |
EmoteManager.CheckEmoteLockedState() |
Method |
|
EmoteManager.ForceSurrenderState() |
Method |
1.30: Use PlayerBase::SetSurrenderState instead |
EntityAI.CanDisplayAttachmentSlot() |
Method |
1.30: Use CanDisplayAttachmentSlot( int slot_id ) instead |
EntityAI.LocalTakeEntityAsAttachment() |
Method |
1.30: Use LocalTakeEntityToTargetAttachment instead |
EntityAI.LocalTakeEntityAsAttachmentEx() |
Method |
1.30: Use LocalTakeEntityToTargetAttachmentEx instead |
EntityAI.LocalTakeEntityToCargo() |
Method |
1.30: Use LocalTakeEntityToTargetCargo instead |
EntityAI.LocalTakeEntityToCargoEx() |
Method |
1.30: Use LocalTakeEntityToTargetCargoEx instead |
EntityAI.OnCEUpdate() |
Method |
1.30: Use OnCEIterate(float currentTime, float elapsedTime) instead |
EntityAI.PredictiveTakeEntityAsAttachment() |
Method |
1.30: Use PredictiveTakeEntityToTargetAttachment instead |
EntityAI.PredictiveTakeEntityAsAttachmentEx() |
Method |
1.30: Use PredictiveTakeEntityToTargetAttachmentEx instead |
EntityAI.PredictiveTakeEntityToCargo() |
Method |
1.30: Use PredictiveTakeEntityToTargetCargo instead |
EntityAI.PredictiveTakeEntityToCargoEx() |
Method |
1.29: Use PredictiveTakeEntityToTargetCargoEx instead |
EntityAI.ServerTakeEntityAsAttachment() |
Method |
1.30: Use ServerTakeEntityToTargetAttachment instead |
EntityAI.ServerTakeEntityAsAttachmentEx() |
Method |
1.30: Use ServerTakeEntityToTargetAttachmentEx instead |
EntityAI.ServerTakeEntityToCargo() |
Method |
1.30: Use ServerTakeEntityToTargetCargo instead |
EntityAI.UpdateWeight() |
Method |
1.30: Use NotifyPlayerInventoryLoadChanged instead |
ExplosivesBase.AddExplosionEffectForSurface() |
Method |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.AddExplosionEffectForSurface() |
Method |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.GetExplosionSoundSetName() |
Method |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.GetParticleExplosionID() |
Method |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.InitSpecificsExplosionEffectForSurface() |
Method |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.m_SurfaceToExplosionEffectsData |
Field |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.m_TypeToSurfaceParticleIDMap |
Field |
1.30: Handled in AmmoTypes instead |
ExplosivesBase.SetParticleExplosion() |
Method |
1.30: Handled in AmmoTypes instead |
FirearmActionDetachMagazine_Old |
Class |
1.30: Use class FirearmActionDetachMagazine instead |
GameInventory.TakeEntityAsAttachment() |
Method |
1.30: Use TakeEntityAsTargetAttachment instead |
GameInventory.TakeEntityAsAttachmentEx() |
Method |
1.30: Use TakeEntityAsTargetAttachmentEx instead |
GameInventory.TakeEntityToCargo() |
Method |
1.30: Use TakeEntityToTargetCargo instead |
GameInventory.TakeEntityToCargoEx() |
Method |
1.30: Use TakeEntityToTargetCargoEx instead |
GardenBase.Fertilize() |
Method |
Use CAContinuousFertilizeGardenSlot::FertilizeSlot instead |
GardenBase.IsCorrectFertilizer() |
Method |
|
GardenBase.NeedsFertilization() |
Method |
|
GardenBase.UpdateTexturesOnAllSlots() |
Method |
|
GardenBase.WaterAllSlots() |
Method |
|
GPSReceiver.UpdateDisplayState() |
Method |
1.29: Use overloaded function GPSReceiver::UpdateDisplayState instead |
Hatchback_02FrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
HudDebugWinCharStats.FitWindow() |
Method |
|
Icon.GetRelevantInventoryAction() |
Method |
|
ItemBase.ClearStartItemSoundServer() |
Method |
|
ItemBase.GetDryingIncrement() |
Method |
1.30: Use GetDryingIncrement taking enum/int arguments instead |
ItemBase.GetHeatIsolationInit() |
Method |
|
ItemBase.GetSoakingIncrement() |
Method |
1.30: Use GetSoakingIncrement taking enum/int arguments instead |
ItemBase.PlayAttachSound() |
Method |
Use ItemSoundHandler instead |
MainMenu.FilterDlcs() |
Method |
|
MainMenu.PopulateDlcFrame() |
Method |
|
MainMenu.ShowDlcFrame() |
Method |
|
MainMenuConsole.FilterDLCs() |
Method |
|
MainMenuConsole.PopulateDlcFrame() |
Method |
|
Man.JunctureTakeEntityAsAttachment() |
Method |
1.30: Use JunctureTakeEntityToTargetAttachment instead |
Man.JunctureTakeEntityAsAttachmentEx() |
Method |
1.30: Use JunctureTakeEntityToTargetAttachmentEx instead |
Man.JunctureTakeEntityToCargo() |
Method |
1.30: Use JunctureTakeEntityToTargetCargo instead |
Man.TakeEntityAsAttachmentExImpl() |
Method |
1.30: Use TakeEntityToTargetAttachmentExImpl instead |
Man.TakeEntityAsAttachmentImpl() |
Method |
1.30: Use TakeEntityToTargetAttachmentImpl instead |
Man.TakeEntityToCargoImpl() |
Method |
1.30: Use TakeEntityToTargetCargoImpl instead |
MiscGameplayFunctions.BuildCondition() |
Method |
Obsolete collision checking method, use the other 'BuildCondition' |
MiscGameplayFunctions.ComplexBuildCollideCheckClient() |
Method |
Obsolete collision checking method, use the other 'ComplexBuildCollideCheckClient' |
MiscGameplayFunctions.GenerateAINoiseAtPosition() |
Method |
Use MiscGameplayFunctions.GenerateAINoiseAtPositionEx instead! |
ModInfo.GetDLCImage() |
Method |
|
NoiseAIEvaluate.GetNoiseReduction() |
Method |
Use GetNoiseReductionEx instead! |
NoiseAIEvaluate.GetNoiseReductionEx() |
Method |
1.30: AI noise dampening is now done natively via AIParams config parameters. Kept for HUD and old mods. |
Offroad_02FrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
OffroadHatchbackFrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
OptionsMenu.ToggleDependentOptions() |
Method |
|
OptionsMenuControls.InitDependentOptionsVisibility() |
Method |
|
OptionsMenuControls.ToggleDependentOptions() |
Method |
|
OptionsMenuGame.ToggleDependentOptions() |
Method |
|
OptionsMenuSounds.InitDependentOptionsVisibility() |
Method |
|
OptionsMenuSounds.ToggleDependentOptions() |
Method |
|
OptionsMenuVideo.InitDependentOptionsVisibility() |
Method |
|
OptionsMenuVideo.ToggleDependentOptions() |
Method |
|
PlayerBase.AddPlayerLoad() |
Method |
1.30: Not used, but kept in case modders need it |
PlayerBase.AntibioticsAttack() |
Method |
Not used, but kept in case modders need it |
PlayerBase.GetUndergroundBunkerHandler() |
Method |
Use GetUndergroundHandler instead |
PlayerBase.SetNVGWorking() |
Method |
|
PlayerBase.SetPlayerLoad() |
Method |
1.30: Not used, but kept in case modders need it |
PluginTransmissionAgents.GrowDuringAntibioticsAttack() |
Method |
Use GrowDuringMedicalDrugsAttack instead |
Sedan_02FrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
ServerBrowserTabPc.SortedInsertDesc() |
Method |
|
StaminaHandler.DepleteStamina() |
Method |
|
StaminaHandler.OnRPC() |
Method |
Use SyncJunctures instead |
StaticConstructionMethods.SpawnConstructionMaterialPiles() |
Method |
1.30: Use SpawnConstructionMaterialPilesEx instead |
Surface.GetStepsParticleID() |
Method |
1.30: Use SurfaceInfo.GetStepParticleId directly |
Surface.GetWheelParticleID() |
Method |
1.30: Use SurfaceInfo.GetWheelParticleId directly |
SurrenderDummyItem |
Class |
1.30: No replacement - no longer in use |
Truck_01FrontLight |
Class |
Use VehicleLightBase and VehicleLightProfileBase instead |
UndergroundBunkerHandlerClient |
Class |
Use UndergroundHandlerClient instead |
UndergroundBunkerTrigger |
Class |
Use JsonUndergroundTriggers instead |
UndergroundStash.PlaceOnGround() |
Method |
|
VehicleFlippedContext.HandleByCrewMemberState() |
Method |
|
VicinityItemManager.GetFixedHeadHeightAdjustment() |
Method |
Use MiscGameplayFunctions.GetPlayerHeadHeight instead |
WarmthNotfr.DetermineLevel() |
Method |
Use DetermineLevelEx instead |
Weather.GetNoiseReductionByWeather() |
Method |
Use Weather.GetNoiseReductionByWeatherEx instead! |
Weather.GetNoiseReductionByWeatherEx() |
Method |
1.30: AI noise dampening is now done natively via AIParams config parameters. Kept for HUD and old mods. |
World.Is3rdPersonDisabled() |
Method |
1.30: Use World::GetThirdPersonViewMode returning current thrid person mode instead |
World.UpdatePathgraphDoorByAnimationSourceName() |
Method |
1.30: Use UpdatePathgraphEntityState |