class HudDebugWinCharStatsSource
HudDebugWinCharStats › HudDebugWinBase
All members, including inherited
Constructors 2
void HudDebugWinCharStats(Widget widget_root)Referenced by HudDebug.Init()
void ~HudDebugWinCharStats()References SetUpdate()
Members 8
TextListboxWidget m_WgtValuesWidget m_WgtPanelref map<ref SliderWidget, string> m_SliderWidgets = new map<ref SliderWidget, string>ref array<ref TextWidget> m_StatValues = new array<ref TextWidget>ref map<ref EditBoxWidget, string> m_StatValuesInput = new map<ref EditBoxWidget, string>bool m_Populatedbool m_ChangingSliderMethods 14
override int GetType()References HudDebug.HUD_WIN_CHAR_STATS
override void Show()override void Hide()override void SetUpdate(bool state)References Class.Cast(), Class.Cast(), PluginDeveloperSync.EnableUpdate()
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, CGame.GetPlayer(), GetPlugin(), CGame.IsClient(), Object.RPCSingleParam(), and HudDebugWinBase.SetRPCSent()override void Update()void UpdateValues()References Class.Cast(), array.Count(), string.Format()
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, array.Get(), BloodTypes.GetBloodTypeName(), map.GetKeyByValue(), SyncedValue.GetName(), GetPlugin(), SyncedValue.GetValue(), SyncedValue.GetValueNorm(), Math.Lerp(), Math.Round(), SetCurrent(), SetText(), float.ToString(), float.ToString(), m_ChangingSlider, PluginDeveloperSync.m_PlayerStatsSynced, m_SliderWidgets, and m_StatValuesReferenced by Update()
References Class.Cast(), Class.Cast(), Class.Cast()
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, WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), Widget.GetScript(), CGame.GetWorkspace(), map.Insert(), array.Insert(), map.Insert(), array.Insert(), TextWidget.SetText(), AutoHeightSpacer.Update(), m_SliderWidgets, m_StatValues, m_StatValuesInput, m_StatWidgets, and m_WgtPanelReferenced by SetupValues()
void ClearValues()void FitWindow()Referenced by SetupValues()
Referenced by HudDebug.OnClick()
References Class.Cast(), Class.Cast(), Class.Cast()
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, map.Contains(), map.Contains(), array.Count(), map.Get(), map.Get(), PlayerStatsPCO_Base.Get(), array.Get(), SliderWidget.GetCurrent(), GetLabel(), GetMax(), GetMin(), PlayerStats.GetPCO(), CGame.GetPlayer(), EditBoxWidget.GetText(), RPCChangeStat(), string.ToFloat(), m_ChangingSlider, PlayerBase.m_PlayerStats, m_SliderWidgets, and m_StatValuesInputReferenced by HudDebug.OnChange()
void ResetStats()Referenced by OnClick()
Referenced by OnChange()