DIFF

Typedefs 242

AliasType
AchievementsXboxAchievements
ActiveParameterRequestsMapmap<int,ref PPERequestParamDataBase>
AudioHandleint[]
BaseContainerint[]
BiosFriendInfoArrayarray<ref BiosFriendInfo>
BiosPrivacyPermissionResultArrayarray<ref BiosPrivacyPermissionResult>
BiosPrivacyUidResultArrayarray<ref BiosPrivacyUidResult>
BleedChanceMaxMapmap<int,float>
Blend2DVectorBlend2D<vector>
BotTransitionFSMTransition<BotStateBase, BotEventBase, BotActionBase, BotGuardBase>
BuildingSuperHouse
BuildingSuperTypeHouseType
CachedItemAttributesPerCategorymap<ECachedEquipmentItemCategory, ref array<ref CachedEquipmentItemAttribute>>
CachedServerInfoParam4<string, string, int, int>
CallIDint
CarContactCachemap<string, ref array<ref CarContactData>>
ChatChannelint
ChatChannelEventParamsParam1<int>
ChatMessageEventParamsParam4<int, string, string, string>
ClientConnectedEventParamsParam2<string, string>
ClientDisconnectedEventParamsParam4<PlayerIdentity, Man, int, bool>
ClientNewEventParamsParam3<PlayerIdentity, vector, Serializer>
ClientNewReadyEventParamsParam2<PlayerIdentity, Man>
ClientPrepareEventParamsParam5<PlayerIdentity, bool, vector, float, int>
ClientReadyEventParamsParam2<PlayerIdentity, Man>
ClientReconnectEventParamsParam2<PlayerIdentity, Man>
ClientRespawnEventParamsParam2<PlayerIdentity, Man>
ClothingBaseClothing
ComponentInfoArrayarray<ref ComponentInfo>
ConfigParamsParam5<bool, string, int, string, int>
ConfigParamsExParam6<bool, string, int, string, int, string>
ConnectivityStatsUpdatedEventParamsParam1<PlayerIdentity>
DamageZoneMapmap<string,ref array<string>>
DayZCreatureAnimScriptDebugAnimEventDataParam4<float, string, int, string>
DayZCreatureAnimScriptDebugAnimPredictionDataParam1<string>
DayZCreatureAnimScriptDebugAnimTagDataParam1<string>
DayZProfilesOptionParam3<string, bool, bool>
DayZProfilesOptionBoolDayZProfilesOption
DayZProfilesOptionFloatParam3<string, float, float>
DayZProfilesOptionIntParam3<string, int, int>
dBlockint[]
DebugTriggerInfoDIAG_DEVELOPERParam7<vector, vector, vector, vector, float, string, array<ref TriggerInsider>>
DevSpawnItemParamsParam7<EntityAI, string, float, float, bool, string, FindInventoryLocationType>
dGeomPhysicsGeom
dJointint[]
DLCOwnerShipFailedParamsParam1<string>
dMaterialint[]
DoorFinishParamsParam2<int, bool>
DoorLockParamsParam1<int>
DoorStartParamsParam1<int>
ElementArrayarray<ref KeybindingElementNew>
EnProfilerCountClassPairParam2<int, typename>
EnProfilerCountFuncPairParam2<int, string>
EnProfilerTimeClassPairParam2<float, typename>
EnProfilerTimeFuncPairParam2<float, string>
EventTypeTypeID
FileHandleint[]
FindFileHandleint[]
FogWeatherPhenomenon
GameplayEffectDataMapmap<int,ref GameplayEffectsData>
GetServersResultRowArrayarray<ref GetServersResultRow>
GizmoHandleint
GrenadeBaseItemGrenade
HandTransitionFSMTransition<HandStateBase, HandEventBase, HandActionBase, HandGuardBase>
hDecalint[]
HLIGHTint[]
HSOUNDENF_DONEint[]
IEntityComponentSourceCOMPONENT_SYSTEMint[]
IEntitySourceint[]
Inventory_BaseItemBase
Inventory_BaseTypeItemBaseType
InventoryItemBaseItemBase
InventoryItemSuperItemBase
KeyToUIElementParam2<string, bool>
LightAISuperLightAIBase
LocationParamsParam3<string, bool, vector>
LoginStatusEventParamsParam2<string, string>
LoginTimeEventParamsParam1<int>
LogoutCancelEventParamsParam1<Man>
LogoutEventParamsParam1<int>
LogoutInfoParam2<int, string>
LogTemplateParam3<string, string, string>
LogTemplateIDint
Magazine_BaseMagazine
ManSuperManBase
MapIteratorint
Materialint[]
MPConnectionCloseEventParamsParam2<int, string>
MPConnectionLostEventParamsParam1<int>
NetworkInputBufferEventParamsParam1<bool>
OLinkTLink<Object>
OpticBaseItemOptics
OvercastWeatherPhenomenon
ParamsReadContextSerializer
ParamsWriteContextSerializer
ParseHandleint[]
ParticlePropertiesArrayarray<ref ParticleProperties>
ParticleSourceArrayarray<ParticleSource>
PawnMoveReaderFEATURE_NETWORK_RECONCILIATIONSerializer
PawnMoveWriterFEATURE_NETWORK_RECONCILIATIONSerializer
PawnStateReaderFEATURE_NETWORK_RECONCILIATIONSerializer
PawnStateWriterFEATURE_NETWORK_RECONCILIATIONSerializer
Physicsint[]
Physics6DOFJointint[]
Physics6DOFSpringJointint[]
PhysicsBallSocketJointint[]
PhysicsBlockint[]
PhysicsConeTwistJointint[]
PhysicsFixedJointint[]
PhysicsGeomint[]
PhysicsHingeJointint[]
PhysicsJointint[]
PhysicsSliderJointint[]
PIXELbool
PlantSuperWoodBase
PlayerDeathEventParamsParam2<DayZPlayer, Object>
PPETemplateDefBoolParam2<string,bool>
PPETemplateDefColorParam5<string,float,float,float,float>
PPETemplateDefFloatParam4<string,float,float,float>
PPETemplateDefIntParam4<string,int,int,int>
PPETemplateDefResourceParam2<string,string>
PPETemplateDefTextureParam2<string,string>
PPETemplateDefVectorParam2<string,ref array<float>>
PreloadEventParamsParam1<vector>
PresetParamsParam3<string, bool, bool>
ProgressEventParamsParam3<int, float, string>
ProxyInfoArrayarray<ref BoxCollidingResult>
RainWeatherPhenomenon
ResourceBrowserint[]
ResourceNamestring
RespawnEventParamsParam1<int>
ScriptEditorint[]
ScriptLogEventParamsParam1<string>
SendDiagRPCBasicParamDIAG_DEVELOPERParam2<int,bool>
SendDiagRPCParamParamDIAG_DEVELOPERParam3<int,bool,Param>
SendDiagRPCSelfBasicParamDIAG_DEVELOPERParam1<int>
SendDiagRPCSelfParamParamDIAG_DEVELOPERParam2<int,Param>
ServerFpsStatsUpdatedEventParamsParam4<float, float, int, int>
SetFreeCameraEventParamsParam1<FreeDebugCamera>
SnowfallWeatherPhenomenon
SoundHandleCOMPONENT_SYSTEMint[]
SQFConsoleEventParamsParam1<int>
StaminaCooldownParamsParam1<float>
SuppressorBaseItemSuppressor
SurfaceInfoint[]
SurfacePropertiesint[]
TActionAnimOverrideMapmap<typename,ref ActionOverrideData>
TAnimGraphCommandint
TAnimGraphEventint
TAnimGraphTagint
TAnimGraphVariableint
TBoolArrayarray<bool>
TButtonPairingInfomap<int,ref array<Widget>>
TClassArrayarray<Class>
TClassClassMapmap<Class, Class>
TClassFloatMapmap<Class, float>
TClassIntMapmap<Class, int>
TClassManagedMapmap<Class, Managed>
TClassManagedRefMapmap<Class, ref Managed>
TClassSetset<Class>
TClassStringMapmap<Class, string>
TClassTypenameMapmap<Class, typename>
TClassVectorMapmap<Class, vector>
TFCallerArrarray<ref TFCaller>
TFloatArrayarray<float>
TFloatSetset<float>
TFResultArrarray<ref TFResult>
TimeAccelParamDIAG_DEVELOPERParam3<bool, float, int>
TInputActionMapmap<typename,ref array<ActionBase_Basic>>
TIntArrayarray<int>
TIntClassMapmap<int, Class>
TIntFloatMapmap<int, float>
TIntIntMapmap<int, int>
TIntManagedMapmap<int, Managed>
TIntManagedRefMapmap<int, ref Managed>
TIntSetset<int>
TIntStringMapmap<int, string>
TIntTypenameMapmap<int, typename>
TIntVectorMapmap<int, vector>
TItemsMapmap<InventoryItem, vector>
TManagedArrayarray<Managed>
TManagedClassMapmap<Managed, Class>
TManagedFloatMapmap<Managed, float>
TManagedIntMapmap<Managed, int>
TManagedManagedMapmap<Managed, Managed>
TManagedManagedRefMapmap<Managed, ref Managed>
TManagedRefArrayarray<ref Managed>
TManagedRefClassMapmap<ref Managed, Class>
TManagedRefFloatMapmap<ref Managed, float>
TManagedRefIntMapmap<ref Managed, int>
TManagedRefManagedMapmap<ref Managed, Managed>
TManagedRefManagedRefMapmap<ref Managed, ref Managed>
TManagedRefSetset<ref Managed>
TManagedRefStringMapmap<ref Managed, string>
TManagedRefTypenameMapmap<ref Managed, typename>
TManagedRefVectorMapmap<ref Managed, vector>
TManagedSetset<Managed>
TManagedStringMapmap<Managed, string>
TManagedTypenameMapmap<Managed, typename>
TManagedVectorMapmap<Managed, vector>
TSelectableActionInfoParam3<int, int, string>
TSelectableActionInfoWithColorParam4<int, int, string, int>
TStringArrayarray<string>
TStringClassMapmap<string, Class>
TStringFloatMapmap<string, float>
TStringIntMapmap<string, int>
TStringManagedMapmap<string, Managed>
TStringManagedRefMapmap<string, ref Managed>
TStringMapmap<string, string>
TStringSetset<string>
TStringStringMapmap<string, string>
TStringTypenameMapmap<string, typename>
TStringVectorMapmap<string, vector>
TTypeNameActionInputMapmap<typename,ref ActionInput>
TTypenameArrayarray<typename>
TTypeNameClassMapmap<typename, Class>
TTypeNameFloatMapmap<typename, float>
TTypeNameIntMapmap<typename, int>
TTypeNameManagedMapmap<typename, Managed>
TTypeNameManagedRefMapmap<typename, ref Managed>
TTypenameSetset<typename>
TTypeNameStringMapmap<typename, string>
TTypeNameTypenameMapmap<typename, typename>
TTypeNameVectorMapmap<typename, vector>
TVectorArrayarray<vector>
TypeIDint[]
UTemperatureSourceUniversalTemperatureSource
UTemperatureSourceDebugUniversalTemperatureSourceDebug
vobjectint[]
VONStartSpeakingEventParamsParam2<string, string>
VONStateEventParamsParam2<bool, bool>
VONStopSpeakingEventParamsParam2<string, string>
WBModuleDefint[]
WeaponTransitionFSMTransition<WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase>
WidgetSourceint[]
WidgetType!DOXYGENTypeID
WindDirectionWeatherPhenomenon
WindMagnitudeWeatherPhenomenon
WindowsResizeEventParamsParam3<int, int, bool>
WorldEditorint[]
WorldHandleint[]
YieldsMapmap<int,ref YieldItemBase>