DIFF

class ItemBaseType

ItemBaseType › InventoryItemType › EntityAIType › EntityType

Constructors 1

Members 30

bool m_CanShowQuantity
bool m_HasQuantityBar
bool m_CanBeDigged
Referenced by ItemBaseType()
bool m_HideSelectionsBySlot
Referenced by ItemBaseType()
bool m_CanBeSplit
Referenced by ItemBaseType()
int m_Count

Quantity config

Referenced by ItemBaseType()
int m_VarQuantityInit
int m_VarQuantityMin
int m_CleannessInit

Cleanness config

int m_CleannessMin
int m_CleannessMax
int m_LiquidContainerMask
Referenced by ItemBaseType()
int m_VarLiquidTypeInit
Referenced by ItemBaseType()
int m_QuickBarBonus
Referenced by ItemBaseType()
int m_LockType

Attachment locking

Referenced by ItemBaseType()
ref TIntArray m_CompatibleLocks
Referenced by ItemBaseType()
int m_ItemBehaviour

-1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item

Referenced by ItemBaseType()
float m_VarStackMax
float m_VarWetInit

Wetness config

float m_VarWetMin
float m_VarWetMax
Referenced by ItemBaseType()
float m_HeatIsolation
Referenced by ItemBaseType()
float m_ItemAttachOffset

Offset length for when the item is attached e.g. to weapon

float m_TemperaturePerQuantityWeight
Referenced by ItemBaseType()
string m_LockSoundSet
Referenced by ItemBaseType()
ref TIntFloatMap m_SoakingIncrements
Referenced by ItemBaseType()
ref TIntFloatMap m_DryingIncrements
Referenced by ItemBaseType()
ref TStringArray m_HeadHidingSelections
Referenced by ItemBaseType()