class InventoryItemType
InventoryItemType › EntityAIType › EntityType
Members 5
private ref map<int, ref AnimSoundEvent> m_AnimSoundEventsprotected string m_AlternateGhostIcon = """set:dayz_inventory image:missing";
private ref map<int, ref InventoryItemSoundBase> m_ActionSoundEvents = new map<int, ref InventoryItemSoundBase>()Referenced by GetAttachSoundEvent(), GetDetachSoundEvent(), SetAttachSoundEvent()
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, SetDetachSoundEvent()private string m_DropSoundSetref array<ref AnimSoundEvent> m_animSoundEventsDEPRECATED
Methods 10
void LoadSoundEvents()Referenced by InventoryItemType()
bool SetDetachSoundEvent()Detach sound Attach sound
bool SetAttachSoundEvent()protected void LoadAdditionalInfo()References CGame.ConfigGetText(), CGame.ConfigIsExisting(), EntityType.GetName()
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, m_AlternateGhostIconReferenced by InventoryItemType()
string GetGhostIconImagepath()References m_AlternateGhostIcon
Referenced by ConstructionMaterialInfoIcon.SetQuantity()
AnimSoundEvent GetSoundEvent(int event_id)InventoryItemSoundAttach GetAttachSoundEvent()Referenced by GetSlotAttachSoundSet()
InventoryItemSoundDetach GetDetachSoundEvent()Referenced by GetSlotDetachSoundSet()
References Count(), ErrorEx(), Find()
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, string.Format(), GetAttachSoundEvent(), InventoryItemSoundBase.GetAttachSoundSets(), GetElement(), EntityType.GetName(), and InventorySlots.INVALIDReferenced by ItemSoundHandler.GetSoundSetForEvent()
References Count(), ErrorEx(), Find()
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, string.Format(), GetDetachSoundEvent(), InventoryItemSoundBase.GetDetachSoundSets(), GetElement(), EntityType.GetName(), and InventorySlots.INVALIDReferenced by ItemSoundHandler.GetSoundSetForEvent()