class CarWheelType
CarWheelType › ItemBaseType › InventoryItemType › EntityAIType › EntityType
Constructors 1
void CarWheelType()References SetReplacementTypes()
Members 2
string m_RuinedTypeReferenced by SetReplacementTypes()
string m_NormalTypeReferenced by SetReplacementTypes()
Methods 2
TStringArray GetExcludedReplacementTypes()Note: As each scripted base class creates a CarWheelType instance of itself we want to skip these when we set the wheel replacement type names
Referenced by SetReplacementTypes()
protected void SetReplacementTypes()References CGame.ConfigIsExisting(), string.Contains(), ErrorEx()
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, array.Find(), GetExcludedReplacementTypes(), EntityType.GetName(), string.Replace(), m_NormalType, and m_RuinedTypeReferenced by CarWheelType()