DIFF

Physics system

Topics

Typedefs

dBlockint[]
dJointint[]

Functions

proto native IEntity dGetDynamicBody(notnull IEntity worldEnt, int index)
proto native vector dGetGravity(notnull IEntity worldEntity)Gets global gravity
proto native bool dGetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2)more…
proto native int dGetNumDynamicBodies(notnull IEntity worldEnt)
proto native void dSetGravity(notnull IEntity worldEntity, vector g)Changes global gravity
proto native void dSetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable)
proto native void dSetTimeSlice(notnull IEntity worldEntity, float timeSlice)Changes fixed time-slice. Default is 1/40, thus simulation runs on 40fps. With smaller values, there is more precise simulation

Function Documentation

dGetInteractionLayer

proto native bool dGetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2)