Physics system
Topics
Typedefs
dBlock | int[] | |
dJoint | int[] |
Functions
proto native IEntity dGetDynamicBody(notnull IEntity worldEnt, int index) | ||
proto native vector dGetGravity(notnull IEntity worldEntity) | Gets global gravity | |
proto native bool dGetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2) | more… | |
proto native int dGetNumDynamicBodies(notnull IEntity worldEnt) | ||
proto native void dSetGravity(notnull IEntity worldEntity, vector g) | Changes global gravity | |
proto native void dSetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable) | ||
proto native void dSetTimeSlice(notnull IEntity worldEntity, float timeSlice) | Changes fixed time-slice. Default is 1/40, thus simulation runs on 40fps. With smaller values, there is more precise simulation |
Function Documentation
dGetInteractionLayer
Referenced by Transport.IsIgnoredObject()