DIFF

class WeaponEventBaseSource

represents event that triggers transition from state to state

Constructors 1

void WeaponEventBase(DayZPlayer p = NULL, Magazine m = NULL)
References m_eventID, m_magazine, and m_player

Members 3

Methods 6

WeaponEvents GetAnimEvent()

returns animation event from anim engine, @see WeaponEvents

Referenced by GetPackedType()
int GetPackedType()

returns eventID in upper 16 bits and AnimEvent in lower 16 bits

References GetAnimEvent(), and m_eventID
Referenced by WriteToContext()