class WeaponEventDetachMagazineSource
WeaponEventDetachMagazine › WeaponEventBase
All members, including inherited
event when user wants to detach magazine
dstinventorylocation where the magazine will be stored
Constructors 1
void WeaponEventDetachMagazine(DayZPlayer p = NULL, Magazine m = NULL, InventoryLocation il = NULL)Members 1
ref InventoryLocation m_dstReferenced by WeaponDetachingMag.OnEntry(), WeaponDetachingMagOpenBolt.OnEntry(), ReadFromContext()
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, WeaponEventDetachMagazine(), and WriteToContext()Methods 2
override void ReadFromContext(ParamsReadContext ctx)override void WriteToContext(ParamsWriteContext ctx)