class RifleChamberingSource
RifleChambering › WeaponStateBase
All members, including inherited
Constructors 1
void RifleChambering(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)Members 7
WeaponActions m_actionReferenced by RifleChambering()
int m_actionTypeReferenced by RifleChambering()
Magazine m_srcMagazinesource of the cartridge
Referenced by LoadCurrentFSMState(), OnAbort(), OnEntry()
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, OnExit(), and SaveCurrentFSMState()ref WeaponStateBase m_startReferenced by RifleChambering()
ref WeaponEjectCasing m_ejectReferenced by RifleChambering()
ref WeaponChambering_Cartridge m_chamberref WeaponChambering_W4T m_w4tReferenced by RifleChambering()
Methods 5
override void OnEntry(WeaponEventBase e)override void OnAbort(WeaponEventBase e)override void OnExit(WeaponEventBase e)override bool SaveCurrentFSMState(ParamsWriteContext ctx)References Error(), Object.GetDebugName(), WeaponStateBase.SaveCurrentFSMState()
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, Serializer.Write(), m_srcMagazine, and WeaponStateBase.m_weaponoverride bool LoadCurrentFSMState(ParamsReadContext ctx, int version)References Error(), Object.GetDebugName(), WeaponStateBase.LoadCurrentFSMState()