RifleChambering.c
class RifleChambering extends WeaponStateBase
{
WeaponActions m_action;
int m_actionType;
Magazine m_srcMagazine; /// source of the cartridge
ref WeaponStateBase m_start;
ref WeaponEjectCasing m_eject;
ref WeaponChambering_Cartridge m_chamber;
ref WeaponChambering_W4T m_w4t;
void RifleChambering (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
{
m_action = action;
m_actionType = actionType;
// setup nested state machine
m_start = new WeaponChambering_Start(m_weapon, this, m_action, m_actionType);
m_eject = new WeaponEjectCasing(m_weapon, this);
m_chamber = new WeaponChambering_Cartridge(m_weapon, this);
m_w4t = new WeaponChambering_W4T(m_weapon, this);
// events
WeaponEventAnimBulletEject __be_ = new WeaponEventAnimBulletEject;
WeaponEventAnimBulletShow __bs_ = new WeaponEventAnimBulletShow;
WeaponEventAnimBulletInChamber __bc_ = new WeaponEventAnimBulletInChamber;
WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
m_fsm.AddTransition(new WeaponTransition(m_start , __be_, m_eject));
m_fsm.AddTransition(new WeaponTransition(m_eject , __bs_, m_chamber));
m_fsm.AddTransition(new WeaponTransition(m_chamber, __bc_, m_w4t));
m_fsm.AddTransition(new WeaponTransition(m_w4t , _fin_, NULL));
// Safety exits
m_fsm.AddTransition(new WeaponTransition(m_chamber, _fin_, null));
m_fsm.AddTransition(new WeaponTransition(m_eject , _fin_, null));
m_fsm.AddTransition(new WeaponTransition(m_start , _fin_, null));
m_fsm.SetInitialState(m_start);
}
override void OnEntry (WeaponEventBase e)
{
if (e != NULL)
{
if (e.m_magazine != NULL)
{
if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RifleChambering, taking mag from event e.mag=" + e.m_magazine.ToString()); }
m_srcMagazine = e.m_magazine;
m_chamber.m_srcMagazine = m_srcMagazine;
}
}
else
{
if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RifleChambering (e=NULL), m_srcMagazine=" + m_srcMagazine.ToString()); }
}
if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " m_srcMagazine=" + m_srcMagazine.ToString()); }
super.OnEntry(e); // @NOTE: super at the end (prevent override from submachine start)
}
override void OnAbort (WeaponEventBase e)
{
super.OnAbort(e);
m_srcMagazine = NULL;
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
m_srcMagazine = NULL;
}
override bool SaveCurrentFSMState (ParamsWriteContext ctx)
{
if (!super.SaveCurrentFSMState(ctx))
return false;
if (!ctx.Write(m_srcMagazine))
{
Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RifleChambering.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" + m_weapon);
return false;
}
return true;
}
override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
{
if (!super.LoadCurrentFSMState(ctx, version))
return false;
if (!ctx.Read(m_srcMagazine))
{
Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RifleChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + m_weapon);
return false;
}
return true;
}
};