ActionBase.RefreshActionJuncture() |
Method |
Use ActionData.OnJunctureTimedOut instead |
ActionGetOutTransport.ProcessGetOutActionData() |
Method |
|
ActionGetOutTransport.Unhide() |
Method |
|
Car.ForceDirection() |
Method |
|
Car.ForcePosition() |
Method |
|
Car.GetController() |
Method |
Use methods directly on Car |
Car.GetGearsCount() |
Method |
Use Car.GetGearCount |
Car.GetThrust() |
Method |
Use Car.GetThrottle |
Car.GetThrustGentle() |
Method |
Use Car.IsGentle |
Car.GetThrustTurbo() |
Method |
Use Car.IsTurbo |
Car.SetClutchState() |
Method |
|
Car.SetThrust() |
Method |
Use Car.SetThrottle/Car.SetTurbo/Car.SetGentle |
CarScript.GetEnviroHeatComfortOverride() |
Method |
|
CarScript.OnBeforeSwitchLights() |
Method |
|
CGame.GizmoClear() |
Method |
Use GizmoApi.Deselect |
CGame.GizmoClearAll() |
Method |
Use GizmoApi.DeselectAll |
CGame.GizmoFindByTracker() |
Method |
Use GizmoApi.FindByTracker |
CGame.GizmoGetCount() |
Method |
Use GizmoApi.GetCount |
CGame.GizmoGetInstance() |
Method |
Use GizmoApi.GetInstance |
CGame.GizmoGetTracker() |
Method |
Use GizmoApi.GetTracker |
CGame.GizmoSelectObject() |
Method |
Use GizmoApi.SelectObject |
CGame.GizmoSelectPhysics() |
Method |
Use GizmoApi.SelectPhysics |
CGame.GizmoSelectUser() |
Method |
Use GizmoApi.SelectUser |
DayZPlayerInventory.ValidateDestroy() |
Method |
|
DebugSpawnParams |
Class |
|
EntityAI.UpdateWeight() |
Method |
1.30: Use NotifyPlayerInventoryLoadChanged instead |
GardenBase.Fertilize() |
Method |
Use CAContinuousFertilizeGardenSlot::FertilizeSlot instead |
GardenBase.IsCorrectFertilizer() |
Method |
|
GardenBase.NeedsFertilization() |
Method |
|
GardenBase.UpdateTexturesOnAllSlots() |
Method |
|
GardenBase.WaterAllSlots() |
Method |
|
GPSReceiver.UpdateDisplayState() |
Method |
1.29: Use overloaded function GPSReceiver::UpdateDisplayState instead |
ItemBase.PlayAttachSound() |
Method |
Use ItemSoundHandler instead |
MainMenu.FilterDlcs() |
Method |
|
MainMenu.PopulateDlcFrame() |
Method |
|
MainMenu.ShowDlcFrame() |
Method |
|
MainMenuConsole.FilterDLCs() |
Method |
|
MainMenuConsole.PopulateDlcFrame() |
Method |
|
PlayerBase.AddPlayerLoad() |
Method |
1.30: Not used, but kept in case modders need it |
PlayerBase.AntibioticsAttack() |
Method |
Not used, but kept in case modders need it |
PlayerBase.GetUndergroundBunkerHandler() |
Method |
Use GetUndergroundHandler instead |
PlayerBase.SetNVGWorking() |
Method |
|
PlayerBase.SetPlayerLoad() |
Method |
1.30: Not used, but kept in case modders need it |
ServerBrowserTabPc.SortedInsertDesc() |
Method |
|
StaminaHandler.DepleteStamina() |
Method |
|
StaminaHandler.OnRPC() |
Method |
Use SyncJunctures instead |
UndergroundBunkerHandlerClient |
Class |
Use UndergroundHandlerClient instead |
UndergroundBunkerTrigger |
Class |
Use JsonUndergroundTriggers instead |
VehicleFlippedContext.HandleByCrewMemberState() |
Method |
|
WarmthNotfr.DetermineLevel() |
Method |
Use DetermineLevelEx instead |