DIFF

class CarSource

Car Transport Pawn EntityAI Entity ObjectTyped Object IEntity Managed

All members, including inherited

Native class for cars - handles physics simulation

Methods 69

protected override event typename GetOwnerStateType()
protected override event typename GetMoveType()
proto native float GetSpeedometer()

Returns the current speed of the vehicle in km/h.

override bool IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7)
override Shape DebugFreeAreaAtDoor(int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7)
protected bool DetectFlippedUsingWheels(VehicleFlippedContext ctx, bool disallowSide)
proto native float GetSteering()

Returns the current steering value in range <-1, 1>.

proto native void SetSteering(float value, bool unused0 = false)

Sets the future steering value.

Referenced by CarScript.OnInput()
proto native float GetThrottle()

Returns the actual throttle value in range <0, 1>.

proto native void SetThrottle(float value)

Sets the future throttle value.

Referenced by CarScript.OnInput()
proto native int GetClutch()

Returns the value of how much the clutch is disengaged.

proto native void SetClutch(float value)

Sets the future clutch value.

proto native float GetBrake()

Returns the current brake value in range <0, 1>.

Referenced by CarScript.OnUpdate()
proto native void SetBrake(float value, float unused0 = 0, bool unused1 = false)

Sets the future brake value

proto native float GetHandbrake()

Returns the current handbrake value in range <0, 1>.

proto native void SetHandbrake(float value)

Sets the future handbrake value

proto native void SetBrakesActivateWithoutDriver(bool activate = true)

Sets if brakes should activate without a driver present

proto native float EngineGetRPMMin()

Returns engine's min operating rpm

proto native float EngineGetRPMIdle()

Returns engine's idle rpm before engine stalls.

Referenced by CarScript.OnInput()
proto native float EngineGetRPMMax()

Returns engine's max rpm before engine blows up.

proto native float EngineGetRPMRedline()

Returns engine's maximal working rpm without damaging the engine.

proto native float EngineGetRPM()

Returns engine's rpm value.

proto native void EngineStart()

Starts the engine.

Referenced by CarScript.OnInput()
proto native vector GetEnginePos()

Get actual position of engine (model space)

proto native void SetEnginePos(vector pos)

Override the position of engine (model space)

proto native int GetCurrentGear()

Returns the index of the current gear, -1 if there is no engine.

proto native int GetGear()

Returns the index of the future gear, -1 if there is no engine.

proto native int GetNeutralGear()

Returns the index of the neutral gear.

proto native int GetGearCount()

Returns the number of gears.

proto native void ShiftUp()

Shifts the future gear up, triggering gearbox simulation.

Referenced by CarScript.OnInput()
proto native void ShiftTo(int gear)

Shifts the future gear to selected gear, triggering gearbox simulation.

Referenced by CarScript.OnInput()
proto native void ShiftDown()

Shifts the future gear down, triggering gearbox simulation.

Referenced by CarScript.OnInput()
proto native CarGearboxType GearboxGetType()

Returns gearbox type. See CarGearboxType enum for more info.

proto native CarAutomaticGearboxMode GearboxGetMode()

Returns gearbox mode. This is useful when car has automatic gearbox.

proto native bool WheelIsAnyLocked()

Returns true if any of the wheels are locked in terms of its movement.

proto native float WheelGetAngularVelocity(int wheelIdx)

Returns the raw angular velocity of the wheel, unstable value

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native bool WheelHasContact(int wheelIdx)

Returns true if given wheel is making any contact

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native vector WheelGetContactPosition(int wheelIdx)

Returns the position of contact in world space, only valid if there was an actual contact

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native vector WheelGetContactNormal(int wheelIdx)

Returns the normal of contact in world space, only valid if there was an actual contact

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native vector WheelGetDirection(int wheelIdx)

Returns the direction pointing forwards that the wheel is facing

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native SurfaceInfo WheelGetSurface(int wheelIdx)

Returns the surface that the wheel is nearby

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native CarWheelWaterState WheelGetWaterState(int wheelIdx)

Returns the state that the wheel is in with water

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native EntityAI WheelGetEntity(int wheelIdx)

Returns the entity attached that represents the wheel

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native bool WheelIsLocked(int wheelIdx)

Returns true if given wheel is locked in terms of its movement.

in wheelIdx
index of the wheel, they are counted from left-front to rear-right
proto native int WheelCount()

How many wheel can be attached to a car (hubs only)

proto native int WheelCountPresent()

Number of actually attached wheels (hubs only)

proto native float GetFluidCapacity(CarFluid fluid)

Returns tank capacity for the specified vehicle's fluid.

fluid
the specified fluid type
proto native void Leak(CarFluid fluid, float amount)

Removes from the specified fluid the specified amount.

proto native void LeakAll(CarFluid fluid)

Removes all the specified fluid from vehicle.

bool OnBeforeEngineStart()

Is called every time the game wants to start the engine.

Returns: true if the engine can start, false otherwise.

void OnEngineStart()

Is called every time the engine starts.

void OnEngineStop()

Is called every time the engine stops.

void OnGearChanged(int newGear, int oldGear)

Is called every time when the simulation changed gear.

in newGear
new gear level
in oldGear
previous gear level before gear shift
void OnFluidChanged(CarFluid fluid, float newValue, float oldValue)

Is called every time when the specified vehicle's fluid level changes. This callback is called on owner only.

in fluid
fluid identifier, \see CarFluid
in newValue
new fluid level
in oldValue
previous fluid level before change
float OnSound(CarSoundCtrl ctrl, float oldValue)

Is called every sound simulation step. In this callback, user can modify behaviour of sound controllers.

in ctrl
sound controller identifier, \see CarSoundCtrl
in oldValue
already computed value by the game code

Returns: new value of the specified sound controller.

proto native void ForcePosition(vector pos)
proto native void ForceDirection(vector dir)
proto native CarController GetController()
proto native float GetThrustTurbo()
proto native float GetThrustGentle()
proto native float GetThrust()
proto native void SetThrust(float in, float gentle = 0, float turbo = 0)
proto native void SetClutchState(bool in)
proto native int GetGearsCount()