DIFF

class VehicleFlippedContextSource

Constructors 2

void VehicleFlippedContext()DIAG_DEVELOPER
References m_DebugShapes
void ~VehicleFlippedContext()DIAG_DEVELOPER
References Reset()

Members 6

bool m_bIsAction = false
Man m_ActionPlayer
ref SurfaceDetectionParameters m_SurfaceParams = new SurfaceDetectionParameters()
ref SurfaceDetectionResult m_SurfaceResult = new SurfaceDetectionResult()
private ref array<Shape> m_DebugShapesDIAG_DEVELOPER
private bool m_bIsDebugDIAG_DEVELOPER
Referenced by IsDebug(), and Reset()

Methods 4

void Reset(bool isDebug = false)DIAG_DEVELOPER
References array.Clear(), Shape.Destroy(), m_bIsDebug
Show 1 more, m_DebugShapes
protected void HandleByCrewMemberState(ECrewMemberState state)