class VehicleFlippedContextSource
Constructors 2
void VehicleFlippedContext()DIAG_DEVELOPERReferences m_DebugShapes
Referenced by Transport.GetFlipContext()
void ~VehicleFlippedContext()DIAG_DEVELOPERReferences Reset()
Members 6
bool m_bIsAction = falseMan m_ActionPlayerref SurfaceDetectionParameters m_SurfaceParams = new SurfaceDetectionParameters()Referenced by Transport.DetectFlippedUsingSurface()
ref SurfaceDetectionResult m_SurfaceResult = new SurfaceDetectionResult()Referenced by Transport.DetectFlippedUsingSurface()
private ref array<Shape> m_DebugShapesDIAG_DEVELOPERprivate bool m_bIsDebugDIAG_DEVELOPERMethods 4
void Reset(bool isDebug = false)DIAG_DEVELOPERvoid AddShape(Shape shape)DIAG_DEVELOPERReferenced by Transport.DetectFlippedUsingSurface()
bool IsDebug()DIAG_DEVELOPERReferences m_bIsDebug
Referenced by Transport.DetectFlippedUsingSurface()
protected void HandleByCrewMemberState(ECrewMemberState state)