class ActionRepairCarEngineSource
ActionRepairCarEngineWithBlowtorch › ActionRepairCarEngine › ActionRepairVehiclePartBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionRepairCarEngine()Members 2
int m_LastValidComponentIndex = -1Referenced by ActionCondition()
Methods 2
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Car.EngineIsOn(), Object.GetActionComponentNameList()
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, PlayerBase.GetBrokenLegs(), ActionTarget.GetComponentIndex(), DamageSystem.GetDamageZoneFromComponentName(), Object.GetHealthLevel(), ActionTarget.GetObject(), CGame.IsDedicatedServer(), Class.Type(), ActionRepairVehiclePartBase.m_CurrentDamageZone, m_LastValidComponentIndex, m_LastValidType, LOD.NAME_VIEW, GameConstants.STATE_RUINED, and GameConstants.STATE_WORNReferenced by ActionRepairCarEngineWithBlowtorch.ActionCondition()
override void AdjustVehicleHealthServer(ActionData action_data)