class typenameSource
Methods 10
proto volatile Class Spawn()Dynamic variant to 'new' keyword. It creates new instance of class
Returns: volatile instance of class
???Referenced by ActionConstructor.ConstructActions(), ActionManagerBase.GetActionVariant(), ActionManagerClient.RegisterInputs()
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, AmmoEffects.PlayAmmoEffect(), BleedingSource.CreateParticle(), ComponentsBank.CreateComponent(), EmoteConstructor.ConstructEmotes(), EntityAI.AttemptDestructionBehaviour(), GameplayEffectWidgets.CreateHandledClass(), HitDirectionEffectArrow.GetImageData(), HitDirectionEffectSpike.GetImageData(), HitDirectionEffectSplash.GetImageData(), ImpactMaterials.EvaluateImpactEffect(), InfectedSoundEventHandler.PlayRequest(), IngameHud.SpawnHitDirEffect(), PlayerSoundEventHandler.PlayRequestEx(), PluginDeveloper.HandlePresetSpawn(), PluginManager.PluginsInit(), PPEClassBase.RegisterParameterColorEx(), PPEClassBase.RegisterParameterScalarFloatEx(), PPEManager.ChangePPEMaterial(), PPERequesterBank.RegisterRequester(), ReplaceSoundEventHandler.PlayReplaceSound(), and TemperatureAccessManager.RegisterTemperatureAccesType()proto owned string GetModule()Get the name of the module the typename belongs to
Returns: string Name of parent module (1_Core)
Referenced by EnProfilerTests.TestModule()
proto native owned string ToString()Returns type name of variable as string
Referenced by GetPlugin(), ArrowManagerPlayer.Load(), BotStateBase.OnAbort()
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, BotStateBase.OnEntry(), BotStateBase.OnExit(), CfgGameplayHandler.ValidateItems(), DayZPlayerInventory.OnHandsEnteredStableState(), DayZPlayerInventory.OnHandsExitedStableState(), DayZPlayerInventory.OnHandsStateChanged(), EmoteConstructor.ConstructEmotes(), FireplaceBase.CalcAndSetTotalEnergy(), HandStateBase.OnAbort(), HandStateBase.OnEntry(), HandStateBase.OnExit(), PPERequesterBank.GetRequester(), PPERequesterBank.GetRequesterID(), ScriptedLightBase.CreateLight(), WeaponFSM.ProcessAbortEvent(), WeaponFSM.ProcessEvent(), WeaponStateBase.OnAbort(), WeaponStateBase.OnEntry(), and WeaponStateBase.OnExit()Returns true when type is the same as 'baseType', or inherited one.
baseType- typename
Returns: bool true when type is the same as 'baseType', or inherited one.
???proto native int GetVariableCount()Referenced by CarScript.GetDebugActions(), ParamEnumArray.FromEnum(), PlayerBase.GetDebugActions()
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, EnumToString(), and StringToEnum()Return string name of enum value
DialogPriority prio = DialogPriority.WARNING;
Print( typename.EnumToString(DialogPriority, prio) );Referenced by WeaponActionTypeToString(), AlarmClock_ColorBase.GetDebugText(), DayZPlayer.GetDebugName(), and 83 more
Return enum value from string name
Print( typename.StringToEnum(DialogPriority, "WARNING") );Referenced by EnumTools.StringToEnum()