class typename
Methods 11
proto volatile Class Spawn()Dynamic variant to 'new' keyword. It creates new instance of class
Returns: volatile instance of class
???Referenced by ActionConstructor.ConstructActions(), ActionManagerBase.GetActionVariant(), ActionManagerClient.RegisterInputs()
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, ActionTargetsCursor.CreateActionInfoPanel(), AmmoEffects.PlayAmmoEffect(), BleedingSource.CreateParticle(), ComponentsBank.CreateComponent(), ConstructionBase.CreatePartInstanceObject(), ConstructionDataTypeHolder.InitPartsTypeDataHolder(), DustEffectCeilingHandlerLocal.CreateEffects(), EmoteConstructor.ConstructEmotes(), EntityAI.AttemptDestructionBehaviour(), EntityAIType.InitConstructionDataTypeHolder(), GameplayEffectWidgets.CreateHandledClass(), HitDirectionEffectArrow.GetImageData(), HitDirectionEffectSpike.GetImageData(), HitDirectionEffectSplash.GetImageData(), ImpactMaterials.EvaluateImpactEffect(), InfectedSoundEventHandler.PlayRequest(), IngameHud.SpawnHitDirEffect(), ParticleEffecter.OnVariablesSynchronized(), PlayerSoundEventHandler.PlayRequestEx(), PluginDeveloper.HandlePresetSpawn(), PluginManager.PluginsInit(), PPEClassBase.RegisterParameterColorEx(), PPEClassBase.RegisterParameterScalarFloatEx(), PPEManager.ChangePPEMaterial(), PPERequesterBank.RegisterRequester(), ReplaceSoundEventHandler.PlayReplaceSound(), ScriptConsole.SelectTabByID(), TemperatureAccessManager.RegisterTemperatureAccesType(), and VehicleVFXComponent.CreateEffectData()proto owned string GetModule()Get the name of the module the typename belongs to
Returns: string Name of parent module (1_Core)
Referenced by EnProfilerTests.TestModule()
proto native owned string ToString()Returns type name of variable as string
Referenced by GetPlugin(), ArrowManagerPlayer.Load(), BotStateBase.OnAbort()
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, BotStateBase.OnEntry(), BotStateBase.OnExit(), CfgGameplayHandler.ValidateItems(), DayZPlayerInventory.OnHandsEnteredStableState(), DayZPlayerInventory.OnHandsExitedStableState(), DayZPlayerInventory.OnHandsStateChanged(), EmoteConstructor.ConstructEmotes(), FireplaceBase.CalcAndSetTotalEnergy(), HandStateBase.OnAbort(), HandStateBase.OnEntry(), HandStateBase.OnExit(), PPERequesterBank.GetRequester(), PPERequesterBank.GetRequesterID(), PPERequesterBank.IsRequesterRunning(), ScriptedLightBase.CreateLight(), WeaponFSM.ProcessAbortEvent(), WeaponFSM.ProcessEvent(), WeaponStateBase.OnAbort(), WeaponStateBase.OnEntry(), and WeaponStateBase.OnExit()Returns true when type is the same as 'baseType', or inherited one.
baseType- typename
Returns: bool true when type is the same as 'baseType', or inherited one.
???proto native int GetVariableCount()Referenced by CarScript.GetDebugActions(), MotorbikeScript.GetDebugActions(), ParamEnumArray.FromEnum()
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, PlayerBase.GetDebugActions(), EnumToString(), and StringToEnum()Return string name of enum value
DialogPriority prio = DialogPriority.WARNING;
Print( typename.EnumToString(DialogPriority, prio) );Referenced by WeaponActionTypeToString(), AlarmClock_ColorBase.GetDebugText(), CodeLockComponent.CheckUIActionClient(), and 98 more
References array.Count(), EnumToString(), string.Format()
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, array.Insert(), string.Join(), int.ToHex(), int.ToHex(), and string.EmptyReferenced by EnumTools.EnumFlagsToString()
Return enum value from string name
Print( typename.StringToEnum(DialogPriority, "WARNING") );Referenced by EnumTools.StringToEnum()