class InfectedSoundEventHandlerSource
InfectedSoundEventHandler › SoundEventHandler
All members, including inherited
Constructors 1
void InfectedSoundEventHandler(ZombieBase pInfected)Referenced by ZombieBase.Init()
Constants 1
const int SOUND_EVENTS_MAX = EInfectedSoundEventID.ENUM_COUNTMembers 3
static ref InfectedSoundEventBase m_AvailableStates[SOUND_EVENTS_MAX]ref InfectedSoundEventBase m_CurrentStateReferenced by GetCurrentStateEventID(), GetCurrentStateEventType(), IsPlaying()
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, PlayRequest(), SoftStop(), and Stop()ZombieBase m_InfectedMethods 7
override int GetCurrentStateEventID()override int GetCurrentStateEventType()void Stop()void SoftStop()bool IsPlaying()Referenced by ZombieBase.HandleSoundEvents()