DIFF

class SoundEventBaseSource

Constructors 1

void ~SoundEventBase()

Members 8

int m_ID
Referenced by AlertedIdleSoundEvent.AlertedIdleSoundEvent(), AlertedMoveSoundEvent.AlertedMoveSoundEvent(), CalmIdleSoundEvent.CalmIdleSoundEvent()
Show 38 more, CalmMoveSoundEvent.CalmMoveSoundEvent(), ChaseMoveSoundEvent.ChaseMoveSoundEvent(), CoughSoundEvent.CoughSoundEvent(), DamageHeavySoundEvent.DamageHeavySoundEvent(), DamageLightSoundEvent.DamageLightSoundEvent(), DisturbedIdleSoundEvent.DisturbedIdleSoundEvent(), DrowningEvent1.DrowningEvent1(), DrowningEvent2.DrowningEvent2(), ExhaustedBreathSoundEvent.ExhaustedBreathSoundEvent(), FatigueSoundEvent.FatigueSoundEvent(), ForceDrinkSoundEvent.ForceDrinkSoundEvent(), ForceFeedSoundEvent.ForceFeedSoundEvent(), FreezingSoundEvent.FreezingSoundEvent(), GaspSoundEvent.GaspSoundEvent(), HoldBreathSoundEvent.HoldBreathSoundEvent(), HotSoundEvent.HotSoundEvent(), InjuryHeavySoundEvent.InjuryHeavySoundEvent(), InjuryLightSoundEvent.InjuryLightSoundEvent(), InjuryMediumSoundEvent.InjuryMediumSoundEvent(), JumpSoundEvent.JumpSoundEvent(), LaugherSoundEvent.LaugherSoundEvent(), MeleeAttackHeavyEvent.MeleeAttackHeavyEvent(), MeleeAttackLightEvent.MeleeAttackLightEvent(), PickupHeavySoundEvent.PickupHeavySoundEvent(), RattlingTeethSoundEvent.RattlingTeethSoundEvent(), ReleaseBreathSoundEvent.ReleaseBreathSoundEvent(), SneezeSoundEvent.SneezeSoundEvent(), GetSoundEventID(), StaminaDownHeavy.StaminaDownHeavy(), StaminaDownLight.StaminaDownLight(), StaminaLowFilterLower.StaminaLowFilterLower(), StaminaLowFilterMid.StaminaLowFilterMid(), StaminaLowFilterUpper.StaminaLowFilterUpper(), StaminaNormalDummy.StaminaNormalDummy(), StaminaUpEnd.StaminaUpEnd(), StaminaUpHeavy.StaminaUpHeavy(), StaminaUpLight.StaminaUpLight(), and ThirstSoundEvent.ThirstSoundEvent()
int m_SoundVoiceAnimEventClassID
bool m_RequestDestroy
Referenced by IsDestroyRequested(), and Tick()
bool m_SkipForControlledCharacter
Referenced by IsSkipForControlled()
int m_Param

Methods 11

bool IsSkipForControlled()
void Tick()
bool IsDestroyRequested()
References m_RequestDestroy
bool Play()
void OnPlay(PlayerBase player)
AbstractWave GetSoundSetCallback()