class SoundEventBaseSource
Derived classes
View all 54 descendants
Constructors 1
void ~SoundEventBase()Members 8
AbstractWave m_SoundSetCallbackReferenced by InfectedSoundEventBase.~InfectedSoundEventBase(), InfectedSoundEventBase.Play(), InfectedSoundEventBase.PosUpdate()
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, InfectedSoundEventBase.SoftStop(), InfectedSoundEventBase.Stop(), PlayerSoundEventBase.~PlayerSoundEventBase(), PlayerSoundEventBase.OnTick(), PlayerSoundEventBase.Play(), PlayerSoundEventBase.SendEvent(), ~SoundEventBase(), GetSoundSetCallback(), IsSoundCallbackExist(), Stop(), Tick(), and StaminaSoundEventBase.OnPlay()int m_TypeReferenced by AlertedIdleSoundEvent.AlertedIdleSoundEvent(), AlertedMoveSoundEvent.AlertedMoveSoundEvent(), CalmIdleSoundEvent.CalmIdleSoundEvent()
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, CalmMoveSoundEvent.CalmMoveSoundEvent(), ChaseMoveSoundEvent.ChaseMoveSoundEvent(), DamageSoundEvents.DamageSoundEvents(), DisturbedIdleSoundEvent.DisturbedIdleSoundEvent(), DrowningSoundEventBase.DrowningEvents(), ExhaustedBreathSoundEvent.ExhaustedBreathSoundEvent(), ForceConsumeSoundEvent.ForceConsumeSoundEvent(), HeatComfortEventsBase.HeatComfortEventsBase(), HoldBreathSoundEvent.HoldBreathSoundEvent(), InfectedSoundEventBase.InfectedSoundEventBase(), InjurySoundEvents.InjurySoundEvents(), JumpSoundEvent.JumpSoundEvent(), MeleeAttackSoundEvents.MeleeAttackSoundEvents(), PickupHeavySoundEvent.PickupHeavySoundEvent(), PlayerSoundEventBase.PlayerSoundEventBase(), ReleaseBreathSoundEvent.ReleaseBreathSoundEvent(), GetSoundEventType(), StaminaNormalDummy.StaminaNormalDummy(), StaminaSoundEventBase.StaminaSoundEventBase(), SymptomSoundEventBase.SymptomSoundEventBase(), and ThirstSoundEvent.ThirstSoundEvent()int m_IDReferenced by AlertedIdleSoundEvent.AlertedIdleSoundEvent(), AlertedMoveSoundEvent.AlertedMoveSoundEvent(), CalmIdleSoundEvent.CalmIdleSoundEvent()
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, CalmMoveSoundEvent.CalmMoveSoundEvent(), ChaseMoveSoundEvent.ChaseMoveSoundEvent(), CoughSoundEvent.CoughSoundEvent(), DamageHeavySoundEvent.DamageHeavySoundEvent(), DamageLightSoundEvent.DamageLightSoundEvent(), DisturbedIdleSoundEvent.DisturbedIdleSoundEvent(), DrowningEvent1.DrowningEvent1(), DrowningEvent2.DrowningEvent2(), ExhaustedBreathSoundEvent.ExhaustedBreathSoundEvent(), FatigueSoundEvent.FatigueSoundEvent(), ForceDrinkSoundEvent.ForceDrinkSoundEvent(), ForceFeedSoundEvent.ForceFeedSoundEvent(), FreezingSoundEvent.FreezingSoundEvent(), GaspSoundEvent.GaspSoundEvent(), HoldBreathSoundEvent.HoldBreathSoundEvent(), HotSoundEvent.HotSoundEvent(), InjuryHeavySoundEvent.InjuryHeavySoundEvent(), InjuryLightSoundEvent.InjuryLightSoundEvent(), InjuryMediumSoundEvent.InjuryMediumSoundEvent(), JumpSoundEvent.JumpSoundEvent(), LaugherSoundEvent.LaugherSoundEvent(), MeleeAttackHeavyEvent.MeleeAttackHeavyEvent(), MeleeAttackLightEvent.MeleeAttackLightEvent(), PickupHeavySoundEvent.PickupHeavySoundEvent(), RattlingTeethSoundEvent.RattlingTeethSoundEvent(), ReleaseBreathSoundEvent.ReleaseBreathSoundEvent(), SneezeSoundEvent.SneezeSoundEvent(), GetSoundEventID(), StaminaDownHeavy.StaminaDownHeavy(), StaminaDownLight.StaminaDownLight(), StaminaLowFilterLower.StaminaLowFilterLower(), StaminaLowFilterMid.StaminaLowFilterMid(), StaminaLowFilterUpper.StaminaLowFilterUpper(), StaminaNormalDummy.StaminaNormalDummy(), StaminaUpEnd.StaminaUpEnd(), StaminaUpHeavy.StaminaUpHeavy(), StaminaUpLight.StaminaUpLight(), and ThirstSoundEvent.ThirstSoundEvent()int m_SoundVoiceAnimEventClassIDReferenced by CoughSoundEvent.CoughSoundEvent(), DamageHeavySoundEvent.DamageHeavySoundEvent(), DamageLightSoundEvent.DamageLightSoundEvent()
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, DrowningEvent1.DrowningEvent1(), DrowningEvent2.DrowningEvent2(), ExhaustedBreathSoundEvent.ExhaustedBreathSoundEvent(), FatigueSoundEvent.FatigueSoundEvent(), ForceDrinkSoundEvent.ForceDrinkSoundEvent(), ForceFeedSoundEvent.ForceFeedSoundEvent(), FreezingSoundEvent.FreezingSoundEvent(), GaspSoundEvent.GaspSoundEvent(), HoldBreathSoundEvent.HoldBreathSoundEvent(), HotSoundEvent.HotSoundEvent(), InjuryHeavySoundEvent.InjuryHeavySoundEvent(), InjuryLightSoundEvent.InjuryLightSoundEvent(), InjuryMediumSoundEvent.InjuryMediumSoundEvent(), JumpSoundEvent.JumpSoundEvent(), LaugherSoundEvent.LaugherSoundEvent(), MeleeAttackHeavyEvent.MeleeAttackHeavyEvent(), MeleeAttackLightEvent.MeleeAttackLightEvent(), PickupHeavySoundEvent.PickupHeavySoundEvent(), PlayerSoundEventBase.GetSoundVoiceAnimEventClassID(), PlayerSoundEventBase.Play(), RattlingTeethSoundEvent.RattlingTeethSoundEvent(), ReleaseBreathSoundEvent.ReleaseBreathSoundEvent(), SneezeSoundEvent.SneezeSoundEvent(), StaminaDownHeavy.StaminaDownHeavy(), StaminaDownLight.StaminaDownLight(), StaminaLowFilterLower.StaminaLowFilterLower(), StaminaLowFilterMid.StaminaLowFilterMid(), StaminaLowFilterUpper.StaminaLowFilterUpper(), StaminaUpEnd.StaminaUpEnd(), StaminaUpHeavy.StaminaUpHeavy(), StaminaUpLight.StaminaUpLight(), and ThirstSoundEvent.ThirstSoundEvent()bool m_RequestDestroystring m_SoundSetNameRootbool m_SkipForControlledCharacterReferenced by IsSkipForControlled()
int m_ParamReferenced by PlayerSoundEventBase.InitEx()
Methods 11
bool IsSkipForControlled()References m_SkipForControlledCharacter
void Tick()bool IsSoundCallbackExist()References m_SoundSetCallback
bool IsDestroyRequested()References m_RequestDestroy
bool CanPlay()bool Play()Referenced by PlayerSoundEventBase.Play()
void OnPlay(PlayerBase player)Referenced by PlayerSoundEventBase.OnPlay()
void Stop()AbstractWave GetSoundSetCallback()References m_SoundSetCallback