class ExhaustedBreathSoundEventSource
ExhaustedBreathSoundEvent › HoldBreathSoundEventBase › PlayerSoundEventBase › SoundEventBase
All members, including inherited
Constructors 1
void ExhaustedBreathSoundEvent()References SoundEventBase.m_ID, SoundEventBase.m_SoundVoiceAnimEventClassID, and SoundEventBase.m_Type
Referenced by PlayerSoundEventHandler.PlayerSoundEventHandler()
Methods 1
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)