class PlayerSoundEventBaseSource
PlayerSoundEventBase › SoundEventBase
Derived classes
All members, including inherited
Constructors 2
void PlayerSoundEventBase()References SoundEventBase.m_Type
void ~PlayerSoundEventBase()Members 8
PlayerBase m_PlayerReferenced by JumpEventsBase.OnEnd(), MeleeAttackSoundEvents.OnEnd(), InitEx()
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, OnTick(), Play(), and SendEvent()float m_DummySoundLengthfloat m_DummyStartTimebool m_IsDummyTypebool m_ProcessPlaybackEventfloat m_PlayTimeref HumanMovementState m_Hms = new HumanMovementState()Referenced by CanPlay()
EPlayerSoundEventType m_HasPriorityOverTypesReferenced by DamageSoundEvents.DamageSoundEvents(), DrowningSoundEventBase.DrowningEvents(), ForceConsumeSoundEvent.ForceConsumeSoundEvent()
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, HeatComfortEventsBase.HeatComfortEventsBase(), HoldBreathSoundEventBase.HoldBreathSoundEventBase(), InjurySoundEvents.InjurySoundEvents(), JumpSoundEvent.JumpSoundEvent(), MeleeAttackSoundEvents.MeleeAttackSoundEvents(), PickupHeavySoundEvent.PickupHeavySoundEvent(), GetPriorityOverTypes(), InitEx(), StaminaNormalDummy.StaminaNormalDummy(), StaminaSoundEventBase.StaminaSoundEventBase(), SymptomSoundEventBase.SymptomSoundEventBase(), and ThirstSoundEvent.ThirstSoundEvent()Methods 16
EPlayerSoundEventType GetPriorityOverTypes()References m_HasPriorityOverTypes
Referenced by PlayerSoundEventHandler.PlayRequestEx()
int GetSoundVoiceAnimEventClassID()References SoundEventBase.m_SoundVoiceAnimEventClassID
Referenced by PlayerSoundEventHandler.RegisterState()
bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)Referenced by PlayerSoundEventHandler.PlayRequestEx()
bool IsFinished()Referenced by PlayerSoundEventHandler.OnTick()
bool IsDummyFinished()Referenced by IsFinished()
void OnTick(float delta_time)Referenced by PlayerSoundEventHandler.OnTick()
bool CanPlay(PlayerBase player)void Init(PlayerBase player)References InitEx()
void InitEx(PlayerBase player, int param)void OnEnd()void SendEvent(float time)References PlayerBase.OnVoiceEventPlayback(), m_Player, m_PlayTime
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, SoundEventBase.m_SoundSetCallback, and float.MAXvoid OnInterupt()override void OnPlay(PlayerBase player)Referenced by FatigueSoundEvent.OnPlay(), JumpEventsBase.OnPlay(), PlayerSoundEventHandler.PlayRequestEx()
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, StaminaSoundEventBase.OnPlay()override bool Play()References Class.Cast(), CGame.GetTime(), AbstractWave.GetUserData()
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, ScriptInvoker.Insert(), ScriptInvoker.Insert(), IsDummy(), SoundEventBase.Play(), DayZPlayerImplement.ProcessVoiceEvent(), AbstractWaveEvents.Event_OnSoundWaveEnded, AbstractWaveEvents.Event_OnSoundWaveStopped, m_DummyStartTime, m_Player, SoundEventBase.m_SoundSetCallback, and SoundEventBase.m_SoundVoiceAnimEventClassIDReferenced by PlayerSoundEventHandler.PlayRequestEx()