class HumanMovementStateSource
Members 5
int m_CommandTypeIdcurrent command's id
Referenced by ActionDropItemCB.CancelCondition(), DayZPlayerImplement.AimingModel(), DayZPlayerImplement.CameraHandler()
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, DayZPlayerImplement.HeadingModel(), DayZPlayerImplement.IsClimbingLadder(), DayZPlayerImplement.IsInVehicle(), DayZPlayerImplement.IsSwimming(), PlayerBase.IsClimbing(), PlayerBase.IsFalling(), PlayerBase.IsUnconscious(), PluginDayzPlayerDebug.UpdatePlayerStatus(), PluginPresenceNotifier.ShowCoefsDbg(), StaminaHandler.HasMovementStateChanged(), StaminaHandler.ProcessMovementState(), and Weapon_Base.LiftWeaponCheckEx()int m_iStanceIdxcurrent stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Referenced by AITargetCallbacksPlayer.GetMaxVisionRangeModifier(), AITargetCallbacksPlayer.StanceToMovementIdxTranslation(), BotStanceRandomizer.OnUpdate()
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, DayZPlayerImplement.AimingModel(), DayZPlayerImplement.CameraHandler(), DayZPlayerImplement.CanClimb(), DayZPlayerImplement.CanJump(), DayZPlayerImplement.EvaluateDamageHit(), DayZPlayerImplement.HandleView(), DayZPlayerImplement.HeadingModel(), DayZPlayerImplement.OnStepEvent(), DayZPlayerImplementSwimming.HandleSwimming(), DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic(), DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialFirearmMelee(), IsInProne(), IsInRaisedProne(), IsRaised(), IsRaisedInProne(), InjurySoundHandlerClient.DetermineInjuryZone(), PlayerBase.BrokenLegForceProne(), PlayerBase.BrokenLegWalkShock(), PlayerBase.HeadingModel(), PlayerBase.UpdateBrokenLegs(), PluginDayzPlayerDebug.UpdatePlayerStatus(), PluginPresenceNotifier.GetMovementStanceVisualCoef(), PluginPresenceNotifier.ShowCoefsDbg(), StaminaHandler.HasMovementStateChanged(), StaminaHandler.StaminaProcessor_Move(), StanceIndicator.Update(), and Weapon_Base.ApproximateWeaponLiftTransform()int m_iMovementcurrent movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
Referenced by AITargetCallbacksPlayer.StanceToMovementIdxTranslation(), DayZPlayerCamera3rdPersonCrouch.OnUpdate(), DayZPlayerImplement.CommandHandler()
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, DayZPlayerImplement.HandleADS(), DayZPlayerImplement.HandleView(), DayZPlayerImplement.OnMovementChanged(), DayZPlayerImplement.OnStepEvent(), Environment.CheckWaterContact(), FreezeSymptom.OnGetActivatedServer(), HeatComfortmMetaADD.Update(), HotSymptom.OnGetActivatedServer(), HungerMdfr.OnTick(), InjurySoundHandlerClient.DetermineInjuryZone(), PlayerBase.BrokenLegWalkShock(), PlayerBase.GetFeetDamageMoveModifier(), PlayerBase.IsSprinting(), PlayerBase.ProcessHandDamage(), PlayerSoundEventBase.CanPlay(), PluginDayzPlayerDebug.UpdatePlayerStatus(), PluginPresenceNotifier.ShowCoefsDbg(), StaminaHandler.HasMovementStateChanged(), StaminaHandler.StaminaProcessor_Ladder(), StaminaHandler.StaminaProcessor_Move(), StaminaHandler.StaminaProcessor_Swimming(), and ThirstMdfr.OnTick()float m_fLeaningleaning state (not all commands need to have all movements)
int m_LocalMovement = -1Methods 5
bool IsRaised()References m_iStanceIdx
bool IsInProne()References m_iStanceIdx
Referenced by DayZPlayerImplement.CommandHandler(), HeatComfortmMetaADD.Update(), PlayerBase.IsInProne()
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, Weapon_Base.UseWeaponObstruction()bool IsInRaisedProne()References m_iStanceIdx