DIFF

class DayZPlayerCamera3rdPersonSource

DayZPlayerCamera3rdPerson DayZPlayerCameraBase DayZPlayerCamera

All members, including inherited

Constructors 1

Constants 4

static const float CONST_UD_MIN = -85.0

down limit

static const float CONST_UD_MAX = 85.0

up limit

static const float CONST_LR_MIN = -160.0

down limit

Referenced by OnUpdate()
static const float CONST_LR_MAX = 160.0

up limit

Referenced by OnUpdate()

Members 16

protected bool m_bShoulderInLS

true - shoulder is in local space

Referenced by OnUpdate()
protected float m_fRoll

camera roll (deprecated)

protected float m_fLeanDistance

shift on leaning

protected float m_fUpDownAngle

runtime values

protected float m_fUpDownAngleAdd

up down angle in rad

protected float m_fLeftRightAngle

left right angle in rad (in freelook only)

protected float m_fLeftRightAngleAdd

left right angle in rad (in freelook only)

protected float m_fCameraLRShoulder

shoulder offsets

protected float m_fCameraLRShoulderVel[1]

0

ref HumanMovementState m_MovementState = new HumanMovementState()

movement state

Methods 5

override vector GetBaseAngles()

store distance

override vector GetAdditiveAngles()
override string GetCameraName()