DIFF

class DayZPlayerCamera3rdPersonProneBaseSource

DayZPlayerCamera3rdPersonProneBase DayZPlayerCamera3rdPerson DayZPlayerCameraBase DayZPlayerCamera

All members, including inherited

Members 5

protected vector m_BaseOffset
Referenced by OnActivate(), and OnUpdate()
protected float m_BaseOffsetVelX[1]
Referenced by OnUpdate()
protected float m_BaseOffsetVelY[1]
Referenced by OnUpdate()
protected float m_BaseOffsetVelZ[1]
Referenced by OnUpdate()
protected float m_LookAtLRAngle
Referenced by UpdateLRAngleLookAt()

Methods 3

override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
References HumanInputController.Camera3rdIsRightShoulder(), Class.Cast(), fixAngle_180_180()
Show 39 more, Object.GetBonePositionMS(), DayZPlayerCamera.GetCurrentOrientation(), HumanInputController.GetHeadingAngle(), Object.GetOrientation(), DayZPlayerCameraBase.InitCameraOnPlayer(), DayZPlayerCameraBase.ProcessCameraShake(), Math.SmoothCD(), DayZPlayerCameraBase.StdFovUpdate(), DayZPlayerCameraBase.UpdateCameraNV(), UpdateLRAngleLookAt(), DayZPlayerCameraBase.UpdateUDAngleUnlocked(), Math3D.YawPitchRollMatrix(), DayZPlayerCamera3rdPerson.CONST_UD_MAX, DayZPlayerCamera3rdPerson.CONST_UD_MIN, m_BaseOffset, m_BaseOffsetVelX, m_BaseOffsetVelY, m_BaseOffsetVelZ, DayZPlayerCameraResult.m_bUpdateWhenBlendOut, DayZPlayerCamera3rdPerson.m_CameraOffsetLS, DayZPlayerCamera3rdPerson.m_CameraOffsetMS, DayZPlayerCameraResult.m_CameraTM, DayZPlayerCameraBase.m_CurrentCameraPitch, DayZPlayerCameraBase.m_CurrentCameraYaw, DayZPlayerCamera3rdPerson.m_fCameraLRShoulder, DayZPlayerCamera3rdPerson.m_fCameraLRShoulderVel, DayZPlayerCamera3rdPerson.m_fDistance, DayZPlayerCameraResult.m_fDistance, DayZPlayerCameraResult.m_fInsideCamera, DayZPlayerCamera3rdPerson.m_fLeftRightAngle, DayZPlayerCameraResult.m_fPositionModelSpace, DayZPlayerCamera3rdPerson.m_fShoulderWidth, DayZPlayerCamera3rdPerson.m_fUpDownAngle, DayZPlayerCamera3rdPerson.m_fUpDownAngleAdd, DayZPlayerCameraResult.m_fUseHeading, DayZPlayerCamera3rdPerson.m_iBoneIndex, DayZPlayerCamera.m_pInput, DayZPlayerCamera.m_pPlayer, and Math.RAD2DEG