class DayZPlayerCamera3rdPersonProneBaseSource
DayZPlayerCamera3rdPersonProneBase › DayZPlayerCamera3rdPerson › DayZPlayerCameraBase › DayZPlayerCamera
All members, including inherited
Members 5
protected vector m_BaseOffsetprotected float m_BaseOffsetVelX[1]Referenced by OnUpdate()
protected float m_BaseOffsetVelY[1]Referenced by OnUpdate()
protected float m_BaseOffsetVelZ[1]Referenced by OnUpdate()
protected float m_LookAtLRAngleReferenced by UpdateLRAngleLookAt()
Methods 3
Referenced by OnUpdate()
override void OnActivate(DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult)lr angle
References Object.GetBonePositionMS(), DayZPlayerCamera3rdPerson.OnActivate(), m_BaseOffset
Show 2 more
, DayZPlayerCamera3rdPerson.m_iBoneIndex, and DayZPlayerCamera.m_pPlayeroverride void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)References HumanInputController.Camera3rdIsRightShoulder(), Class.Cast(), fixAngle_180_180()