class BotStanceRandomizerSource
BotStanceRandomizer › BotStateBase
All members, including inherited
Constructors 1
void BotStanceRandomizer(Bot bot = NULL, BotStateBase parent = NULL)Referenced by Bot.InitFSM()
Members 2
ref HumanMovementState m_State = new HumanMovementState()Referenced by OnUpdate()
float m_dtAccumulator = 0.0Methods 3
override void OnEntry(BotEventBase e)override void OnExit(BotEventBase e)override void OnUpdate(float dt)