class BotEventBaseROBOCLIENT
Full hierarchy 20
- BotEventBase
- BotEventAttacked
- BotEventEndFail
- BotEventEndOK
- BotEventEndTimeout
- BotEventEntityAttached
- BotEventEntityDetached
- BotEventEntityInHands
- BotEventEntityInHandsOpened
- BotEventEntitySpawned
- BotEventHandsEmpty
- BotEventHuntedTargetInSight
- BotEventHuntedTargetLost
- BotEventObstacle
- BotEventOnItemInHandsChanged
- BotEventSelectedTarget
- BotEventStart
- BotEventStartDebug
- BotEventStop
- BotEventValidForward
- BotEventWaitTimeout
represents event that triggers transition from state to state
Constructors 1
void BotEventBase(PlayerBase p = NULL, EntityAI e = NULL)ROBOCLIENTReferences m_Entity
Methods 1
string DumpToString()ROBOCLIENT