class HotSymptomSource
HotSymptom › SymptomBase
All members, including inherited
Methods 10
override void OnInit()References SymptomBase.m_DestroyOnAnimFinish, SymptomBase.m_ID, SymptomBase.m_MaxCount
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, SymptomBase.m_Priority, SymptomBase.m_SymptomType, and SymptomBase.m_SyncToClientoverride void OnUpdateServer(PlayerBase player, float deltatime)gets called every frame
override void OnUpdateClient(PlayerBase player, float deltatime)override void OnAnimationPlayFailed()override bool CanActivate()override void OnGetActivatedServer(PlayerBase player)gets called once on an Symptom which is being activated
References SymptomManager.GetCurrentCommandID(), PlayerBase.GetItemInHands(), Human.GetMovementState()
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, new HumanMovementState(), ItemBase.IsHeavyBehaviour(), PlayerBase.IsRestrained(), PlayerBase.IsSurrendered(), LogManager.IsSymptomLogEnable(), SymptomBase.PlayAnimationADD(), SymptomBase.PlaySound(), Debug.SymptomLog(), Class.ToString(), Class.ToString(), HumanMovementState.m_iMovement, SymptomBase.m_Manager, and SymptomBase.m_Playeroverride void OnGetActivatedClient(PlayerBase player)gets called once on a Symptom which is being activated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedServer(PlayerBase player)only gets called once on an active Symptom that is being deactivated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedClient(PlayerBase player)only gets called once on an active Symptom that is being deactivated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride SmptAnimMetaBase SpawnAnimMetaObject()References new HeatComfortmMetaADD()