class SmptAnimMetaBaseSource
Derived classes
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Constructors 1
void SmptAnimMetaBase()Members 8
bool m_IsPlayingReferenced by SmptAnimMetaADD.Play(), SmptAnimMetaADD.Update(), IsPlaying()
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, SmptAnimMetaFB.Play()SymptomManager m_ManagerPlayerBase m_PlayerReferenced by HeatComfortmMetaADD.Update(), SmptAnimMetaADD.Play(), SmptAnimMetaADD.Update()
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, AnimFinished(), Init(), SmptAnimMetaFB.~SmptAnimMetaFB(), and SmptAnimMetaFB.Play()int m_AnimIDReferenced by SmptAnimMetaADD.Init(), SmptAnimMetaADD.Play(), SmptAnimMetaFB.Init()
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, SmptAnimMetaFB.Play()int m_SymptomTypeint m_StateTypebool m_DestroyRequestedbool m_CanceledReferenced by SmptAnimMetaFB.Play()
Methods 7
void Init(ParamsReadContext ctx, SymptomManager manager, PlayerBase player)void AnimFinished(eAnimFinishType type)References SymptomBase.AnimationFinish(), SymptomBase.AnimationPlayFailed(), SymptomManager.GetCurrentPrimaryActiveSymptom()
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, DayZPlayer.GetInstanceType(), CGame.IsMultiplayer(), m_DestroyRequested, m_Manager, and m_PlayerReferenced by SymptomManager.OnAnimationFinished()
EAnimPlayState PlayRequest()Referenced by SymptomManager.OnTick()
protected EAnimPlayState Play()Referenced by PlayRequest()
void Update(HumanMovementState movement_state)Referenced by SymptomManager.OnTick()