class LogManagerSource
Members 12
static bool m_DoLogsstatic bool m_DoActionDebugLogstatic bool m_DoSymptomDebugLogstatic bool m_DoInventoryMoveLogstatic bool m_DoInventoryReservationLogstatic bool m_DoInventoryHFSMLogstatic bool m_DoSyncLogstatic bool m_DoQuickbarLogstatic bool m_DoBaseBuildingLogstatic bool m_DoWeaponLogstatic bool m_DoWeatherLogstatic bool m_DoBleedingChanceLogMethods 24
static void Init()Referenced by CGame.CGame()
static bool IsLogsEnable()References m_DoLogs
Referenced by Debug.LogMessage(), Debug.ReceivedLogMessageFromServer(), and MissionGameplay.OnInit()
static void SetLogsEnabled(bool enable)References m_DoLogs
Referenced by ScriptConsoleGeneralTab.OnClick()
static bool IsActionLogEnable()References m_DoActionDebugLog
Referenced by ActionBase.SetupAction(), ActionBase.Start(), ActionBaseCB.Interrupt()
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, ActionBaseCB.OnFinish(), ActionContinuousBase.OnEndAnimationLoop(), ActionContinuousBase.OnFinishProgress(), ActionContinuousBase.OnStartAnimationLoop(), ActionInput.Init(), ActionInput.SetInput(), ActionInteractBaseCB.InitActionComponent(), ActionManagerBase.OnActionEnd(), ActionManagerClient.ActionStart(), ActionManagerClient.LockInventory(), ActionManagerClient.ProcessActionInputEnd(), ActionManagerClient.ProcessActionRequestEnd(), ActionManagerClient.UnlockInventory(), ActionManagerServer.StartDeliveredAction(), ActionManagerServer.Update(), AdvancedCommunication.AddAction(), AnimatedActionBase.CheckAnimationEvent(), AnimatedActionBase.Do(), AnimatedActionBase.End(), BoatScript.AddAction(), BuildingBase.AddAction(), CarScript.AddAction(), ItemBase.AddAction(), and PluginDiagMenuClient.CBLogsActions()static void ActionLogEnable(bool enable)References m_DoActionDebugLog
static bool IsInventoryMoveLogEnable()References m_DoInventoryMoveLog
Referenced by DayZPlayerInventory.ForceSwapEntities(), DayZPlayerInventory.HandleForceSwapEntities(), DayZPlayerInventory.HandleSwapEntities()
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, DayZPlayerInventory.HandleTakeToDst(), DayZPlayerInventory.StoreInputForRemotes(), DayZPlayerInventory.SwapEntities(), DayZPlayerInventory.TakeToDst(), DayZPlayerInventory.ValidateDestroy(), DayZPlayerInventory.ValidateHandEvent(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSyncMove(), GameInventory.DropEntity(), GameInventory.DropEntityInBounds(), GameInventory.DropEntityWithTransform(), GameInventory.EEInit(), GameInventory.LocalDestroyEntity(), GameInventory.ReplaceItemWithNew(), GameInventory.TakeEntityAsAttachment(), GameInventory.TakeEntityAsAttachmentEx(), GameInventory.TakeEntityAsTargetAttachment(), GameInventory.TakeEntityAsTargetAttachmentEx(), GameInventory.TakeEntityToCargo(), GameInventory.TakeEntityToCargoEx(), GameInventory.TakeEntityToInventory(), GameInventory.TakeEntityToTargetCargo(), GameInventory.TakeEntityToTargetCargoEx(), GameInventory.TakeEntityToTargetInventory(), and PluginDiagMenuClient.CBLogsInventoryMove()static void InventoryMoveLogEnable(bool enable)References m_DoInventoryMoveLog
static bool IsInventoryReservationLogEnable()References m_DoInventoryReservationLog
static void InventoryReservationLogEnable(bool enable)References m_DoInventoryReservationLog
static bool IsInventoryHFSMLogEnable()References m_DoInventoryHFSMLog
Referenced by SelectAnimationOfForceSwapInHands(), SelectAnimationOfMoveFromHands(), SelectAnimationOfTakeToHands(), and 95 more
static void InventoryHFSMLogEnable(bool enable)References m_DoInventoryHFSMLog
static bool IsSyncLogEnable()References m_DoSyncLog
Referenced by TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), DayZPlayerImplement.DeathDropHandEntity(), and 51 more
static void SyncLogEnable(bool enable)References m_DoSyncLog
static bool IsQuickbarLogEnable()References m_DoQuickbarLog
Referenced by PluginDiagMenuClient.CBLogsQuickbar()
static void QuickbarLogEnable(bool enable)References m_DoQuickbarLog
static bool IsBaseBuildingLogEnable()References m_DoBaseBuildingLog
Referenced by BarbedWire.SetMountedState(), BaseBuildingBase.DestroyConstruction(), BaseBuildingBase.InitBaseState()
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, BaseBuildingBase.InitVisuals(), BaseBuildingBase.OnPartDestroyedServer(), BaseBuildingBase.OnPartDismantledServer(), BaseBuildingBase.OnSetSlotLock(), BaseBuildingBase.OnVariablesSynchronized(), BaseBuildingBase.SetPartFromSyncData(), BaseBuildingBase.UpdateAttachmentPhysics(), BaseBuildingBase.UpdatePhysics(), CombinationLock.LockServer(), CombinationLock.OnVariablesSynchronized(), CombinationLock.Synchronize(), CombinationLock.UnlockServer(), Construction.AddToConstructedParts(), Construction.BuildPartServer(), Construction.DestroyConnectedParts(), Construction.DestroyMaterialsServer(), Construction.DestroyPartServer(), Construction.DismantlePartServer(), Construction.DropNonUsableMaterialsServer(), Construction.HideConstructionPart(), Construction.InitBaseState(), Construction.InitVisuals(), Construction.RemoveFromConstructedParts(), Construction.SetLockOnAttachedMaterials(), Construction.ShowConstructionPart(), Construction.UpdateConstructionParts(), Construction.UpdatePhysics(), Construction.UpdateVisuals(), ConstructionPart.SetBuiltState(), ConstructionPart.SetRequestBuiltState(), Fence.AfterStoreLoad(), Fence.OnStoreLoad(), Fence.OnStoreSave(), PluginDiagMenuClient.CBLogsBaseBuilding(), and StaticConstructionMethods.SpawnConstructionMaterialPiles()static void BaseBuildingLogEnable(bool enable)References m_DoBaseBuildingLog
static bool IsSymptomLogEnable()References m_DoSymptomDebugLog
Referenced by BlindnessSymptom.OnGetActivatedClient(), BlindnessSymptom.OnGetActivatedServer(), BlindnessSymptom.OnGetDeactivatedClient()
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, BlindnessSymptom.OnGetDeactivatedServer(), BloodLoss.OnGetActivatedClient(), BloodLoss.OnGetActivatedServer(), BloodLoss.OnGetDeactivatedClient(), BloodLoss.OnGetDeactivatedServer(), FeverBlurSymptom.OnGetActivatedClient(), FeverBlurSymptom.OnGetActivatedServer(), FeverBlurSymptom.OnGetDeactivatedClient(), FeverBlurSymptom.OnGetDeactivatedServer(), FreezeRattleSymptom.OnGetActivatedClient(), FreezeRattleSymptom.OnGetActivatedServer(), FreezeRattleSymptom.OnGetDeactivatedClient(), FreezeRattleSymptom.OnGetDeactivatedServer(), FreezeSymptom.OnGetActivatedClient(), FreezeSymptom.OnGetActivatedServer(), FreezeSymptom.OnGetDeactivatedClient(), FreezeSymptom.OnGetDeactivatedServer(), GaspSymptom.OnGetActivatedClient(), GaspSymptom.OnGetActivatedServer(), GaspSymptom.OnGetDeactivatedClient(), GaspSymptom.OnGetDeactivatedServer(), HMP3Symptom.OnGetActivatedClient(), HMP3Symptom.OnGetActivatedServer(), HMP3Symptom.OnGetDeactivatedClient(), HMP3Symptom.OnGetDeactivatedServer(), HotSymptom.OnGetActivatedClient(), HotSymptom.OnGetActivatedServer(), HotSymptom.OnGetDeactivatedClient(), HotSymptom.OnGetDeactivatedServer(), LaughterSymptom.OnGetActivatedClient(), LaughterSymptom.OnGetActivatedServer(), LaughterSymptom.OnGetDeactivatedClient(), LaughterSymptom.OnGetDeactivatedServer(), PainHeavySymptom.OnGetActivatedClient(), PainHeavySymptom.OnGetActivatedServer(), PainHeavySymptom.OnGetDeactivatedClient(), PainHeavySymptom.OnGetDeactivatedServer(), PainLightSymptom.OnGetActivatedClient(), PainLightSymptom.OnGetActivatedServer(), PainLightSymptom.OnGetDeactivatedClient(), PainLightSymptom.OnGetDeactivatedServer(), PluginDiagMenuClient.CBLogsSymptoms(), SneezeSymptom.OnGetActivatedClient(), SneezeSymptom.OnGetActivatedServer(), SneezeSymptom.OnGetDeactivatedClient(), and SneezeSymptom.OnGetDeactivatedServer()static void SymptomLogEnable(bool enable)References m_DoSymptomDebugLog
static bool IsWeaponLogEnable()References m_DoWeaponLog
Referenced by ejectBulletAndStoreInMagazine(), magazinesHaveEqualSizes(), pushToChamberFromAttachedMagazine(), and 277 more
static void WeaponLogEnable(bool enable)References m_DoWeaponLog
static bool IsBleedingChancesLogEnable()References m_DoBleedingChanceLog
static void BleedingChancesLogEnable(bool enable)References m_DoBleedingChanceLog