class LogManager
Members 13
static bool m_DoLogsstatic bool m_DoActionDebugLogstatic bool m_DoSymptomDebugLogstatic bool m_DoInventoryMoveLogstatic bool m_DoInventoryReservationLogstatic bool m_DoInventoryHFSMLogstatic bool m_DoSyncLogstatic bool m_DoQuickbarLogstatic bool m_DoBaseBuildingLogstatic bool m_DoWeaponLogstatic bool m_DoWeatherLogstatic bool m_DoRadioGameplayLogstatic bool m_DoBleedingChanceLogMethods 25
static void Init()Referenced by CGame.CGame()
static bool IsLogsEnable()References m_DoLogs
Referenced by Debug.LogMessage(), Debug.ReceivedLogMessageFromServer(), and MissionGameplay.OnInit()
static void SetLogsEnabled(bool enable)References m_DoLogs
Referenced by ScriptConsoleGeneralTab.OnClick()
static bool IsActionLogEnable()References m_DoActionDebugLog
Referenced by ActionBase.AddActionJuncture(), ActionBase.CanContinue(), ActionBase.ClearActionJuncture()
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, ActionBase.ClearInventoryReservationEx(), ActionBase.EndInput(), ActionBase.EndRequest(), ActionBase.HandleReciveData(), ActionBase.Interrupt(), ActionBase.InventoryReservation(), ActionBase.OnEnd(), ActionBase.OnStart(), ActionBase.RefreshReservations(), ActionBase.SetupAction(), ActionBase.Start(), ActionBase.WriteToContext(), ActionBaseCB.Interrupt(), ActionBaseCB.OnFinish(), ActionContinuousBase.OnEndAnimationLoop(), ActionContinuousBase.OnFinishProgress(), ActionContinuousBase.OnStartAnimationLoop(), ActionInput.Init(), ActionInput.SetInput(), ActionInteractBaseCB.InitActionComponent(), ActionManagerBase.OnSyncJuncture(), ActionManagerClient.ActionStart(), ActionManagerClient.EndActionInput(), ActionManagerClient.LockInventory(), ActionManagerClient.OnActionEnd(), ActionManagerClient.ProcessActionInputEnd(), ActionManagerClient.ProcessActionRequestEnd(), ActionManagerClient.UnlockInventory(), ActionManagerClient.Update(), ActionManagerServer.OnActionEnd(), ActionManagerServer.OnInputUserDataProcess(), ActionManagerServer.RequestInterruptAction(), ActionManagerServer.StartDeliveredAction(), ActionManagerServer.Update(), AdvancedCommunication.AddAction(), AnimatedActionBase.CheckAnimationEvent(), AnimatedActionBase.CreateAndSetupActionCallback(), AnimatedActionBase.Do(), AnimatedActionBase.End(), BoatScript.AddAction(), BuildingBase.AddAction(), CarScript.AddAction(), ItemBase.AddAction(), MotorbikeScript.AddAction(), and PluginDiagMenuClient.CBLogsActions()static void ActionLogEnable(bool enable)References m_DoActionDebugLog
static bool IsInventoryMoveLogEnable()References m_DoInventoryMoveLog
Referenced by DayZPlayerInventory.ExecuteHandEventCommandClient(), DayZPlayerInventory.ExecuteHandEventCommandRemote(), DayZPlayerInventory.ExecuteHandEventCommandServer()
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, DayZPlayerInventory.ExecuteInventoryCommandClient(), DayZPlayerInventory.ExecuteInventoryCommandRemote(), DayZPlayerInventory.ExecuteInventoryCommandServer(), DayZPlayerInventory.ExecuteSwapCommandClient(), DayZPlayerInventory.ExecuteSwapCommandRemote(), DayZPlayerInventory.ExecuteSwapCommandServer(), DayZPlayerInventory.ExecuteSyncMoveCommandClient(), DayZPlayerInventory.ExecuteSyncMoveCommandRemote(), DayZPlayerInventory.ExecuteSyncMoveCommandServer(), DayZPlayerInventory.ForceSwapEntities(), DayZPlayerInventory.HandleForceSwapEntities(), DayZPlayerInventory.HandleSwapEntities(), DayZPlayerInventory.HandleTakeToDst(), DayZPlayerInventory.StoreInputForRemotes(), DayZPlayerInventory.SwapEntities(), DayZPlayerInventory.TakeToDst(), DayZPlayerInventory.ValidateDestroy(), DayZPlayerInventory.ValidateHandEvent(), DayZPlayerInventory.ValidateHandEventServer(), DayZPlayerInventory.ValidateInventoryCommandServer(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSwapServer(), DayZPlayerInventory.ValidateSyncMove(), DayZPlayerInventory.ValidateSyncMoveServer(), GameInventory.DropEntity(), GameInventory.DropEntityInBounds(), GameInventory.DropEntityWithTransform(), GameInventory.EEInit(), GameInventory.LocalDestroyEntity(), GameInventory.ReplaceItemWithNew(), GameInventory.TakeEntityAsAttachment(), GameInventory.TakeEntityAsAttachmentEx(), GameInventory.TakeEntityAsTargetAttachment(), GameInventory.TakeEntityAsTargetAttachmentEx(), GameInventory.TakeEntityToCargo(), GameInventory.TakeEntityToCargoEx(), GameInventory.TakeEntityToInventory(), GameInventory.TakeEntityToTargetCargo(), GameInventory.TakeEntityToTargetCargoEx(), GameInventory.TakeEntityToTargetInventory(), and PluginDiagMenuClient.CBLogsInventoryMove()static void InventoryMoveLogEnable(bool enable)References m_DoInventoryMoveLog
static bool IsInventoryReservationLogEnable()References m_DoInventoryReservationLog
static void InventoryReservationLogEnable(bool enable)References m_DoInventoryReservationLog
static bool IsInventoryHFSMLogEnable()References m_DoInventoryHFSMLog
Referenced by SelectAnimationOfForceSwapInHands(), SelectAnimationOfMoveFromHands(), SelectAnimationOfTakeToHands(), and 94 more
static void InventoryHFSMLogEnable(bool enable)References m_DoInventoryHFSMLog
static bool IsSyncLogEnable()References m_DoSyncLog
Referenced by TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), DayZPlayerImplement.DeathDropHandEntity(), and 58 more
static void SyncLogEnable(bool enable)References m_DoSyncLog
static bool IsQuickbarLogEnable()References m_DoQuickbarLog
Referenced by PluginDiagMenuClient.CBLogsQuickbar()
static void QuickbarLogEnable(bool enable)References m_DoQuickbarLog
static bool IsBaseBuildingLogEnable()References m_DoBaseBuildingLog
Referenced by BarbedWire.SetMountedState(), BaseBuildingBase.DestroyConstruction(), BaseBuildingBase.InitBaseState()
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, BaseBuildingBase.InitVisuals(), BaseBuildingBase.OnPartDestroyedServer(), BaseBuildingBase.OnPartDismantledServer(), BaseBuildingBase.OnSetSlotLock(), BaseBuildingBase.OnVariablesSynchronized(), BaseBuildingBase.SetPartFromSyncData(), BaseBuildingBase.UpdateAttachmentPhysics(), BaseBuildingBase.UpdatePhysics(), CombinationLock.LockServer(), CombinationLock.OnVariablesSynchronized(), CombinationLock.Synchronize(), CombinationLock.UnlockOnServer(), Construction.InitBaseState(), ConstructionBase.AddToConstructedParts(), ConstructionBase.BuildPartServer(), ConstructionBase.BuildPartServerEx(), ConstructionBase.DestroyConnectedParts(), ConstructionBase.DestroyMaterialsServer(), ConstructionBase.DestroyPartServer(), ConstructionBase.DismantlePartServer(), ConstructionBase.DismantlePartServerEx(), ConstructionBase.DropNonUsableMaterialsServer(), ConstructionBase.HideConstructionPart(), ConstructionBase.HideConstructionPartPhysics(), ConstructionBase.InitVisuals(), ConstructionBase.RemoveFromConstructedParts(), ConstructionBase.SetLockOnAttachedMaterials(), ConstructionBase.ShowConstructionPart(), ConstructionBase.ShowConstructionPartPhysics(), ConstructionBase.UpdatePhysics(), ConstructionBase.UpdateVisuals(), ConstructionPart.SetBuiltState(), ConstructionPart.SetRequestBuiltState(), Fence.AfterStoreLoad(), Fence.OnStoreLoad(), Fence.OnStoreSave(), PluginDiagMenuClient.CBLogsBaseBuilding(), and StaticConstructionMethods.SpawnConstructionMaterialPilesEx()static void BaseBuildingLogEnable(bool enable)References m_DoBaseBuildingLog
static bool IsSymptomLogEnable()References m_DoSymptomDebugLog
Referenced by BlindnessSymptom.OnGetActivatedClient(), BlindnessSymptom.OnGetActivatedServer(), BlindnessSymptom.OnGetDeactivatedClient(), and 54 more
static void SymptomLogEnable(bool enable)References m_DoSymptomDebugLog
static bool IsWeaponLogEnable()References m_DoWeaponLog
Referenced by ejectBulletAndStoreInMagazine(), magazinesHaveEqualSizes(), pushToChamberFromAttachedMagazine(), and 277 more
static void WeaponLogEnable(bool enable)References m_DoWeaponLog
static bool IsRadioGameplayLogEnabled()References m_DoRadioGameplayLog
static bool IsBleedingChancesLogEnable()References m_DoBleedingChanceLog
static void BleedingChancesLogEnable(bool enable)References m_DoBleedingChanceLog