class StaticConstructionMethods
Methods 2
static void SpawnConstructionMaterialPilesEx(notnull EntityAI entity, Man player, string cfgPath, string mainPartName, string damagezoneName = "", bool isBase = false, bool throwPiles = false)spawns material from any construction; 'player' parameter optional; 'main_part_name' is actually a PART_NAME!
References bsbDebugPrint(), Class.Cast(), Class.Cast()