DIFF

class StaticConstructionMethods

Methods 2

static void SpawnConstructionMaterialPilesEx(notnull EntityAI entity, Man player, string cfgPath, string mainPartName, string damagezoneName = "", bool isBase = false, bool throwPiles = false)

spawns material from any construction; 'player' parameter optional; 'main_part_name' is actually a PART_NAME!

static void SpawnConstructionMaterialPiles(notnull EntityAI entity, Man player, string cfg_path, string main_part_name, string damagezone_name = "", bool is_base = false)