class ShelterBaseSource
ShelterBase › TentBase › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Derived classes
All members, including inherited
Constructors 1
void ShelterBase()Constants 1
static const string SITE_OBJECT_TYPE = "ShelterSite"Referenced by GetMaterialPath()
Methods 7
override void SetActions()override void EEInit()void Deconstruct()References EntityAI.Delete(), GetMaterialPath(), GetShelterVariant()
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, StaticConstructionMethods.SpawnConstructionMaterialPiles(), and SpawnKit()Referenced by ActionDeconstructShelter.OnFinishProgressServer()
string GetMaterialPath()Referenced by Deconstruct()
string GetShelterVariant()void SpawnKit()References Class.Cast(), CGame.CreateObjectEx(), Object.GetHealth01()
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, Object.GetPosition(), and Object.SetHealth01()Referenced by Deconstruct()
override bool IsPlayerInside(PlayerBase player, string selection)