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class ActionInputSource

ActionInput ActionInput_Basic

All members, including inherited

Constructors 1

Members 16

UAIDWrapper m_input

Input ID automaticly generated from name.

Referenced by GetUAInput(), HasInput(), SetInput()
Show 1 more, Update()
bool m_Enabled
bool m_JustActivate

Methods 31

void SetEnablity(bool value)
References m_Enabled
UAInput GetUAInput()
bool JustActivate()
References m_JustActivate
bool WasEnded()
References m_Active
void UpdatePossibleActions(PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask)
ActionTarget GetUsedActionTarget()
References m_Target
ItemBase GetUsedMainItem()
References m_MainItem
array<ActionBase> GetPossibleActions()
ActionBase GetPossibleAction()
int GetPossibleActionIndex()
void OnActionEnd()
References Reset()
void ActionsSelectReset()
void ClearForcedAction()
void SelectNextAction()
void SelectPrevAction()
bool HasInput()
References m_input
int GetPriority()
References m_Priority