class ToggleNVGActionInputSource
ToggleNVGActionInput › DefaultActionInput › ContinuousDefaultActionInput › StandardActionInput › ActionInput › ActionInput_Basic
All members, including inherited
Constructors 1
void ToggleNVGActionInput(PlayerBase player)Members 1
ref ActionTarget target_newReferenced by UpdatePossibleActions()
Methods 2
override void UpdatePossibleActions(PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask)References new ActionTarget(), new CachedEquipmentStorageQuery(), ActionBase.Can()
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, Class.Cast(), Class.Cast(), ActionInput.ClearForcedTarget(), array.Count(), ActionInput.ForceActionCheck(), ActionInput.ForceActionTarget(), array.Get(), Object.GetActions(), DayZPlayerImplement.GetCachedEquipment(), CachedEquipmentStorageBase.GetEntitiesByCategory(), EntityAI.GetHierarchyParent(), ActionTarget.GetObject(), Class.Type(), ForcedActionData.m_Action, CachedEquipmentStorageQuery.m_Category, ActionInput.m_ForcedActionData, ActionInput.m_ForcedTarget, ActionInput.m_MainItem, CachedEquipmentStorageQuery.m_MaximumDepth, CachedEquipmentStorageQuery.m_Placement, ContinuousDefaultActionInput.m_SelectAction, ActionInput.m_Target, target_new, and vector.Zerooverride ActionBase GetAction()References ContinuousDefaultActionInput.m_SelectAction