class ToggleLightsActionInputSource
ToggleLightsActionInput › DefaultActionInput › ContinuousDefaultActionInput › StandardActionInput › ActionInput › ActionInput_Basic
All members, including inherited
Constructors 1
void ToggleLightsActionInput(PlayerBase player)Members 1
ref ActionTarget target_newReferenced by UpdatePossibleActions()
Methods 2
override void UpdatePossibleActions(PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask)References new ActionTarget(), ActionBase.Can(), Class.Cast()
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, Class.Cast(), ActionInput.ClearForcedTarget(), array.Count(), EntityAI.FindAttachmentBySlotName(), ActionInput.ForceActionCheck(), ActionInput.ForceActionTarget(), array.Get(), Object.GetActions(), Human.GetCommand_Vehicle(), ItemBase.GetLightSourceItem(), ItemBase.GetLightSourceItem(), ActionTarget.GetObject(), HumanCommandVehicle.GetTransport(), DayZPlayerImplement.IsInVehicle(), Class.Type(), ForcedActionData.m_Action, ActionInput.m_ForcedActionData, ActionInput.m_ForcedTarget, ActionInput.m_MainItem, ContinuousDefaultActionInput.m_SelectAction, ActionInput.m_Target, target_new, and vector.Zerooverride ActionBase GetAction()References ContinuousDefaultActionInput.m_SelectAction