class ContinuousActionProgressSource
ContinuousActionProgress › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 2
void ContinuousActionProgress()References DayZGame.GetUpdateQueue(), ScriptInvoker.Insert(), m_Action
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, m_ActionState, m_AM, m_Faded, m_FadeTimer, m_InitProgress, m_LoaderImage, m_Radial, m_RadialWidget, and m_Speedvoid ~ContinuousActionProgress()Members 13
reference string RadialBarWidgetNameprotected PlayerBase m_Playerprotected ActionBase m_Actionprotected int m_ActionStateprotected ActionManagerBase m_AMprotected ref WidgetFadeTimer m_FadeTimerReferenced by ContinuousActionProgress()
protected bool m_FadedReferenced by ContinuousActionProgress()
protected float m_InitProgressprotected float m_Speedprotected Widget m_Rootprotected Widget m_RadialWidgetprotected ImageWidget m_LoaderImageref RadialProgressBar m_RadialMethods 6
protected void OnWidgetScriptInit(Widget w)References Class.Cast(), Widget.FindAnyWidget(), Widget.GetScript()
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, Widget.SetHandler(), Widget.Show(), Widget.Update(), m_LoaderImage, m_Radial, m_RadialWidget, and m_Rootprotected void Update()References Math.AbsFloat(), Class.Cast(), ActionManagerBase.GetACProgressWidgetMultiplier()
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, ActionManagerBase.GetActionComponentProgress(), GetActionManager(), GetActions(), Mission.GetHud(), IngameHud.GetHudVisibility(), UIManager.GetMenu(), CGame.GetMission(), GetPlayer(), CGame.GetUIManager(), ActionBase.HasProgress(), Object.IsAlive(), IngameHudVisibility.IsContextFlagActive(), SetProgress(), Widget.SetRotation(), Widget.Show(), Widget.Show(), IngameHudVisibility.HUD_HIDE_FLAGS, m_Action, m_ActionState, m_AM, m_InitProgress, m_LoaderImage, m_Player, m_Root, m_Speed, and Math.RAD2DEGprivate void GetPlayer()don't show continuous action progressif it's disabled in profile OR soft-disabled by the '~' keyhold
Referenced by Update()
private void GetActionManager()Referenced by Update()
private void GetActions()References ActionManagerBase.GetActionState(), ActionBase.GetInput(), ActionInput.GetInputType()
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, ActionManagerBase.GetRunningAction(), m_Action, m_ActionState, and m_AMReferenced by Update()