class IngameHudVisibilitySource
IngameHudVisibility › Managed
All members, including inherited
Members 5
protected EHudContextFlags m_CtxFlagsprotected ref map<EHudElement, Widget> m_ElementMapprotected ref map< EHudContextFlags, ref array<EHudElement> > m_ElementLinkMapEHudContextFlags QUICKBAR_HIDE_FLAGS = (EHudContextFlags.QUICKBAR_HIDE | EHudContextFlags.QUICKBAR_DISABLE | EHudContextFlags.QUICKBAR_GLOBAL)Referenced by UpdateElement()
static EHudContextFlags HUD_HIDE_FLAGS = (EHudContextFlags.HUD_DISABLE | EHudContextFlags.HUD_HIDE | EHudContextFlags.MENU_OPEN | EHudContextFlags.UNCONSCIOUS)Referenced by ActionTargetsCursor.Update(), ContinuousActionProgress.Update(), UpdateElement()
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, ItemActionsWidget.Update()Methods 8
void Init(Widget panel)Referenced by IngameHud.Init()
protected void LinkElementsToFlags()Referenced by Init()
void SetContextFlag(EHudContextFlags flag, bool state)Referenced by IngameHud.DisplayBadge(), IngameHud.InitBadgesAndNotifiers(), IngameHud.OnUnconsciousStart()
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, IngameHud.OnUnconsciousStop(), IngameHud.RefreshVehicleHud(), IngameHud.SetVehicleHudDisabled(), IngameHud.ShowHud(), IngameHud.ShowHudInventory(), IngameHud.ShowHudPlayer(), IngameHud.ShowHudUI(), IngameHud.ShowQuickBar(), IngameHud.ShowQuickbarPlayer(), IngameHud.ShowQuickbarUI(), and IngameHud.ShowVehicleHud()bool IsElementVisible(EHudElement element)Referenced by IngameHud.RefreshQuickbar()
bool IsContextFlagActive(EHudContextFlags flag)References m_CtxFlags
Referenced by ActionTargetsCursor.Update(), ContinuousActionProgress.Update(), IngameHud.RefreshVehicleHud()
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, ItemActionsWidget.Update(), and MissionGameplay.OnUpdate()protected void UpdateElement(EHudElement element)Referenced by SetContextFlag()
protected void UpdateVisibility(EHudElement element, bool target)Referenced by UpdateElement()