DIFF

class BleedChanceDataSource

BleedChanceData Managed

All members, including inherited

Static data of bleeding chance probabilities; currently used for melee only

Constants 1

private static const float BLOOD_HITPOINTS_UNIVERSAL = 100.0

Members 1

private static ref map<string, ref BleedChanceMaxMap> m_DamageTypeMap

Methods 5

static void InitBleedChanceData()
Referenced by DayZGame.DayZGame()
static void InitMeleeChanceMap()
Referenced by InitBleedChanceData()
static void InitInfectedChanceMap()
Referenced by InitBleedChanceData()
static void Cleanup()
References m_DamageTypeMap
Referenced by DayZGame.~DayZGame()
static bool CalculateBleedChance(string damageType, float bloodDamage, float bleedThreshold, out float bleedChance)

returns 'false' when damageType is unhandled