class BleedChanceDataSource
BleedChanceData › Managed
All members, including inherited
Static data of bleeding chance probabilities; currently used for melee only
Constants 1
private static const float BLOOD_HITPOINTS_UNIVERSAL = 100.0Members 1
private static ref map<string, ref BleedChanceMaxMap> m_DamageTypeMapReferenced by CalculateBleedChance(), Cleanup(), InitBleedChanceData()
Show 2 more
, InitInfectedChanceMap(), and InitMeleeChanceMap()Methods 5
static void InitBleedChanceData()Referenced by DayZGame.DayZGame()
static void InitMeleeChanceMap()References new BleedChanceMaxMap(), map.Contains(), ErrorEx()
Show 4 more
, map.Set(), map.Set(), BLOOD_HITPOINTS_UNIVERSAL, and m_DamageTypeMapReferenced by InitBleedChanceData()
static void InitInfectedChanceMap()References new BleedChanceMaxMap(), map.Contains(), ErrorEx()
Show 4 more
, map.Set(), map.Set(), BLOOD_HITPOINTS_UNIVERSAL, and m_DamageTypeMapReferenced by InitBleedChanceData()
static bool CalculateBleedChance(string damageType, float bloodDamage, float bleedThreshold, out float bleedChance)returns 'false' when damageType is unhandled
Referenced by BleedingSourcesManagerServer.ProcessHit()