class PluginDiagMenuClientmoddedSourceSource
PluginDiagMenuClient › PluginDiagMenu › PluginBase
Part of Modding DiagMenu
All members, including inherited
Members 13
static int m_SystemsMaskDIAG_DEVELOPERReferenced by EnableDebugSystemClient()
bool m_ModifiersEnabled = trueDIAG_DEVELOPERReferenced by CBCheatsModifiers()
int m_IsInvincibleDIAG_DEVELOPERReferenced by CBCheatsInvincibility()
bool m_StaminaDisabledDIAG_DEVELOPERReferenced by CBCheatsStaminaDisable()
bool m_ClientInventoryDesync = falseDIAG_DEVELOPERfloat m_PlaytimeDIAG_DEVELOPERReferenced by CBLifespanPlaytimeUpdate()
bool m_LogPlayerStatsDIAG_DEVELOPERReferenced by CBMiscLogPlayerStats()
Shape m_VehicleFreeAreaBoxDIAG_DEVELOPERReferenced by UpdateMiscVehicleGetOutBox()
ref EnvDebugData m_EnvDebugDataDIAG_DEVELOPERref FallDamageDebugData m_FallDamageDebugDataDIAG_DEVELOPERReferenced by GetWeaponLiftDiag()
Referenced by UpdateUndegroundDiag()
static ref ScriptInvoker m_SBDiagScriptInvoker = new ScriptInvoker()DIAG_DEVELOPERMethods 136
override void OnInit()DIAG_DEVELOPERprotected void BindCallbacks()Bind callbacks to the entries to immediately perform an action when the value is changed
NoteDon't forget to call super!
References DiagMenu.BindCallback()
Referenced by OnInit()
override void OnRPC(PlayerBase player, int rpc_type, ParamsReadContext ctx)DIAG_DEVELOPERReferences CrashDebugData.DumpDataArray(), new EnvDebugData(), new FallDamageDebugData()
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, PluginDiagMenu.OnRPC(), Serializer.Read(), m_EnvDebugData, and m_FallDamageDebugDataoverride void OnUpdate(float delta_time)DIAG_DEVELOPERvoid CheckTimeAccel()DIAG_DEVELOPERReferences FeatureTimeAccel.AreTimeAccelParamsSame(), FeatureTimeAccel.CopyTimeAccelClipboard(), CGame.GetPlayer()
Referenced by OnUpdate()
static void CBInventoryHandsAckMove(bool enable, int id)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPCServer(), GetPlugin()
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, PluginInventoryDebug.m_IsHandAckEnablestatic void CBEnableDesyncRepair(bool enable, int id)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPCServer(), GetPlugin()
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, PluginInventoryDebug.m_IsDesyncRepairEnablestatic void CBClientDesync(bool enable, int id)DIAG_DEVELOPERstatic void CBCraftingGenerate(bool enabled, int id)DIAG_DEVELOPERstatic void CBCraftingInstant(bool enabled)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPC(), GetPlugin()
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, PluginRecipesManager.IsEnableDebugCrafting()static void CBCraftingDump(bool enabled, int id)DIAG_DEVELOPERstatic void CBCheatsModifiers(bool enabled)DIAG_DEVELOPERstatic void CBCheatsKillPlayer(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBCheatsInvincibility(int value)DIAG_DEVELOPERstatic void CBCheatsStaminaDisable(bool enabled)DIAG_DEVELOPERReferences Class.Cast(), Class.Cast(), DiagToggleRPCServer()
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, CGame.GetPlayer(), GetPlugin(), PlayerBase.SetStaminaDisabled(), and m_StaminaDisabledstatic void CBCheatsResetPlayer(bool enabled, int id)DIAG_DEVELOPERstatic void CBCheatsResetPlayerMax(bool enabled, int id)DIAG_DEVELOPERstatic void CBCheatsInventoryAccess(bool enabled)DIAG_DEVELOPERstatic void CBCheatsFixItems(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBCreateHit(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBCreateHitLight(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBPlayerAgentsInjectActions(bool enabled)DIAG_DEVELOPERReferences DiagDebugAction()
static void CBSoftSkillsShowDebug(bool enabled)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagToggleRPCAction(), GetPlayer()
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, PlayerBase.GetSoftSkillsManager(), and SoftSkillsManager.IsDebug()static void CBSoftSkillsToggleState(bool enabled)DIAG_DEVELOPERReferences DiagToggleRPC(), GetPlayer(), PlayerBase.GetSoftSkillsManager()
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, SoftSkillsManager.GetSoftSkillsState()static void CBSoftSkillsToggleModel(bool enabled)DIAG_DEVELOPERReferences DiagToggleRPC(), GetPlayer(), PlayerBase.GetSoftSkillsManager()
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, SoftSkillsManager.IsLinear()static void CBSoftSkillsSpecialtyValue(float value)DIAG_DEVELOPERReferences DiagToggleRPC(), GetPlayer(), PlayerBase.GetSoftSkillsManager()
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, SoftSkillsManager.GetSpecialtyLevel()static void CBLifespanBloodyHands(bool enabled)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPCServer(), CGame.GetPlayer()
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, PlayerBase.HasBloodyHands()static void CBLifespanPlaytimeUpdate(float value)DIAG_DEVELOPERstatic void CBMiscPersonalLight(bool enabled)DIAG_DEVELOPERstatic void CBMiscItemDebugActions(bool enabled)DIAG_DEVELOPERReferences DiagDebugAction()
static void CBMiscLogPlayerStats(bool enabled)DIAG_DEVELOPERstatic void CBMiscForceHintIndex(int index)DIAG_DEVELOPERReferences UiHintPanel.m_ForcedIndex
static void CBMiscPermanentCrossHair(bool enabled)DIAG_DEVELOPERvoid UpdateMiscVehicleGetOutBox()DIAG_DEVELOPERReferenced by OnUpdate()
static void CBMiscToggleHud(bool enabled)DIAG_DEVELOPERReferences Mission.GetHud(), CGame.GetMission(), Mission.HideCrosshairVisibility()
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, Mission.RefreshCrosshairVisibility(), and Hud.Show()static void CBMiscEnvironmentDebug(bool enabled)DIAG_DEVELOPERReferences SendDiagRPC()
void UpdateEnvironmentDebug()DIAG_DEVELOPERReferenced by OnUpdate()
void UpdateMaterialDebug()DIAG_DEVELOPERReferenced by OnUpdate()
void UpdateWeaponLiftDiag(float delta_time)DIAG_DEVELOPERReferenced by OnUpdate()
void UpdateUndegroundDiag(float deltaTIme)DIAG_DEVELOPERReferenced by OnUpdate()
void MatGhostDebug()DIAG_DEVELOPERReferenced by UpdateMaterialDebug()
References SendDiagRPC()
References SendDiagRPC()
static void CBMiscFallDamageDebug(bool enabled)DIAG_DEVELOPERReferences SendDiagRPC()
void UpdateFallDamageDebug()DIAG_DEVELOPERstatic void CBMiscDisplayPlayerInfo(int value)DIAG_DEVELOPERReferences Class.Cast(), Class.Cast(), CGame.GetPlayer()
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, GetPlugin(), and PluginRemotePlayerDebugClient.RequestPlayerInfo()static void CBMiscUniversalTemperatureSources(bool enabled)DIAG_DEVELOPERstatic void CBMiscBulletImpact(bool enabled, int id)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagButtonActionParams(), GetPlayer()
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, CachedObjectsParams.PARAM2_FLOAT_FLOATstatic void CBMiscGoUnconscious(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBMiscGoUnconsciousDelayed(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBMiscQuickRestrain(bool enabled)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPC(), CGame.GetPlayer()
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, PlayerBase.IsQuickRestrain()static void CBMiscHairHide(bool enabled, int id)DIAG_DEVELOPERstatic void CBMiscHairHideAll(bool enabled)DIAG_DEVELOPERstatic void CBMiscCamShake(bool enabled, int id)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagButtonAction(), DayZPlayer.GetCurrentCamera()
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, CGame.GetPlayer()static void CBMiscQuickFishing(bool enabled)DIAG_DEVELOPERReferences Class.Cast(), DiagToggleRPC(), CGame.GetPlayer()
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, PlayerBase.IsQuickFishing()static void CBMiscShockImpact(bool enabled, int id)DIAG_DEVELOPERstatic void ShockImpact()DIAG_DEVELOPERReferences Class.Cast(), CGame.GetPlayer(), PlayerBase.SpawnShockEffect()
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, Math.WrapFloat()static void CBMiscPlugArrows(bool enabled)DIAG_DEVELOPERReferences CGame.EnableEMPlugs()
static void CBMiscTargetableByAI(bool enabled, int id)DIAG_DEVELOPERstatic void CBMiscHitIndication()DIAG_DEVELOPERReferences HitDirectionEffectBase.CheckValues(), DiagMenu.GetBool(), CfgGameplayHandler.GetHitIndicationPPEEnabled()
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, GetPlayer(), DiagMenu.GetRangeValue(), DiagMenu.GetValue(), PlayerBase.SetHitPPEEnabled(), HitDirectionEffectBase.m_BreakPointBase, HitDirectionEffectBase.m_DistanceAdjust, HitDirectionEffectBase.m_DurationMax, HitDirectionEffectBase.m_ID, HitDirectionEffectBase.m_Mode, HitDirectionEffectBase.m_RotationOverride, and HitDirectionEffectBase.m_Scatterstatic void CBMiscHitIndicationSpawnHit(bool enabled, int id)DIAG_DEVELOPERstatic void SpawnHitDirEffect()DIAG_DEVELOPERReferences Class.Cast(), Mission.GetHud(), CGame.GetMission()
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, CGame.GetPlayer(), DiagMenu.GetRangeValue(), and Hud.SpawnHitDirEffect()static void CBDebugMonitor(bool enabled, int id)DIAG_DEVELOPERReferences Mission.CreateDebugMonitor(), CGame.GetMission(), Mission.HideDebugMonitor()
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, SendDiagRPC()static void CBPRADrawAll(bool enabled, int id)DIAG_DEVELOPERstatic void CBPRADetect(bool enabled, int id)DIAG_DEVELOPERstatic void CBMiscFreezeEntity(bool enabled, int id)DIAG_DEVELOPERstatic void FreezeEntity()DIAG_DEVELOPERstatic void CBMiscFreezePlayer(bool enabled, int id)DIAG_DEVELOPERstatic void FreezePlayer()DIAG_DEVELOPERstatic void CBVehicleDebugOutput(int value)DIAG_DEVELOPERReferences SendDiagRPC()
static void CBDumpCrashData(bool value)DIAG_DEVELOPERstatic void SimulateMode(bool enabled, int id, int rpc)DIAG_DEVELOPERReferenced by CBSimulateDivisionByZero(), CBSimulateErrorFunction(), CBSimulateInfiniteLoop()
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, CBSimulateNullPointer()static void CBSimulateInfiniteLoop(bool enabled, int id)DIAG_DEVELOPERReferences SimulateMode()
static void CBSimulateNullPointer(bool enabled, int id)DIAG_DEVELOPERReferences SimulateMode()
static void CBSimulateDivisionByZero(bool enabled, int id)DIAG_DEVELOPERReferences SimulateMode()
static void CBSimulateErrorFunction(bool enabled, int id)DIAG_DEVELOPERReferences SimulateMode()
static void CBWeaponParticles(bool enabled)DIAG_DEVELOPERstatic void CBWeaponDebug(bool enabled)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagToggleAction(), GetPlayer()
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, DayZPlayerImplement.IsWeaponDebugEnabled()static void CBWeaponAimNoise(bool enabled)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagToggleAction(), DayZPlayerImplement.GetAimingModel()
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, GetPlayer(), and DayZPlayerImplementAiming.IsAimNoiseAllowed()static void CBWeaponRecoil(bool enabled)DIAG_DEVELOPERstatic void CBWeaponUnlimitedAmmo(bool enabled)DIAG_DEVELOPERReferences DiagDebugAction()
static void CBWeaponBurstVersion(int value)DIAG_DEVELOPERReferences DiagToggleRPC(), WeaponManager.GetBurstOption(), GetPlayer()
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, PlayerBase.GetWeaponManager()static void CBBleedingSources(bool enabled)DIAG_DEVELOPERstatic void CBBleedingDisableBloodLoss(bool enabled)DIAG_DEVELOPERReferences SendDiagRPC()
static void CBBleedingActivateSource(int value)DIAG_DEVELOPERReferences SendDiagRPC()
Referenced by CBBleedingActivateSourceLevel()
static void CBBleedingActivateAllSources(bool enabled, int id)DIAG_DEVELOPERReferences DiagButtonRPC()
static void CBBleedingActivateSourceLevel(int value)DIAG_DEVELOPERReferences CBBleedingActivateSource(), map.Count(), PlayerBase.GetBleedingManagerRemote()
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, map.GetKey(), GetPlayer(), and BleedingSourcesManagerBase.m_BleedingSourceZonestatic void CBBleedingReload(bool enabled, int id)DIAG_DEVELOPERReferences Class.Cast(), ScriptCaller.Create(), DiagButtonAction()
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, PlayerBase.GetBleedingManagerRemote(), and CGame.GetPlayer()static void CBBBleedingIndicators()DIAG_DEVELOPERReferences Class.Cast(), PlayerBase.GetBleedingManagerRemote(), DiagMenu.GetBool()
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, CGame.GetPlayer(), DiagMenu.GetRangeValue(), BleedingSourcesManagerRemote.Reload(), DbgBleedingIndicationStaticInfo.m_DbgDesaturationEnd, DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaEnd, DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaStart, DbgBleedingIndicationStaticInfo.m_DbgDropColorBlue, DbgBleedingIndicationStaticInfo.m_DbgDropColorGreen, DbgBleedingIndicationStaticInfo.m_DbgDropColorRed, DbgBleedingIndicationStaticInfo.m_DbgDropDesaturate, DbgBleedingIndicationStaticInfo.m_DbgDropDurationBase, DbgBleedingIndicationStaticInfo.m_DbgDropEndSize, DbgBleedingIndicationStaticInfo.m_DbgDropMaxDelay, DbgBleedingIndicationStaticInfo.m_DbgDropMinDelay, DbgBleedingIndicationStaticInfo.m_DbgDropProgressTreshold, DbgBleedingIndicationStaticInfo.m_DbgDropRotationRandom, DbgBleedingIndicationStaticInfo.m_DbgDropScatter, DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMax, DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMin, DbgBleedingIndicationStaticInfo.m_DbgDropSlideDistance, DbgBleedingIndicationStaticInfo.m_DbgDropStartSize, DbgBleedingIndicationStaticInfo.m_DbgEnableBleedingIndication, DbgBleedingIndicationStaticInfo.m_DbgSequenceDuration, and DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValuesstatic void CBLogsActions(bool enabled)DIAG_DEVELOPERstatic void CBLogsWeapons(bool enabled)DIAG_DEVELOPERstatic void CBLogsSync(bool enabled)DIAG_DEVELOPERstatic void CBLogsBaseBuilding(bool enabled)DIAG_DEVELOPERstatic void CBLogsSymptoms(bool enabled)DIAG_DEVELOPERstatic void CBLogsInventoryMove(bool enabled)DIAG_DEVELOPERstatic void CBLogsInventoryReservation(bool enabled)DIAG_DEVELOPERstatic void CBLogsInventoryHFSM(bool enabled)DIAG_DEVELOPERstatic void CBLogsQuickbar(bool enabled)DIAG_DEVELOPERstatic void CBLogsBleedingChances(bool enabled)DIAG_DEVELOPERstatic void CBTriggerDebug(bool enabled)DIAG_DEVELOPERReferences EnableDebugSystemClient()
static void CBBaseBuildingWood(bool enabled)DIAG_DEVELOPERReferences SendDiagRPC()
static void CBBaseBuildingGate(bool enabled)DIAG_DEVELOPERReferences SendDiagRPC()
static void CBFinishersFinisherForced(int value)DIAG_DEVELOPERReferences Class.Cast(), DayZPlayerImplementMeleeCombat.DebugGetForcedFinisherType(), DiagToggleRPC()
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, DayZPlayerImplement.GetMeleeCombat(), and CGame.GetPlayer()static void CBCameraToolsEnableRemoteCamera(bool enabled)DIAG_DEVELOPERReferences CameraToolsMenuClient.DelayedDestroy(), GetPlayer(), CGame.GetPlayer()
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, CGame.RPCSingleParam(), and PlayerBase.m_CameraToolsMenuClientstatic void CBSetGeyserDiagData()DIAG_DEVELOPERstatic PlayerBase GetPlayer()DIAG_DEVELOPERSend to server via RPC call in DayZGame
Referenced by CBBleedingActivateSourceLevel(), CBBleedingSources(), CBCameraToolsEnableRemoteCamera()
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, CBMiscBulletImpact(), CBMiscHitIndication(), CBMiscTargetableByAI(), CBSoftSkillsShowDebug(), CBSoftSkillsSpecialtyValue(), CBSoftSkillsToggleModel(), CBSoftSkillsToggleState(), CBWeaponAimNoise(), CBWeaponBurstVersion(), CBWeaponDebug(), CBWeaponRecoil(), SendDiagRPC(), and SendDiagRPCSelf()static void DiagDebugAction(DebugActionType type, bool enable)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagToggleRPCAction(), ItemBase.GetDebugActionsMask()
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, ItemBase.HasDebugActionsMask()static void EnableDebugSystemClient(ESubscriberSystems system, bool enable)DIAG_DEVELOPERReferences Man.GetIdentity(), CGame.GetPlayer(), CGame.RPCSingleParam()
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, m_SystemsMask, and CachedObjectsParams.PARAM1_INTReferenced by CBTriggerDebug()
static void DiagButtonActionParams(bool enabled, int id, ScriptCaller action, Param params)DIAG_DEVELOPERReferenced by CBMiscBulletImpact(), DiagButtonAction(), DiagButtonRPC()
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, DiagButtonRPCIntInt(), and DiagButtonRPCSelf()static void DiagButtonAction(bool enabled, int id, ScriptCaller action)DIAG_DEVELOPERReferences DiagButtonActionParams()
static void DiagButtonRPC(bool enabled, int id, int rpc, bool serverOnly = false)DIAG_DEVELOPERstatic void DiagButtonRPCSelf(bool enabled, int id, int rpc)DIAG_DEVELOPERReferenced by SimulateMode()
static void DiagButtonRPCIntInt(bool enabled, int id, int value, int value2, int rpc, bool serverOnly = false)DIAG_DEVELOPERReferences ScriptCaller.Create(), DiagButtonActionParams(), new SendDiagRPCParamParam()
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, CachedObjectsParams.PARAM2_INT_INTReferenced by CBMiscHairHide()
static void DiagToggleRPC(bool value, int current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
Referenced by CBCraftingInstant(), CBFinishersFinisherForced(), CBLogsActions()
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, CBLogsBaseBuilding(), CBLogsBleedingChances(), CBLogsInventoryHFSM(), CBLogsInventoryMove(), CBLogsInventoryReservation(), CBLogsQuickbar(), CBLogsSymptoms(), CBLogsSync(), CBLogsWeapons(), CBMiscLogPlayerStats(), CBMiscQuickFishing(), CBMiscQuickRestrain(), CBMiscTargetableByAI(), CBSoftSkillsSpecialtyValue(), CBSoftSkillsToggleModel(), CBSoftSkillsToggleState(), CBWeaponBurstVersion(), and CBWeaponRecoil()static void DiagToggleRPC(int value, int current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
Referenced by CBCraftingInstant(), CBFinishersFinisherForced(), CBLogsActions()
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, CBLogsBaseBuilding(), CBLogsBleedingChances(), CBLogsInventoryHFSM(), CBLogsInventoryMove(), CBLogsInventoryReservation(), CBLogsQuickbar(), CBLogsSymptoms(), CBLogsSync(), CBLogsWeapons(), CBMiscLogPlayerStats(), CBMiscQuickFishing(), CBMiscQuickRestrain(), CBMiscTargetableByAI(), CBSoftSkillsSpecialtyValue(), CBSoftSkillsToggleModel(), CBSoftSkillsToggleState(), CBWeaponBurstVersion(), and CBWeaponRecoil()static void DiagToggleRPC(float value, int current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
Referenced by CBCraftingInstant(), CBFinishersFinisherForced(), CBLogsActions()
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, CBLogsBaseBuilding(), CBLogsBleedingChances(), CBLogsInventoryHFSM(), CBLogsInventoryMove(), CBLogsInventoryReservation(), CBLogsQuickbar(), CBLogsSymptoms(), CBLogsSync(), CBLogsWeapons(), CBMiscLogPlayerStats(), CBMiscQuickFishing(), CBMiscQuickRestrain(), CBMiscTargetableByAI(), CBSoftSkillsSpecialtyValue(), CBSoftSkillsToggleModel(), CBSoftSkillsToggleState(), CBWeaponBurstVersion(), and CBWeaponRecoil()static void DiagToggleRPCServer(bool value, out bool current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
static void DiagToggleRPCServer(int value, out int current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
static void DiagToggleRPCServer(float value, out float current, int rpc)DIAG_DEVELOPERReferences SendDiagRPC()
static void DiagToggleRPCAction(int value, ScriptCaller action, int current, int rpc)DIAG_DEVELOPERstatic void DiagToggleAction(int value, ScriptCaller action, int current)DIAG_DEVELOPERReferences ScriptCaller.Invoke()
static void SendDiagRPCSelf(Param value, int rpc)DIAG_DEVELOPERstatic void SendDiagRPCSelfBasic(SendDiagRPCSelfBasicParam param)DIAG_DEVELOPERstatic void SendDiagRPCSelfParam(SendDiagRPCSelfParamParam param)DIAG_DEVELOPERstatic void SendDiagRPC(Param value, int rpc, bool serverOnly = false)DIAG_DEVELOPERReferences Man.GetIdentity(), GetPlayer(), CGame.IsMultiplayer()
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, CGame.RPCSelfSingleParam(), and CGame.RPCSingleParam()Referenced by CBBaseBuildingGate(), CBBaseBuildingWood(), CBBleedingActivateSource()
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, CBBleedingDisableBloodLoss(), CBDebugMonitor(), CBDumpCrashData(), CBMiscEnvironmentDebug(), CBMiscEnvironmentLoggingDryWet(), CBMiscEnvironmentLoggingItemHeat(), CBMiscFallDamageDebug(), CBMiscHairHideAll(), CBVehicleDebugOutput(), DiagToggleRPC(), DiagToggleRPCAction(), DiagToggleRPCServer(), SendDiagRPCBasic(), and SendDiagRPCParam()static void SendDiagRPCBasic(SendDiagRPCBasicParam param)DIAG_DEVELOPERstatic void SendDiagRPCParam(SendDiagRPCParamParam param)DIAG_DEVELOPERstatic void SendDiagRPC(int rpc, bool serverOnly = false)DIAG_DEVELOPERReferenced by CBBaseBuildingGate(), CBBaseBuildingWood(), CBBleedingActivateSource()
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, CBBleedingDisableBloodLoss(), CBDebugMonitor(), CBDumpCrashData(), CBMiscEnvironmentDebug(), CBMiscEnvironmentLoggingDryWet(), CBMiscEnvironmentLoggingItemHeat(), CBMiscFallDamageDebug(), CBMiscHairHideAll(), CBVehicleDebugOutput(), DiagToggleRPC(), DiagToggleRPCAction(), DiagToggleRPCServer(), SendDiagRPCBasic(), and SendDiagRPCParam()static void SendDiagRPC(bool value, int rpc, bool serverOnly = false)DIAG_DEVELOPERReferences CachedObjectsParams.PARAM1_BOOL
Referenced by CBBaseBuildingGate(), CBBaseBuildingWood(), CBBleedingActivateSource()
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, CBBleedingDisableBloodLoss(), CBDebugMonitor(), CBDumpCrashData(), CBMiscEnvironmentDebug(), CBMiscEnvironmentLoggingDryWet(), CBMiscEnvironmentLoggingItemHeat(), CBMiscFallDamageDebug(), CBMiscHairHideAll(), CBVehicleDebugOutput(), DiagToggleRPC(), DiagToggleRPCAction(), DiagToggleRPCServer(), SendDiagRPCBasic(), and SendDiagRPCParam()static void SendDiagRPC(int value, int rpc, bool serverOnly = false)DIAG_DEVELOPERReferences CachedObjectsParams.PARAM1_INT
Referenced by CBBaseBuildingGate(), CBBaseBuildingWood(), CBBleedingActivateSource()
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, CBBleedingDisableBloodLoss(), CBDebugMonitor(), CBDumpCrashData(), CBMiscEnvironmentDebug(), CBMiscEnvironmentLoggingDryWet(), CBMiscEnvironmentLoggingItemHeat(), CBMiscFallDamageDebug(), CBMiscHairHideAll(), CBVehicleDebugOutput(), DiagToggleRPC(), DiagToggleRPCAction(), DiagToggleRPCServer(), SendDiagRPCBasic(), and SendDiagRPCParam()static void SendDiagRPC(float value, int rpc, bool serverOnly = false)DIAG_DEVELOPERReferences CachedObjectsParams.PARAM1_FLOAT
Referenced by CBBaseBuildingGate(), CBBaseBuildingWood(), CBBleedingActivateSource()
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, CBBleedingDisableBloodLoss(), CBDebugMonitor(), CBDumpCrashData(), CBMiscEnvironmentDebug(), CBMiscEnvironmentLoggingDryWet(), CBMiscEnvironmentLoggingItemHeat(), CBMiscFallDamageDebug(), CBMiscHairHideAll(), CBVehicleDebugOutput(), DiagToggleRPC(), DiagToggleRPCAction(), DiagToggleRPCServer(), SendDiagRPCBasic(), and SendDiagRPCParam()static void CBUpdateSBDummyServers()DIAG_DEVELOPERstatic ScriptInvoker GetSBDummyServersInvoker()DIAG_DEVELOPERReferences m_SBDiagScriptInvoker
Example callback for RegisterBool
NoteGive it a unique name to prevent conflicts
NoteThese MUST be static and return void
// Valid RegisterBool callback signatures (Technically 'bool' can be 'int' as well, so be mindful of that)
// o static void Callback();
// o static void Callback(bool value);
// o static void Callback(bool value, int id);References Print()
Example callback for RegisterRange
NoteGive it a unique name to prevent conflicts
NoteThese MUST be static and return void
// Valid RegisterRange callback signatures (Technically 'int' can be 'bool' as well, so be mindful of that)
// o static void Callback();
// o static void Callback(float value);
// o static void Callback(float value, int id);
// o static void Callback(int value);
// o static void Callback(int value, int id);References Print()