class FreeDebugCameraSource
FreeDebugCamera › Camera › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Methods 5
static proto native FreeDebugCamera GetInstance()Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
Returns: FreeDebugCamera reference to FreeDebugCamera instance
Referenced by CameraToolsMenu.GetCameraLookDir(), CameraToolsMenu.GetMouseLookDir(), CameraToolsMenu.OnClick()
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, CameraToolsMenu.Stop(), CameraToolsMenu.Update(), DeveloperFreeCamera.DisableFreeCamera(), DeveloperFreeCamera.EnableFreeCamera(), DeveloperFreeCamera.IsFreeCameraEnabled(), DeveloperFreeCamera.IsFreeCameraEnabledNoPlayerMovement(), DeveloperTeleport.TeleportAtCursorEx(), MissionBenchmark.CreatePlayer(), MissionBenchmark.LerpCamera(), MissionBenchmark.MeasureUpdate(), MissionBenchmark.OnBenchmarkEnd(), MissionBenchmark.TeleportToPos(), PluginCharPlacement.CalculatePos(), PluginCharPlacement.CheckInit(), PluginCharPlacement.Init(), PluginCharPlacement.OnDestroy(), PluginCharPlacement.OnUpdate(), PluginDayZInfectedDebug.PossesInfected(), PluginDeveloper.GetCameraDirections(), PluginDeveloper.SetDeveloperItemClient(), PluginDiagMenu.CheckFreezeEntity(), PluginDiagMenuClient.FreezeEntity(), PluginDoorRuler.CheckInit(), PluginDoorRuler.Init(), PluginDoorRuler.OnUpdate(), PluginSceneManager.Event_OnClick(), PluginSceneManager.Event_OnClickMiddle(), PluginSceneManager.Event_OnDoubleClick(), PluginSceneManager.Event_OnDrag(), PluginSceneManager.GetMousePositionInScene(), PluginSceneManager.SelectedObjectFocus(), ScriptConsoleCameraTab.ScriptConsoleCameraTab(), ScriptConsoleGeneralTab.ScriptConsoleGeneralTab(), VicinityContainer.UpdateInterval(), VicinityItemManager.AddVicinityItems(), VicinityItemManager.ExcludeFromContainer_Phase1(), and VicinityItemManager.RefreshVicinityItems()proto native bool IsPlayerMove()Returns if player movement is allowed while in free camera
Returns: bool true if player movement is allowed
NoteSee 'Game > Player move in FrCam' diag option
proto native void SetFreezed(bool freezed)Sets cameras freeze state
freezedtrue= don't allow camera movement
proto native bool IsFreezed()Returns if camera is freezed (you can't move it)
Returns: bool true if camera is freezed
proto native Object GetCrosshairObject()Gets object that free camera is currently pointing at
Returns: Object reference to Object that FreeDebugCamera is pointing to