DIFF

class FreeDebugCameraSource

FreeDebugCamera Camera Entity ObjectTyped Object IEntity Managed

All members, including inherited

Methods 5

static proto native FreeDebugCamera GetInstance()

Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)

Returns: FreeDebugCamera reference to FreeDebugCamera instance

Referenced by CameraToolsMenu.GetCameraLookDir(), CameraToolsMenu.GetMouseLookDir(), CameraToolsMenu.OnClick()
Show 37 more, CameraToolsMenu.Stop(), CameraToolsMenu.Update(), DeveloperFreeCamera.DisableFreeCamera(), DeveloperFreeCamera.EnableFreeCamera(), DeveloperFreeCamera.IsFreeCameraEnabled(), DeveloperFreeCamera.IsFreeCameraEnabledNoPlayerMovement(), DeveloperTeleport.TeleportAtCursorEx(), MissionBenchmark.CreatePlayer(), MissionBenchmark.LerpCamera(), MissionBenchmark.MeasureUpdate(), MissionBenchmark.OnBenchmarkEnd(), MissionBenchmark.TeleportToPos(), PluginCharPlacement.CalculatePos(), PluginCharPlacement.CheckInit(), PluginCharPlacement.Init(), PluginCharPlacement.OnDestroy(), PluginCharPlacement.OnUpdate(), PluginDayZInfectedDebug.PossesInfected(), PluginDeveloper.GetCameraDirections(), PluginDeveloper.SetDeveloperItemClient(), PluginDiagMenu.CheckFreezeEntity(), PluginDiagMenuClient.FreezeEntity(), PluginDoorRuler.CheckInit(), PluginDoorRuler.Init(), PluginDoorRuler.OnUpdate(), PluginSceneManager.Event_OnClick(), PluginSceneManager.Event_OnClickMiddle(), PluginSceneManager.Event_OnDoubleClick(), PluginSceneManager.Event_OnDrag(), PluginSceneManager.GetMousePositionInScene(), PluginSceneManager.SelectedObjectFocus(), ScriptConsoleCameraTab.ScriptConsoleCameraTab(), ScriptConsoleGeneralTab.ScriptConsoleGeneralTab(), VicinityContainer.UpdateInterval(), VicinityItemManager.AddVicinityItems(), VicinityItemManager.ExcludeFromContainer_Phase1(), and VicinityItemManager.RefreshVicinityItems()
proto native bool IsPlayerMove()

Returns if player movement is allowed while in free camera

Returns: bool true if player movement is allowed

NoteSee 'Game > Player move in FrCam' diag option
proto native void SetFreezed(bool freezed)

Sets cameras freeze state

freezed
true = don't allow camera movement
proto native bool IsFreezed()

Returns if camera is freezed (you can't move it)

Returns: bool true if camera is freezed

proto native Object GetCrosshairObject()

Gets object that free camera is currently pointing at

Returns: Object reference to Object that FreeDebugCamera is pointing to