class DeveloperTeleportSource
Constants 2
protected static const float TELEPORT_DISTANCE_MAX = 1000Referenced by TeleportAtCursor()
protected static const float TELEPORT_DISTANCE_MAX_EX = 500Referenced by TeleportAtCursorEx()
Methods 8
static void TeleportAtCursor()static void TeleportAtCursorEx()References Class.Cast(), Class.CastTo(), DiagMenu.GetBool()
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, CGame.GetCurrentCameraDirection(), CGame.GetCurrentCameraPosition(), Object.GetDirection(), FreeDebugCamera.GetInstance(), IEntity.GetParent(), CGame.GetPlayer(), DeveloperFreeCamera.IsFreeCameraEnabled(), SetPlayerDirection(), SetPlayerPosition(), DayZPhysics.SphereCastBullet(), and TELEPORT_DISTANCE_MAX_EXstatic Object GetPlayerRootForTeleporting(PlayerBase player)static void SetPlayerPosition(PlayerBase player, vector position, bool breakSync = false)Referenced by OnRPCSetPlayerPosition(), TeleportAtCursor(), TeleportAtCursorEx()
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, PluginDeveloper.Teleport()static void SetPlayerDirection(PlayerBase player, vector direction)References GetPlayerRootForTeleporting(), CGame.IsServer(), Object.RPCSingleParam()
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, Object.SetDirection()static void OnRPC(PlayerBase player, int rpc_type, ParamsReadContext ctx)Referenced by PluginDeveloper.OnRPC()
static protected void OnRPCSetPlayerPosition(PlayerBase player, ParamsReadContext ctx)Referenced by OnRPC()
static protected void OnRPCSetPlayerDirection(PlayerBase player, ParamsReadContext ctx)Referenced by OnRPC()