class HumanCommandVehicleSource
Constructors 2
private void HumanCommandVehicle()private void ~HumanCommandVehicle()Methods 18
proto native Transport GetTransport()Referenced by ActionCarDoors.ActionCondition(), ActionCarDoors.OnEndServer(), ActionCarDoors.OnStartServer()
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, ActionCarHornBase.ActionCondition(), ActionCarHornLong.OnStart(), ActionCarHornShort.OnStart(), ActionGetOutTransport.ActionCondition(), ActionGetOutTransport.OnStart(), ActionGetOutTransport.OnStartServer(), ActionGetOutTransport.SetupAction(), ActionStartEngine.ActionCondition(), ActionStartEngine.OnExecute(), ActionStartEngine.OnFinishProgress(), ActionStartEngineBoat.ActionCondition(), ActionStartEngineBoat.OnExecute(), ActionStartEngineBoat.OnFinishProgress(), ActionStopEngine.ActionCondition(), ActionStopEngine.OnExecute(), ActionStopEngineBoat.ActionCondition(), ActionStopEngineBoat.OnExecute(), ActionSwitchLights.ActionCondition(), ActionSwitchLights.OnExecuteServer(), BoatHud.ShowVehicleInfo(), BoatScript.IsInventoryVisible(), CAContinuousRepeatStartEngine.Execute(), CarHornShortActionInput.UpdatePossibleActions(), CarHud.ShowVehicleInfo(), CarScript.IsInventoryVisible(), DayZPlayerCamera3rdPersonVehicle.DayZPlayerCamera3rdPersonVehicle(), DayZPlayerImplement.CameraHandler(), DayZPlayerImplement.HandleDeath(), DeveloperTeleport.GetPlayerRootForTeleporting(), IsObjectIgnoredOnGettingOut(), IngameHud.RefreshVehicleHud(), PlayerBase.CommandHandler(), PlayerBase.ResetPlayer(), PluginDiagMenu.CheckVehicleGetOutBox(), PluginDiagMenuClient.UpdateMiscVehicleGetOutBox(), ToggleLightsActionInput.UpdatePossibleActions(), and Transport.IsIgnoredObject()proto native int GetVehicleClass()proto native int GetVehicleSeat()proto native void SetVehicleType(int pVehicleType)proto native int GetVehicleType()proto native void GetOutVehicle()Referenced by ActionGetOutTransport.OnStart()
proto native void KnockedOutVehicle()proto native bool ShouldBeKnockedOut()proto native void JumpOutVehicle()Referenced by ActionGetOutTransport.OnStart()
Referenced by ActionSwitchSeats.OnStart()
proto native bool IsGettingIn()proto native bool IsGettingOut()proto native bool IsSwitchSeat()proto native bool WasGearChange()Referenced by DayZPlayerImplement.CommandHandler()
proto native void SetClutchState(bool pState)proto native void KeepInVehicleSpaceAfterLeave(bool pState)proto native void ProcessLeaveEvents()Referenced by DayZPlayerImplement.CommandHandler()
References Class.CastTo(), IEntity.GetParent(), GetTransport()