DIFF

class HumanCommandVehicleSource

Constructors 2

private void HumanCommandVehicle()
private void ~HumanCommandVehicle()

Methods 18

proto native Transport GetTransport()
Referenced by ActionCarDoors.ActionCondition(), ActionCarDoors.OnEndServer(), ActionCarDoors.OnStartServer()
Show 37 more, ActionCarHornBase.ActionCondition(), ActionCarHornLong.OnStart(), ActionCarHornShort.OnStart(), ActionGetOutTransport.ActionCondition(), ActionGetOutTransport.OnStart(), ActionGetOutTransport.OnStartServer(), ActionGetOutTransport.SetupAction(), ActionStartEngine.ActionCondition(), ActionStartEngine.OnExecute(), ActionStartEngine.OnFinishProgress(), ActionStartEngineBoat.ActionCondition(), ActionStartEngineBoat.OnExecute(), ActionStartEngineBoat.OnFinishProgress(), ActionStopEngine.ActionCondition(), ActionStopEngine.OnExecute(), ActionStopEngineBoat.ActionCondition(), ActionStopEngineBoat.OnExecute(), ActionSwitchLights.ActionCondition(), ActionSwitchLights.OnExecuteServer(), BoatHud.ShowVehicleInfo(), BoatScript.IsInventoryVisible(), CAContinuousRepeatStartEngine.Execute(), CarHornShortActionInput.UpdatePossibleActions(), CarHud.ShowVehicleInfo(), CarScript.IsInventoryVisible(), DayZPlayerCamera3rdPersonVehicle.DayZPlayerCamera3rdPersonVehicle(), DayZPlayerImplement.CameraHandler(), DayZPlayerImplement.HandleDeath(), DeveloperTeleport.GetPlayerRootForTeleporting(), IsObjectIgnoredOnGettingOut(), IngameHud.RefreshVehicleHud(), PlayerBase.CommandHandler(), PlayerBase.ResetPlayer(), PluginDiagMenu.CheckVehicleGetOutBox(), PluginDiagMenuClient.UpdateMiscVehicleGetOutBox(), ToggleLightsActionInput.UpdatePossibleActions(), and Transport.IsIgnoredObject()
proto native int GetVehicleClass()
proto native void SetVehicleType(int pVehicleType)
proto native int GetVehicleType()
proto native void GetOutVehicle()
proto native void KnockedOutVehicle()
proto native bool ShouldBeKnockedOut()
proto native void JumpOutVehicle()
proto native void SwitchSeat(int pTransportPositionIndex, int pVehicleSeat)
proto native bool IsSwitchSeat()
proto native bool WasGearChange()
proto native void SetClutchState(bool pState)
proto native void KeepInVehicleSpaceAfterLeave(bool pState)
proto native void ProcessLeaveEvents()
bool IsObjectIgnoredOnGettingOut(IEntity entity)