class ActionGetInTransport
ActionGetInTransport › ActionBase › ActionBase_Basic
Methods 10
override void CreateConditionComponents()override typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Transport.CanGetIn(), Transport.CanReachSeatFromDoors(), Class.CastTo()
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, array.Count(), Transport.CrewCanGetThrough(), Transport.CrewMember(), Transport.CrewPositionIndex(), Object.GetActionComponentNameList(), Human.GetCommand_Vehicle(), ActionTarget.GetComponentIndex(), PlayerBase.GetItemInHands(), ActionTarget.GetObject(), Object.GetPosition(), Transport.IsAreaAtDoorFreeDiag(), and ItemBase.IsHeavyBehaviour()override void Start(ActionData action_data)References Class.Cast(), Transport.CrewPositionIndex(), vector.Dot()
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, Transport.GetAnimInstance(), DayZGame.GetBacklit(), ActionTarget.GetComponentIndex(), GetDayZGame(), Object.GetDirection(), ActionTarget.GetObject(), Object.GetPosition(), Object.GetPosition(), Transport.GetSeatAnimationType(), Transport.GetSeatAnimationTypeDirectional(), Transport.HasDirectionalInOutAction(), vector.Normalize(), vector.Normalize(), Backlit.OnEnterCar(), HumanCommandVehicle.SetVehicleType(), ActionBase.Start(), Human.StartCommand_Vehicle(), Vector(), ActionData.m_Player, and ActionData.m_Targetoverride bool CanBeUsedInRestrain()override void OnUpdate(ActionData action_data)References ActionBase.End(), Human.GetCommand_Vehicle(), HumanCommandVehicle.IsGettingIn()
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, ActionData.m_Player, and ActionData.m_Stateoverride int GetActionCategory()override void OnEnd(ActionData action_data)override bool AddActionJuncture(ActionData action_data)