class ActionGetInTransportSource
ActionGetInTransport › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionGetInTransport()Methods 11
override void CreateConditionComponents()override typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Transport.CanReachSeatFromDoors(), Class.CastTo(), array.Count()
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, Transport.CrewCanGetThrough(), Transport.CrewMember(), Transport.CrewPositionIndex(), Object.GetActionComponentNameList(), Human.GetCommand_Vehicle(), ActionTarget.GetComponentIndex(), PlayerBase.GetItemInHands(), ActionTarget.GetObject(), Object.GetPosition(), Transport.IsAreaAtDoorFree(), and ItemBase.IsHeavyBehaviour()override void Start(ActionData action_data)References Class.Cast(), Transport.CrewPositionIndex(), Transport.GetAnimInstance()
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, DayZGame.GetBacklit(), ActionTarget.GetComponentIndex(), GetDayZGame(), ActionTarget.GetObject(), Transport.GetSeatAnimationType(), Backlit.OnEnterCar(), HumanCommandVehicle.SetVehicleType(), ActionBase.Start(), Human.StartCommand_Vehicle(), ActionData.m_Player, and ActionData.m_Targetoverride void OnStartServer(ActionData action_data)References Class.Cast(), CarScript.ForceUpdateLightsStart(), ActionTarget.GetObject()
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, ActionBase.OnStartServer(), and ActionData.m_Targetoverride bool CanBeUsedInRestrain()override void OnUpdate(ActionData action_data)References ActionBase.End(), Human.GetCommand_Vehicle(), HumanCommandVehicle.IsGettingIn()
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, ActionData.m_Player, and ActionData.m_Stateoverride int GetActionCategory()override void OnEnd(ActionData action_data)References Class.Cast(), CarScript.ForceUpdateLightsEnd(), ActionTarget.GetObject()
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, CGame.IsServer(), and ActionData.m_Targetoverride bool AddActionJuncture(ActionData action_data)