class BacklitSource
Backlit effect class
Members 7
bool m_BacklitActiveint m_HealthBefore = -1Referenced by UpdatePlayer()
int m_BloodBefore = -1Referenced by UpdatePlayer()
int m_HealthNew = 0int m_BloodNew = 0int m_GearBefore = 0Referenced by RefreshVehicleLayout()
bool m_CELBefore = falseReferenced by RefreshVehicleLayout()
Methods 18
void OnInit(DayZGame game)Referenced by DayZGame.DayZGame()
void LoadingAnim()References UAInputAPI.Backlit_Animation(), UAInputAPI.Backlit_ForceUpdate(), UAInputAPI.Backlit_KeyByName()
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, GetUApi(), and m_BacklitActiveReferenced by LoadingScreen.LoadingScreen()
void MainMenu_OnShow()References UAInputAPI.Backlit_Animation(), UAInputAPI.Backlit_ForceUpdate(), UAInputAPI.Backlit_Remove()
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, GetUApi(), and m_BacklitActivevoid MainMenu_OnHide()References UAInputAPI.Backlit_Background(), UAInputAPI.Backlit_Remove(), GetUApi()
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, m_BacklitActivevoid OnEnterCar()References UAInputAPI.Backlit_Background(), UAInputAPI.Backlit_Remove(), GetUApi()
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, m_BacklitActiveReferenced by ActionGetInTransport.Start()
void OnLeaveCar()References UAInputAPI.Backlit_Background(), UAInputAPI.Backlit_Remove(), Mission.GetHud()
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, CGame.GetMission(), GetUApi(), UpdatePlayer(), and m_BacklitActiveReferenced by ActionGetOutTransport.OnStart()
void OnSwimmingStart()References UAInputAPI.Backlit_Animation(), UAInputAPI.Backlit_EmptyQueue(), GetUApi()
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, m_BacklitActiveReferenced by PlayerBase.OnCommandSwimStart()
void OnSwimmingStop()References UAInputAPI.Backlit_Background(), Mission.GetHud(), CGame.GetMission()
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, GetUApi(), UpdatePlayer(), and m_BacklitActiveReferenced by PlayerBase.OnCommandSwimFinish()
void HintClear()Referenced by ActionTargetsCursor.Update()
void HintShow(UAInput action)Referenced by ActionTargetsCursor.SetInteractActionIcon()
void KeybindingClear()void KeybindingShow(int keyHash)void VisualiseHealth(int iLevel)Referenced by UpdatePlayer()
void VisualiseBlood(int iLevel)Referenced by UpdatePlayer()
void UpdatePlayer(bool bForce)References UAInputAPI.Backlit_Background(), UAInputAPI.Backlit_KeyByName(), UAInputAPI.Backlit_Remove()
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, GetUApi(), VisualiseBlood(), VisualiseHealth(), m_BacklitActive, m_BloodBefore, m_BloodNew, m_HealthBefore, and m_HealthNewReferenced by OnLeaveCar(), OnSwimmingStop(), IngameHud.SetStamina()
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, PlayerBase.OnSelectPlayer()References UAInputAPI.Backlit_KeyByName(), GetUApi(), m_BacklitActive
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, m_CELBefore, and m_GearBeforeReferenced by CarHud.RefreshVehicleHud()