class MainMenuConsoleSource
MainMenuConsole › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 1
void ~MainMenuConsole()Members 34
protected ref MainMenuVideo m_Videoprotected MissionMainMenu m_Missionprotected DayZIntroScenePC m_ScenePCReferenced by OnShow()
protected TextWidget m_PlayerNameprotected TextWidget m_Versionprotected Widget m_MainMenuPanelprotected Widget m_DialogPanelprotected Widget m_ChangeAccountprotected Widget m_Controlsprotected Widget m_Playprotected Widget m_ShowFeedbackprotected ImageWidget m_FeedbackQRCodeReferenced by Init()
protected ImageWidget m_FeedbackPlatformIconprotected ButtonWidget m_FeedbackCloseReferenced by Init(), OnClick(), OnInputDeviceChanged()
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, OnMouseEnter(), and OnMouseLeave()protected RichTextWidget m_FeedbackCloseLabelprotected ref Widget m_LastFocusedButtonReferenced by Init(), OnClick(), OnFocus()
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, OnInputDeviceChanged(), OnShow(), and ToggleFeedbackDialog()protected Widget m_DlcFrameprotected ref NewsCarousel m_NewsCarouselprotected Widget m_NewsCarouselFrameprotected Widget m_DisplayCarouselprotected ScreenWidthType m_WidthTypeReferenced by CheckWidth()
protected int m_WidthReferenced by CheckWidth()
protected int m_HeightReferenced by CheckWidth()
protected ref array<ref MainMenuDlcHandlerBase> m_DlcHandlersReferenced by PopulateDlcFrame()
protected ref MainMenuDlcHandlerBase m_DisplayedDlcHandlerReferenced by CanStoreBeOpened(), OnHide(), OnShow()
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, PopulateDlcFrame(), Refresh(), and Update()Methods 38
override Widget Init()References Class.Cast(), Class.Cast(), Class.Cast()
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, Class.Cast(), Class.Cast(), CheckWidth(), WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), CGame.GetContentDLCService(), Input.GetCurrentInputDevice(), GetGame(), CGame.GetInput(), CGame.GetInput(), CGame.GetMission(), Mission.GetOnInputDeviceChanged(), Mission.GetOnInputPresetChanged(), CGame.GetProfileString(), CGame.GetUIManager(), CGame.GetWorkspace(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), Input.IsEnabledMouseAndKeyboard(), ImageWidget.LoadImageFile(), LoadMods(), new NewsCarousel(), OnInputDeviceChanged(), Refresh(), CGame.SaveProfile(), UIManager.ScreenFadeOut(), DayZGame.SetLoadState(), CGame.SetProfileString(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), UIManager.ShowDialog(), UpdateControlsElementVisibility(), UIScriptedMenu.layoutRoot, m_ChangeAccount, m_Controls, m_CustomizeCharacter, m_DialogPanel, m_DlcFrame, m_Exit, m_FeedbackClose, m_FeedbackCloseLabel, m_FeedbackQRCode, m_LastFocusedButton, m_MainMenuPanel, m_MessageButton, m_Mission, m_NewsCarousel, m_NewsCarouselFrame, m_Options, m_Play, m_PlayerName, m_PlayVideo, m_ShowFeedback, m_Tutorials, and m_Versionvoid OnDLCChange(EDLCId dlcId)References MainMenuData.ClearAllDLCs(), NewsCarousel.Destroy(), LoadMods()
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, new NewsCarousel(), NewsCarousel.ShowNewsCarousel(), m_NewsCarousel, and m_NewsCarouselFramevoid LoadMods()protected void OnInputPresetChanged()References UpdateControlsElements()
protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)References string.Format(), GetFocus(), CGame.GetInput()
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, InputUtils.GetRichtextButtonIconFromInputAction(), CGame.GetUIManager(), Input.IsEnabledMouseAndKeyboard(), SetFocus(), TextWidget.SetText(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Show(), UIManager.ShowUICursor(), UpdateControlsElements(), UpdateControlsElementVisibility(), InputUtils.ICON_SCALE_NORMAL, m_ChangeAccount, m_Controls, m_FeedbackClose, m_FeedbackCloseLabel, m_LastFocusedButton, m_Play, and m_ShowFeedbackReferences ChangeAccount(), Exit(), FeedbackDialogVisible()
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, OpenCredits(), OpenMenuControls(), OpenMenuCustomizeCharacter(), OpenMenuOptions(), OpenMenuServerBrowser(), OpenMenuTutorials(), ToggleFeedbackDialog(), m_ChangeAccount, m_Controls, m_CustomizeCharacter, m_Exit, m_FeedbackClose, m_LastFocusedButton, m_MessageButton, m_Options, m_Play, m_ShowFeedback, and m_TutorialsReferences ColorNormal()
override void Refresh()override void OnShow()References NewsCarousel.Destroy(), Widget.FindAnyWidget(), DayZGame.GetBacklit()
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, Input.GetCurrentInputDevice(), GetDayZGame(), CGame.GetInput(), DayZIntroScene.GetIntroCamera(), DayZIntroScene.GetIntroCharacter(), IntroSceneCharacter.GetPosition(), Input.IsEnabledMouseAndKeyboard(), LoadMods(), Camera.LookAt(), Backlit.MainMenu_OnShow(), new NewsCarousel(), OnInputDeviceChanged(), UIScriptedMenu.OnShow(), Refresh(), SetFocus(), Widget.Show(), MainMenuDlcHandlerBase.ShowInfoPanel(), Vector(), UIScriptedMenu.layoutRoot, m_DisplayedDlcHandler, m_LastFocusedButton, m_NewsCarousel, m_NewsCarouselFrame, and m_ScenePCoverride void OnHide()References DayZGame.GetBacklit(), GetDayZGame(), Backlit.MainMenu_OnHide()
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, MainMenuDlcHandlerBase.ShowInfoPanel(), and m_DisplayedDlcHandleroverride void Update(float timeslice)References CanStoreBeOpened(), CheckWidth(), UIMenuPanel.EnterScriptedMenu()
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, Exit(), FeedbackDialogVisible(), UAInputAPI.GetInputByID(), DayZGame.GetLoadState(), MainMenuDlcHandlerBase.GetModInfo(), GetUApi(), CGame.GetUIManager(), ModInfo.GoToStore(), UIManager.IsDialogHiding(), UIManager.IsDialogVisible(), UAInput.LocalHold(), UAInput.LocalPress(), NewsCarousel.OnClickNextArticle(), NewsCarousel.OnClickPreviousArticle(), OpenCredits(), NewsCarousel.ShowPromotion(), ToggleFeedbackDialog(), NewsCarousel.Update(), UIScriptedMenu.Update(), m_DisplayedDlcHandler, and m_NewsCarouselprotected void ToggleFeedbackDialog()bool FeedbackDialogVisible()void OpenMenuPlayVideo()References UIMenuPanel.EnterScriptedMenu()
void OpenMenuTutorials()References UIMenuPanel.EnterScriptedMenu()
void OpenCredits()void ChangeAccount()References UIManager.Back(), CGame.GetUIManager(), CGame.GetUserManager()
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, BiosUserManager.SelectUserEx(), and DayZGame.SetLoadState()Referenced by OnClick()
void Exit()void ColorHighlight(Widget w)void ColorNormal(Widget w)void ButtonSetAlphaAnim(Widget w)References Class.Cast(), Widget.FindAnyWidget(), Widget.GetName()
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, Widget.SetColor(), Widget.SetColor(), and Widget.SetColor()protected void UpdateControlsElements()Referenced by LoadMods(), OnInputDeviceChanged(), OnInputPresetChanged()
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, ToggleFeedbackDialog()protected void UpdateControlsElementVisibility()References Widget.FindAnyWidget(), Input.GetCurrentInputDevice(), CGame.GetInput()
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, Input.IsEnabledMouseAndKeyboard(), Widget.Show(), and UIScriptedMenu.layoutRootvoid CheckWidth()References NewsCarousel.Destroy(), GetScreenSize(), new NewsCarousel()
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, m_Height, m_NewsCarousel, m_NewsCarouselFrame, m_Width, and m_WidthTypevoid PopulateDlcFrame()References map.Clear(), array.Count(), ModInfo.GetIsDLC()