class DayZIntroScenePCSource
DayZIntroScenePC › DayZIntroScene › Managed
All members, including inherited
Constructors 1
void DayZIntroScenePC()References Math.AbsFloat(), Object.GetPosition(), Math.Pow()
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, SetClickEnable(), Math.Sqrt(), DayZIntroScene.m_Camera, DayZIntroScene.m_CharacterPos, m_DeltaX, m_DeltaZ, m_Radius, and m_Radius_originalMembers 16
protected bool m_EnableClickprotected bool m_RotatingCharacterReferenced by CharacterRotationStart(), CharacterRotationStop(), IsRotatingCharacter()
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, Update()protected int m_RotatingCharacterMouseXprotected int m_RotatingCharacterMouseYReferenced by CharacterRotationStart()
protected float m_RotatingCharacterRotprotected float m_RadiusReferenced by DayZIntroScenePC()
protected float m_Radius_originalReferenced by DayZIntroScenePC()
protected float m_DiffXReferenced by CharacterRotate()
protected float m_DeltaXReferenced by DayZIntroScenePC()
protected float m_DeltaZReferenced by DayZIntroScenePC()
protected float m_Angleprotected float m_Angle_offset = 0protected float m_NewX = 0protected float m_NewZ = 0protected float m_BlurValueMethods 8
protected override void SetInitPostprocesses()bool IsClickEnabled()References m_EnableClick
void CharacterRotationStart()void CharacterRotationStop()References m_RotatingCharacter
bool IsRotatingCharacter()References m_RotatingCharacter
void CharacterRotate()Referenced by Update()
void Update()Referenced by MissionMainMenu.OnUpdate()