class CharacterCreationMenuSource
CharacterCreationMenu › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void CharacterCreationMenu()References Class.Cast(), MissionMainMenu.GetIntroScenePC(), MissionMainMenu.GetIntroSceneXbox()
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, CGame.GetMission(), DayZIntroSceneXbox.ResetIntroCamera(), and m_Scenevoid ~CharacterCreationMenu()Constants 2
const int TOOLTIP_ID_SAVE = 1const int TOOLTIP_ID_APPLY = 2Members 22
protected bool m_CharacterSavedPLATFORM_CONSOLEReferenced by Back(), Init(), Refresh()
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, SetCharacterSaved(), Update(), and UpdateControlsElements()protected Widget m_CharacterRotationFrameprotected Widget m_Applyprotected Widget m_Saveprotected Widget m_RandomizeCharacterprotected Widget m_BackButtonprotected TextWidget m_Versionprotected TextWidget m_DetailsLabelprotected RichTextWidget m_DetailsTextprotected TextWidget m_CharacterHeaderTextprotected ref OptionSelectorEditbox m_NameSelectorprotected ref OptionSelectorMultistateCharacterMenu m_GenderSelectorReferenced by ~CharacterCreationMenu(), CheckNewOptions(), GenderChanged()
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, Init(), OnShow(), and RandomizeCharacter()protected ref OptionSelectorMultistateCharacterMenu m_SkinSelectorReferenced by ~CharacterCreationMenu(), GenderChanged(), Init()
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, RandomizeCharacter(), and SkinChanged()protected ref OptionSelectorMultistateCharacterMenu m_TopSelectorprotected ref OptionSelectorMultistateCharacterMenu m_BottomSelectorprotected ref OptionSelectorMultistateCharacterMenu m_ShoesSelectorprotected ref map<Widget, OptionSelectorMultistateCharacterMenu> m_MultiOptionSelectorsMethods 36
PlayerBase GetPlayerObj()References IntroSceneCharacter.GetCharacterObj(), DayZIntroSceneXbox.GetIntroCharacter(), and m_Scene
Referenced by Init()
protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)Referenced by OnShow()
override Widget Init()References Class.Cast(), Class.Cast(), CheckNewOptions()
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, WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), Widget.FindAnyWidget(), GameInventory.FindAttachment(), IntroSceneCharacter.GetCharacterID(), IntroSceneCharacter.GetCharacterName(), IntroSceneCharacter.GetCharGenderList(), IntroSceneCharacter.GetCharList(), DefaultCharacterCreationMethods.GetConfigAttachmentTypes(), DayZGame.GetDatabaseID(), DayZIntroSceneXbox.GetIntroCharacter(), EntityAI.GetInventory(), CGame.GetMission(), Mission.GetOnInputDeviceChanged(), GetPlayerObj(), Object.GetType(), Object.GetType(), CGame.GetVersion(), CGame.GetWorkspace(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), map.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), ScriptInvoker.Insert(), IntroSceneCharacter.IsCharacterFemale(), new OptionSelectorEditbox(), new OptionSelectorMultistateCharacterMenu(), Refresh(), SetCharacter(), TextWidget.SetText(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelector.ShowNavigationButtons(), OptionSelector.ShowNavigationButtons(), OptionSelector.ShowNavigationButtons(), OptionSelector.ShowNavigationButtons(), OptionSelector.ShowNavigationButtons(), UIScriptedMenu.layoutRoot, m_Apply, m_BackButton, m_BottomSelector, m_CharacterHeaderText, m_CharacterRotationFrame, m_CharacterSaved, m_DetailsLabel, m_DetailsRoot, m_DetailsText, m_GenderSelector, m_MultiOptionSelectors, m_NameSelector, OptionSelectorBase.m_OptionChanged, m_OriginalCharacterID, m_PlayedCharacterInfo, m_RandomizeCharacter, m_Save, m_Scene, m_ShoesSelector, m_SkinSelector, m_TopSelector, and m_Versionvoid Apply()renames character
Referenced by OnClick()
void Save()saves default character
void Back()void SetCharacter()void RandomizeCharacter()References CheckNewOptions(), MenuDefaultCharacterData.GenerateRandomEquip(), map.Get()
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, MenuDefaultCharacterData.GetAttachmentMap(), IntroSceneCharacter.GetCharList(), DayZIntroSceneXbox.GetIntroCharacter(), CGame.GetMenuDefaultCharacterData(), IntroSceneCharacter.IsCharacterFemale(), OptionSelectorMultistate.LoadNewValues(), Math.RandomInt(), Refresh(), SetCharacter(), IntroSceneCharacter.SetCharacterGender(), OptionSelectorMultistateCharacterMenu.SetRandomValue(), IntroSceneCharacter.SetToDefaultCharacter(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), OptionSelectorMultistateCharacterMenu.SetValue(), m_BottomSelector, m_GenderSelector, m_Scene, m_ShoesSelector, m_SkinSelector, and m_TopSelectorvoid GenderChanged()void SkinChanged()void TopChanged()void BottomChanged()void ShoesChanged()References Apply(), Back(), UIManager.Back()
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, CGame.GetUIManager(), RandomizeCharacter(), Save(), m_Apply, m_BackButton, m_RandomizeCharacter, and m_SaveReferences Class.Cast(), DayZIntroScenePC.CharacterRotationStart(), m_CharacterRotationFrame
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, m_SceneReferences ColorHighlight(), Widget.GetUserID(), SetTooltipTexts()
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, TOOLTIP_ID_APPLY, and TOOLTIP_ID_SAVEReferences ColorHighlight(), Widget.GetUserID(), IsFocusable()
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, SetTooltipTexts(), TOOLTIP_ID_APPLY, and TOOLTIP_ID_SAVEvoid CheckNewOptions()override void OnShow()References CheckNewOptions(), OptionSelectorBase.Focus(), Input.GetCurrentInputDevice()
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, CGame.GetInput(), OnInputDeviceChanged(), and m_GenderSelectoroverride void Refresh()References IntroSceneCharacter.GetCharacterName(), DayZGame.GetDatabaseID(), DayZIntroSceneXbox.GetIntroCharacter()
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, BiosUser.GetName(), BiosUserManager.GetSelectedUser(), CGame.GetUserManager(), CGame.GetVersion(), IntroSceneCharacter.IsDefaultCharacter(), string.LengthUtf8(), TextWidget.SetText(), TextWidget.SetText(), OptionSelectorEditbox.SetValue(), Widget.Show(), Widget.Show(), Widget.Show(), string.SubstringUtf8(), UpdateControlsElements(), UpdateControlsElementVisibility(), GameConstants.DEFAULT_CHARACTER_NAME, m_Apply, m_CharacterHeaderText, m_CharacterSaved, m_NameSelector, m_PlayedCharacterInfo, m_Save, m_Scene, and m_Versionoverride void Update(float timeslice)protected void NextOption()References GetFocus(), OptionSelectorMultistateCharacterMenu.SetNextOption(), and m_MultiOptionSelectors
Referenced by Update()
protected void PreviousOption()References GetFocus(), OptionSelectorMultistateCharacterMenu.SetPrevOption(), and m_MultiOptionSelectors
Referenced by Update()
override void OnHide()void ColorHighlight(Widget w)void ColorNormal(Widget w)void ColorDisable(Widget w)void SetCharacterSaved(bool state)Referenced by BottomChanged(), GenderChanged(), Save()
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, ShoesChanged(), SkinChanged(), and TopChanged()protected void UpdateControlsElements()Referenced by Refresh()
protected void UpdateControlsElementVisibility()References Widget.FindAnyWidget(), Input.GetCurrentInputDevice(), CGame.GetInput()