class MenuDefaultCharacterDataSource
Constructors 1
void MenuDefaultCharacterData()References Init()
Members 4
string m_CharacterNameReferenced by DeserializeCharacterData(), GetCharacterName(), SerializeCharacterData()
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, SetCharacterName()string m_CharacterTypeReferenced by DeserializeCharacterData(), GetCharacterType(), SerializeCharacterData()
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, SetCharacterType()Referenced by ClearAttachmentsMap(), DeserializeCharacterData(), DumpAttMapContents()
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, EquipDefaultCharacter(), GetAttachmentMap(), Init(), SerializeCharacterData(), and SetDefaultAttachment()bool m_ForceRandomCharacterReferenced by DeserializeCharacterData(), IsRandomCharacterForced(), SerializeCharacterData()
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, SetRandomCharacterForced()Methods 15
void Init()References CGame.GetMenuData(), CGame.IsDedicatedServer(), MenuData.LoadCharactersLocal()
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, m_AttachmentsMapReferenced by MenuDefaultCharacterData()
void ClearAttachmentsMap()Referenced by GenerateRandomEquip()
Referenced by CharacterCreationMenu.BottomChanged(), CharacterCreationMenu.ShoesChanged(), CharacterCreationMenu.TopChanged()
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, GenerateRandomEquip()void GenerateRandomEquip()void EquipDefaultCharacter(Man player)void SerializeCharacterData(ParamsWriteContext ctx)serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);"
References Serializer.Write(), m_AttachmentsMap, m_CharacterName
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, m_CharacterType, and m_ForceRandomCharacterbool DeserializeCharacterData(ParamsReadContext ctx)References Serializer.Read(), m_AttachmentsMap, m_CharacterName
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, m_CharacterType, and m_ForceRandomCharactervoid SetCharacterName(string name)References m_CharacterName
string GetCharacterName()References m_CharacterName
void SetCharacterType(string character_type)References m_CharacterType
Referenced by IntroSceneCharacter.CreateNewCharacterByName()
string GetCharacterType()References m_CharacterType
void SetRandomCharacterForced(bool state)References m_ForceRandomCharacter
bool IsRandomCharacterForced()References m_ForceRandomCharacter
Referenced by MissionServer.OnClientNewEvent()
References m_AttachmentsMap
void DumpAttMapContents()