class MenuDataSource
MenuData › Managed
All members, including inherited
Methods 19
proto native int GetCharactersCount()proto native int GetLastPlayedCharacter()Return Character person or null if character initialization failed (inventory load, or corrupted data)
Referenced by IntroSceneCharacter.CharacterLoad()
Referenced by IntroSceneCharacter.GetLastPlayedServerEx()
proto void RequestSetDefaultCharacterData()Referenced by IntroSceneCharacter.SaveDefaultCharacter()
proto bool RequestGetDefaultCharacterData()void OnSetDefaultCharacter(ParamsWriteContext ctx)Actual DefaultCharacter saving
References Error(), GetMenuDefaultCharacterDataInstance(), SaveCharactersLocal()
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, MenuDefaultCharacterData.SerializeCharacterData()bool OnGetDefaultCharacter(ParamsReadContext ctx)Actual DefaultCharacter loading
Referenced by PlayerBase.SetNewCharName()
proto native void SaveDefaultCharacter(Man character)proto native void SaveCharactersLocal()Saves characters menu data to file
Referenced by DayZIntroSceneXbox.SaveCharName(), IntroSceneCharacter.SaveCharName(), OnSetDefaultCharacter()
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, PlayerBase.SetNewCharName()proto native void LoadCharactersLocal()Loads characters menu data from file
Referenced by MenuDefaultCharacterData.Init()
proto native void ClearCharacters()Referenced by DayZIntroSceneXbox.~DayZIntroSceneXbox()
MenuDefaultCharacterData GetMenuDefaultCharacterDataInstance()References CGame.GetMenuDefaultCharacterData()