class DayZIntroSceneXboxSource
DayZIntroSceneXbox › Managed
All members, including inherited
Constructors 2
void DayZIntroSceneXbox()References ScriptCallQueue.Call(), CameraCreate(), CheckXboxClientUpdateLoopStart()
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, CGame.CreateObject(), DayZGame.GetCallQueue(), MenuData.GetCharacterName(), MenuData.GetCharactersCount(), Object.GetDirection(), Weather.GetFog(), DayZGame.GetHUDBrightnessSetting(), MenuData.GetLastPlayedCharacter(), CGame.GetMenuData(), Weather.GetOvercast(), DayZGame.GetPlayerGameName(), Weather.GetRain(), Weather.GetSnowfall(), CGame.GetWeather(), PPEffects.Init(), new IntroSceneCharacter(), IntroSceneCharacter.LoadCharacterData(), Timer.Run(), Timer.Run(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), WeatherPhenomenon.Set(), Camera.SetActive(), DayZGame.SetHudBrightness(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), WeatherPhenomenon.SetLimits(), DayZGame.SetPlayerGameName(), SnapToGround(), CGame.SurfaceY(), m_Character, m_CharacterDir, m_CharacterPos, m_Clutter, m_LastPlayedCharacterID, m_MenuData, m_SceneCamera, m_TimerParticle, m_TimerUpdate, and m_Weathervoid ~DayZIntroSceneXbox()Members 24
protected bool m_IsCharFemaleprotected int m_LastPlayedCharacterIDprotected ref TStringArray m_genderListprotected ref TStringArray m_CharPersonalityMaleListReferenced by CreateRandomCharacter()
protected ref TStringArray m_CharPersonalityFemaleListReferenced by CreateRandomCharacter()
protected ref TStringArray m_CharShirtListprotected ref TStringArray m_CharPantsListprotected ref TStringArray m_CharShoesListprotected ref TStringArray m_AllCharactersprotected ref IntroSceneCharacter m_CharacterReferenced by DayZIntroSceneXbox(), GetIntroCharacter(), SaveCharName()
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, SetupCharacter(), and UpdateCharacterPos()protected Camera m_SceneCameraReferenced by ~DayZIntroSceneXbox(), DayZIntroSceneXbox(), GetCamera()
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, SetupParticles()protected Weather m_WeatherReferenced by DayZIntroSceneXbox()
protected Object m_ClutterReferenced by DayZIntroSceneXbox()
protected vector m_CharacterPosprotected vector m_CharacterDirprotected ref TIntArray m_Date = new TIntArrayprotected MenuData m_MenuDataprotected ref MenuCarEngineSmoke m_FXParticleCarSmokeprotected ref MenuEvaporation m_FXParticleStreamLeftprotected ref MenuEvaporation m_FXParticleStreamRightref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY )ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY )Referenced by ~DayZIntroSceneXbox()
ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )Methods 18
protected void SetInitPostprocesses()References Class.CastTo(), PPERequesterBank.GetRequester(), PPERequester_MenuEffects.SetVignetteIntensity()
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, PPERequesterBase.Start()IntroSceneCharacter GetIntroCharacter()References m_Character
Referenced by CharacterCreationMenu.Apply(), CharacterCreationMenu.Back(), CharacterCreationMenu.BottomChanged()
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, CharacterCreationMenu.CheckNewOptions(), CharacterCreationMenu.GenderChanged(), CharacterCreationMenu.GetPlayerObj(), CharacterCreationMenu.Init(), CharacterCreationMenu.RandomizeCharacter(), CharacterCreationMenu.Refresh(), CharacterCreationMenu.Save(), CharacterCreationMenu.SetCharacter(), CharacterCreationMenu.ShoesChanged(), CharacterCreationMenu.SkinChanged(), CharacterCreationMenu.TopChanged(), CharacterCreationMenu.Update(), and CharacterCreationMenu.UpdateControlsElements()void SetupCharacter()References IntroSceneCharacter.GetCharacterObj(), Object.GetOrientation(), Object.SetOrientation()
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, m_Charactervoid SetupParticles()void SetupDate()void CheckXboxClientUpdateLoopStart()Referenced by DayZIntroSceneXbox()
void CheckXboxClientUpdateLoopStop()Referenced by ~DayZIntroSceneXbox()
bool CheckXboxClientUpdate()References OnlineServices.CheckUpdate()
Referenced by CheckXboxClientUpdateLoopStart()
protected Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)References Class.Cast(), CGame.CreateObject(), Camera.SetFocus()
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, Camera.SetFOV(), Object.SetOrientation(), SnapToGround(), and Vector()Referenced by DayZIntroSceneXbox()
Camera GetCamera()References m_SceneCamera
void ResetIntroCamera()Referenced by CharacterCreationMenu.CharacterCreationMenu()
void SetCharacterFemale(bool fem)References m_IsCharFemale
bool IsCharacterFemale()References m_IsCharFemale
void CreateRandomCharacter()void UpdateSelectedUserName()References BiosUser.GetName(), BiosUserManager.GetSelectedUser(), CGame.GetUserManager()
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, DayZGame.SetPlayerGameName(), and GameConstants.DEFAULT_CHARACTER_NAMEvoid UpdateCharacterPos()References IntroSceneCharacter.GetCharacterObj(), vector.Normalized(), Object.SetDirection()
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, Object.SetPosition(), m_Character, m_CharacterDir, and m_CharacterPosvoid SaveCharName(string name)